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eqcompare: numeric InventoryType lookup, drop bagtypes/itemtypes locales
Both sub-tables carried per-locale strings only so pfUI's own code could match against localized text. ClassicAPI's numeric item APIs replace both: - GetBagFamily now reads classID/subClassID from C_Item.GetItemInfoInstant and switches on the numbers (class 1 = Container, class 11 = Quiver). - eqcompare pulls the itemID from GameTooltip:GetItem(), fetches the numeric invType via C_Item.GetItemInventoryTypeByID, and looks up the destination slot(s) in a numeric slotTable keyed by Enum.InventoryType. Pair-slot invtypes (finger / trinket / one-hand weapon) list both destinations directly, so the "_other" string-concat hack is gone. Removes the setglobal INVTYPE_* injection, the tooltip text scan, and the itemtypes + bagtypes locale sub-tables across all 7 files.
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Vendored
-14
@@ -17,20 +17,6 @@ pfUI_locale["koKR"]["healduration"] = {
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["Renew"] = "소생의 지속시간이 3초만큼 증가합니다.",
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}
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pfUI_locale["koKR"]["bagtypes"] = {
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["화살통"] = "QUIVER",
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["영혼의 가방"] = "SOULBAG",
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["가방"] = "DEFAULT",
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}
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pfUI_locale["koKR"]["itemtypes"] = {
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["INVTYPE_WAND"] = "마법봉",
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["INVTYPE_THROWN"] = "투척 무기",
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["INVTYPE_GUN"] = "총",
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["INVTYPE_CROSSBOW"] = "석궁",
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["INVTYPE_PROJECTILE"] = "투사체",
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}
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pfUI_locale["koKR"]["customcast"] = {
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["AIMEDSHOT"] = "조준 사격",
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["MULTISHOT"] = "일제 사격",
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