mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-03 20:20:01 +00:00
Merge branch 'master' of https://github.com/me0wg4ming/pfUI
This commit is contained in:
+25
-4
@@ -1276,6 +1276,26 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
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local spacing = C.bars["bar"..i].spacing
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local background = C.bars["bar"..i].background
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local formfactor = C.bars["bar"..i].formfactor
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local uneven = C.bars["bar"..i].uneven
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local _, _, cols, rows = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
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cols, rows = tonumber(cols), tonumber(rows)
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local is_square = cols == 3 and rows == 3
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local is_vertical = cols and cols <= 3 and not is_square
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local is_horizontal = rows and rows <= 3 and not is_square
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if is_vertical then
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if uneven ~= "Up" and uneven ~= "Down" then
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uneven = "Up"
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end
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elseif is_horizontal then
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if uneven ~= "Left" and uneven ~= "Right" then
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uneven = "Left"
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end
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elseif not uneven then
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uneven = "Up"
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end
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C.bars["bar"..i].uneven = uneven
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local autohide = C.bars["bar"..i].autohide
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local hide_time = C.bars["bar"..i].hide_time
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local hide_combat = C.bars["bar"..i].hide_combat == "1" and true or nil
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@@ -1298,7 +1318,8 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
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end
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-- the stored layout is invalid, temporary fallback
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if not pfGridmath[buttons][BarLayoutFormfactor(formfactor)] then
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local _, _, fcols, frows = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
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if not ((fcols and frows) or pfGridmath[buttons][BarLayoutFormfactor(formfactor)]) then
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formfactor = BarLayoutOptions(buttons)[1]
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end
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@@ -1407,7 +1428,7 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
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bars[i][j] = CreateActionButton(bars[i], i, j)
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bars[i][j].bar = i
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BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing)
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BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing, uneven)
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bars[i][j]:ClearAllPoints()
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bars[i][j]:SetPoint(unpack(bars[i][j]._anchor))
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bars[i][j]:Show()
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@@ -1438,7 +1459,7 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
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end
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-- adjust actionbar size
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BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing)
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BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven)
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bars[i]:SetWidth(bars[i]._size[1])
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bars[i]:SetHeight(bars[i]._size[2])
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bars[i]:ClearAllPoints()
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@@ -1752,4 +1773,4 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
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return reagent_counts[reagent_slots[slot]]
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end
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end
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end)
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end)
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+18
-2
@@ -2090,7 +2090,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(nil, T["Offhand Bar Color"], C.unitframes, "swingtimerohcolor", "color")
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CreateConfig(nil, T["Ranged Bar Color"], C.unitframes, "swingtimerrangedcolor", "color")
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CreateConfig(nil, T["Ranged Warn Color (Hunter)"], C.unitframes, "swingtimerrangedwarncolor", "color")
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CreateConfig(nil, T["Show HS/Cleave Queue Color (Warrior)"], C.unitframes, "swingtimerhsqueue", "checkbox")
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CreateConfig(nil, T["Show On Next Attack Queue Color"], C.unitframes, "swingtimerhsqueue", "checkbox")
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CreateConfig(nil, T["Show Attack Speed"], C.unitframes, "swingtimerattackspeed", "checkbox")
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CreateConfig(nil, "Mark Tracking", nil, nil, "header")
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@@ -2609,6 +2609,21 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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local formfactors = function()
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return BarLayoutOptions(tonumber(C.bars["bar"..id].buttons) or id < 11 and NUM_ACTIONBAR_BUTTONS or id > 11 and NUM_SHAPESHIFT_SLOTS or NUM_PET_ACTION_SLOTS)
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end
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local uneven_options = function()
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local formfactor = tostring(C.bars["bar"..id].formfactor or "")
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local _, _, cols, rows = string.find(formfactor, "(%d+)%s*x%s*(%d+)")
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cols, rows = tonumber(cols), tonumber(rows)
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if cols == 3 and rows == 3 then
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return { "Up", "Down", "Left", "Right" }
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elseif cols and cols <= 3 then
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return { "Up", "Down" }
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elseif rows and rows <= 3 then
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return { "Left", "Right" }
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end
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return { "Up", "Down", "Left", "Right" }
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end
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CreateGUIEntry(T["Actionbar"], caption, function()
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CreateConfig(U["bars"], T["Enable"], C.bars["bar"..id], "enable", "checkbox")
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@@ -2627,6 +2642,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(U["bars"], T["Icon Size"], C.bars["bar"..id], "icon_size")
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CreateConfig(U["bars"], T["Spacing"], C.bars["bar"..id], "spacing", "dropdown", pfUI.gui.dropdowns.actionbarbuttons)
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CreateConfig(U["bars"], T["Layout"], C.bars["bar"..id], "formfactor", "dropdown", formfactors)
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CreateConfig(U["bars"], T["Layout Uneven Orientation"], C.bars["bar"..id], "uneven", "dropdown", uneven_options)
