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Show action button spell tooltips by spell ID
libspell.GetSpellInfo now returns the spell ID at position 9 and caches it with SafePack and unpack. The action bar tracks self.spellID for macro-cast spells and shows the tooltip with GameTooltip:SetSpellByID. Gather the slot, book type, and spell ID from one GetSpellInfo call instead of a separate GetSpellIndex lookup.
This commit is contained in:
+11
-12
@@ -371,12 +371,12 @@ pfUI:RegisterModule("actionbar", function ()
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-- active conditional dynamically, instead of being frozen to the first
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-- statically-scanned spell.
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if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
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self.spellslot, self.booktype = nil, nil
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self.spellslot, self.booktype, self.spellID = nil, nil, nil
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return
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end
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local kind, slot = GetActionInfo(self.id)
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self.spellslot, self.booktype = nil, nil
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self.spellslot, self.booktype, self.spellID = nil, nil, nil
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if kind == 'macro' then
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local name, _, body = GetMacroInfo(slot)
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@@ -414,10 +414,7 @@ pfUI:RegisterModule("actionbar", function ()
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end
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if match then
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local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
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spell = spell or match
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self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
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self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
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if self.spellslot and self.spellslot > 0 then return end
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end
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end
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@@ -426,7 +423,7 @@ pfUI:RegisterModule("actionbar", function ()
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end
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local function ButtonEnter(self)
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local self = self or this
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self = self or this
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-- indicate that dragging could get enabled
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drag_await = true
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@@ -444,6 +441,8 @@ pfUI:RegisterModule("actionbar", function ()
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else
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GameTooltip:SetPetAction(self.id)
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end
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elseif self.spellID then
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GameTooltip:SetSpellByID(self.spellID)
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elseif self.spellslot and self.booktype then
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GameTooltip:SetSpell(self.spellslot, self.booktype)
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else
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@@ -454,7 +453,7 @@ pfUI:RegisterModule("actionbar", function ()
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end
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local function ButtonLeave(self)
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local self = self or this
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self = self or this
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-- no longer wait for a drag event
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drag_await = nil
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@@ -467,7 +466,7 @@ pfUI:RegisterModule("actionbar", function ()
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local grid, sid, id, bar, active, texture, _
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local function ButtonSlotUpdate(self)
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if not self then return end
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local self = self or this
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self = self or this
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sid = self.id -- 1 to 120
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-- reset shared variables
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@@ -586,7 +585,7 @@ pfUI:RegisterModule("actionbar", function ()
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local sid, usable, oom, _
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local function ButtonUsableUpdate(self)
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local self = self or this
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self = self or this
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sid = self.id -- 1 to 120
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if self.bar == 11 then
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@@ -622,7 +621,7 @@ pfUI:RegisterModule("actionbar", function ()
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end
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local function ButtonRangeUpdate(self)
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local self = self or this
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self = self or this
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-- update range display
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if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
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@@ -700,7 +699,7 @@ pfUI:RegisterModule("actionbar", function ()
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end
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local function BarsEvent(self)
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local self = self or this
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self = self or this
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-- refresh only specific slots
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if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
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