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https://github.com/brues-code/pfUI.git
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libdebuff: add experimental self cast tracking
This commit is contained in:
+13
-7
@@ -83,7 +83,7 @@ function libdebuff:UpdateUnits()
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pfUI.uf:RefreshUnit(pfUI.uf.target, "aura")
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pfUI.uf:RefreshUnit(pfUI.uf.target, "aura")
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end
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end
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function libdebuff:AddPending(unit, unitlevel, effect, duration)
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function libdebuff:AddPending(unit, unitlevel, effect, duration, caster)
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if not unit or duration <= 0 then return end
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if not unit or duration <= 0 then return end
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if not L["debuffs"][effect] or libdebuff.pending[3] == effect then return end
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if not L["debuffs"][effect] or libdebuff.pending[3] == effect then return end
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@@ -91,6 +91,7 @@ function libdebuff:AddPending(unit, unitlevel, effect, duration)
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libdebuff.pending[2] = unitlevel or 0
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libdebuff.pending[2] = unitlevel or 0
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libdebuff.pending[3] = effect
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libdebuff.pending[3] = effect
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libdebuff.pending[4] = duration -- or libdebuff:GetDuration(effect)
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libdebuff.pending[4] = duration -- or libdebuff:GetDuration(effect)
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libdebuff.pending[5] = caster
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end
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end
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function libdebuff:RemovePending()
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function libdebuff:RemovePending()
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@@ -98,12 +99,13 @@ function libdebuff:RemovePending()
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libdebuff.pending[2] = nil
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libdebuff.pending[2] = nil
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libdebuff.pending[3] = nil
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libdebuff.pending[3] = nil
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libdebuff.pending[4] = nil
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libdebuff.pending[4] = nil
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libdebuff.pending[5] = nil
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end
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end
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function libdebuff:PersistPending(effect)
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function libdebuff:PersistPending(effect)
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if not libdebuff.pending[3] then return end
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if not libdebuff.pending[3] then return end
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if libdebuff.pending[3] == effect or ( effect == nil and libdebuff.pending[3] ) then
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if libdebuff.pending[3] == effect or ( effect == nil and libdebuff.pending[3] ) then
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libdebuff:AddEffect(libdebuff.pending[1], libdebuff.pending[2], libdebuff.pending[3], libdebuff.pending[4])
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libdebuff:AddEffect(libdebuff.pending[1], libdebuff.pending[2], libdebuff.pending[3], libdebuff.pending[4], libdebuff.pending[5])
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libdebuff:RemovePending()
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libdebuff:RemovePending()
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end
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end
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end
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end
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@@ -114,7 +116,7 @@ function libdebuff:RevertLastAction()
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libdebuff:UpdateUnits()
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libdebuff:UpdateUnits()
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end
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end
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function libdebuff:AddEffect(unit, unitlevel, effect, duration)
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function libdebuff:AddEffect(unit, unitlevel, effect, duration, caster)
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if not unit or not effect then return end
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if not unit or not effect then return end
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unitlevel = unitlevel or 0
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unitlevel = unitlevel or 0
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if not libdebuff.objects[unit] then libdebuff.objects[unit] = {} end
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if not libdebuff.objects[unit] then libdebuff.objects[unit] = {} end
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@@ -128,6 +130,7 @@ function libdebuff:AddEffect(unit, unitlevel, effect, duration)
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libdebuff.objects[unit][unitlevel][effect].start_old = libdebuff.objects[unit][unitlevel][effect].start
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libdebuff.objects[unit][unitlevel][effect].start_old = libdebuff.objects[unit][unitlevel][effect].start
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libdebuff.objects[unit][unitlevel][effect].start = GetTime()
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libdebuff.objects[unit][unitlevel][effect].start = GetTime()
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libdebuff.objects[unit][unitlevel][effect].duration = duration or libdebuff:GetDuration(effect)
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libdebuff.objects[unit][unitlevel][effect].duration = duration or libdebuff:GetDuration(effect)
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libdebuff.objects[unit][unitlevel][effect].caster = caster
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libdebuff:UpdateUnits()
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libdebuff:UpdateUnits()
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end
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end
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@@ -227,13 +230,13 @@ end)
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hooksecurefunc("CastSpell", function(id, bookType)
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hooksecurefunc("CastSpell", function(id, bookType)
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local rawEffect, rank = libspell.GetSpellInfo(id, bookType)
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local rawEffect, rank = libspell.GetSpellInfo(id, bookType)
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local duration = libdebuff:GetDuration(rawEffect, rank)
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local duration = libdebuff:GetDuration(rawEffect, rank)
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libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration)
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libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player")
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end, true)
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end, true)
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hooksecurefunc("CastSpellByName", function(effect, target)
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hooksecurefunc("CastSpellByName", function(effect, target)
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local rawEffect, rank = libspell.GetSpellInfo(effect)
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local rawEffect, rank = libspell.GetSpellInfo(effect)
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local duration = libdebuff:GetDuration(rawEffect, rank)
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local duration = libdebuff:GetDuration(rawEffect, rank)
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libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration)
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libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player")
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end, true)
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end, true)
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hooksecurefunc("UseAction", function(slot, target, button)
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hooksecurefunc("UseAction", function(slot, target, button)
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@@ -241,7 +244,7 @@ hooksecurefunc("UseAction", function(slot, target, button)
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scanner:SetAction(slot)
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scanner:SetAction(slot)
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local rawEffect, rank = scanner:Line(1)
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local rawEffect, rank = scanner:Line(1)
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local duration = libdebuff:GetDuration(rawEffect, rank)
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local duration = libdebuff:GetDuration(rawEffect, rank)
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libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration)
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libdebuff:AddPending(UnitName("target"), UnitLevel("target"), rawEffect, duration, "player")
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end, true)
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end, true)
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function libdebuff:UnitDebuff(unit, id)
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function libdebuff:UnitDebuff(unit, id)
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@@ -250,6 +253,7 @@ function libdebuff:UnitDebuff(unit, id)
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local texture, stacks, dtype = UnitDebuff(unit, id)
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local texture, stacks, dtype = UnitDebuff(unit, id)
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local duration, timeleft = nil, -1
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local duration, timeleft = nil, -1
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local rank = nil -- no backport
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local rank = nil -- no backport
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local caster = nil -- experimental
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local effect
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local effect
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if texture then
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if texture then
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@@ -264,6 +268,7 @@ function libdebuff:UnitDebuff(unit, id)
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else
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else
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duration = libdebuff.objects[unitname][unitlevel][effect].duration
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duration = libdebuff.objects[unitname][unitlevel][effect].duration
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timeleft = duration + libdebuff.objects[unitname][unitlevel][effect].start - GetTime()
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timeleft = duration + libdebuff.objects[unitname][unitlevel][effect].start - GetTime()
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caster = libdebuff.objects[unitname][unitlevel][effect].caster
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end
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end
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-- no level data
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-- no level data
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@@ -274,10 +279,11 @@ function libdebuff:UnitDebuff(unit, id)
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else
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else
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duration = libdebuff.objects[unitname][0][effect].duration
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duration = libdebuff.objects[unitname][0][effect].duration
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timeleft = duration + libdebuff.objects[unitname][0][effect].start - GetTime()
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timeleft = duration + libdebuff.objects[unitname][0][effect].start - GetTime()
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caster = libdebuff.objects[unitname][0][effect].caster
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end
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end
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end
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end
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return effect, rank, texture, stacks, dtype, duration, timeleft
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return effect, rank, texture, stacks, dtype, duration, timeleft, caster
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end
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end
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-- add libdebuff to pfUI API
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-- add libdebuff to pfUI API
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