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https://github.com/brues-code/pfUI.git
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unitframes: use unitname for validation
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+10
-6
@@ -803,12 +803,14 @@ function pfUI.uf:RefreshUnitState(unitframe)
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end
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function pfUI.uf:RefreshUnit(unit, component)
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-- break early on misconfigured UF's
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if not unit.label then return end
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if not unit.hp then return end
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if not unit.power then return end
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local component = component or ""
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-- break early on misconfigured UF's
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-- don't update scanner activity
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if unit.label == "target" or unit.label == "targettarget" then
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if pfScanActive == true then return end
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end
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@@ -838,15 +840,17 @@ function pfUI.uf:RefreshUnit(unit, component)
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default_border = pfUI_config.appearance.border.unitframes
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end
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local C = pfUI_config
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-- hide and return early on unused frames
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if not ( pfUI.unlock and pfUI.unlock:IsShown() ) then
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--keep focus and named frames visible
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if unit.unitname and unit.unitname ~= "focus" then
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--keep focus and named frames visible
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unit:Show()
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elseif UnitExists(unit.label .. unit.id) then
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-- only update visibility state for existing units
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elseif UnitName(unit.label .. unit.id) then
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-- hide group while in raid and option is set
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if pfUI_config["unitframes"]["group"]["hide_in_raid"] == "1" and strsub(unit.label,0,5) == "party" and UnitInRaid("player") then
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unit:Hide()
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@@ -869,12 +873,12 @@ function pfUI.uf:RefreshUnit(unit, component)
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unit:Show()
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else
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-- hide unused frame
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unit:Hide()
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return
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end
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end
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-- create required fields
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if not unit.cache then unit.cache = {} end
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if not unit.id then unit.id = "" end
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