diff --git a/modules/skin.lua b/modules/skin.lua index 53e01cdd..b0814668 100644 --- a/modules/skin.lua +++ b/modules/skin.lua @@ -8,6 +8,7 @@ pfUI:RegisterModule("skin", function () local cr, cg, cb = color.r , color.g, color.b local buttons = { + "GameMenuButtonPFUI", "GameMenuButtonOptions", "GameMenuButtonSoundOptions", "GameMenuButtonUIOptions", @@ -33,6 +34,17 @@ pfUI:RegisterModule("skin", function () "DropDownList2Backdrop", } + local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate") + pfUIButton:SetPoint("TOP", 0, -10) + pfUIButton:SetText("\"pfUI\" Settings") + pfUIButton:SetScript("OnClick", function() + pfUI.gui:Show() + HideUIPanel(GameMenuFrame) + end) + GameMenuButtonOptions:SetPoint("TOP", 0, -35) + GameMenuButtonContinue:ClearAllPoints() + GameMenuButtonContinue:SetPoint("BOTTOM", 0, 10) + for _, button in pairs(buttons) do local b = getglobal(button) b:SetBackdrop(pfUI.backdrop) @@ -59,9 +71,9 @@ pfUI:RegisterModule("skin", function () for i,v in ipairs({GameMenuFrame:GetRegions()}) do if v.SetTextColor then - v:SetTextColor(1,1,1,.5) - v:SetPoint("TOP", GameMenuFrame, "TOP", 0, -6) - v:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE") + v:SetTextColor(1,1,1,1) + v:SetPoint("TOP", GameMenuFrame, "TOP", 0, 16) + v:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size + 2, "OUTLINE") end end end)