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CreateConfig(U["bars"], T["Bar Background"], C.bars["bar"..id], "background", "checkbox")
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CreateConfig(U["bars"], T["Show Hotkey Text"], C.bars["bar"..id], "showkeybind", "checkbox")
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@@ -2978,4 +2994,4 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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end
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end)
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end
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end)
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end)
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+37
-16
@@ -22,8 +22,9 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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inCombat = false,
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pendingCastSpellId = nil,
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mhFrozenAt = nil,
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hsQueued = false, cleaveQueued = false,
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hsQueued = false, cleaveQueued = false, maulQueued = false,
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isWarrior = false,
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isDruid = false,
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cachedHSSlots = {}, cachedCleaveSlots = {},
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useSpellQueueEvent = false,
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playerGUID = nil,
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@@ -64,7 +65,16 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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local cleaveSpellIDs = {
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[845] = true, [7369] = true, [11608] = true, [11609] = true,
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[20569] = true,
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}
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}
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-- Maul spell IDs (all ranks 1 to 7)
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local maulSpellIDs = {
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[6807] = true,
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[6808] = true,
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[6809] = true,
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[8972] = true,
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[9745] = true, [9880] = true, [9881] = true,
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}
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-- Read config
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local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200
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@@ -506,12 +516,16 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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-- HS/Cleave color
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local curR, curG, curB = mhDefaultR, mhDefaultG, mhDefaultB
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if sw_hsqueue and S.isWarrior then
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local hs, cl = IsHSOrCleaveQueued()
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if cl then
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curR, curG, curB = 0.2, 0.9, 0.2
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elseif hs then
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curR, curG, curB = 0.9, 0.9, 0.2
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if sw_hsqueue then
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if S.maulQueued and S.isDruid then
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curR, curG, curB = 1.0, 0.55, 0.0 -- orange for druid maul queue
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elseif S.isWarrior then
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local hs, cl = IsHSOrCleaveQueued()
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if cl then
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curR, curG, curB = 0.2, 0.9, 0.2
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elseif hs then
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curR, curG, curB = 0.9, 0.9, 0.2
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end
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end
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end
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@@ -692,8 +706,9 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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-- Slam delays auto-attack but does NOT reset the swing timer. Ignore.
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S.pendingCastSpellId = nil
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return
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elseif hsSpellIDs[spellId] or IsOnSwingSpell(spellId) then
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elseif hsSpellIDs[spellId] or cleaveSpellIDs[spellId] or maulSpellIDs[spellId] or IsOnSwingSpell(spellId) then
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S.hsQueued = false; S.cleaveQueued = false
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S.maulQueued = false
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ResetMH()
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elseif cleaveSpellIDs[spellId] then
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S.hsQueued = false; S.cleaveQueued = false
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@@ -716,11 +731,12 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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-- SPELL_CAST_EVENT hook: HS/Cleave queue tracking
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pfUI.libdebuff_spell_cast_hooks = pfUI.libdebuff_spell_cast_hooks or {}
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pfUI.libdebuff_spell_cast_hooks["swingtimer"] = function(success, spellId)
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if success ~= 1 then return end
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if hsSpellIDs[spellId] then
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S.hsQueued = true; S.cleaveQueued = false
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S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
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elseif cleaveSpellIDs[spellId] then
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S.cleaveQueued = true; S.hsQueued = false
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S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
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elseif maulSpellIDs[spellId] then
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S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
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end
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end
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@@ -806,12 +822,14 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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if eventCode == ON_SWING_QUEUED then
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S.useSpellQueueEvent = true
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if hsSpellIDs[spellId] then
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S.hsQueued = true; S.cleaveQueued = false
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S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
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elseif cleaveSpellIDs[spellId] then
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S.cleaveQueued = true; S.hsQueued = false
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S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
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elseif maulSpellIDs[spellId] then
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S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
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end
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elseif eventCode == ON_SWING_QUEUE_POPPED then
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S.hsQueued = false; S.cleaveQueued = false
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S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
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end
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elseif event == "START_AUTOATTACK" then
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@@ -823,6 +841,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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elseif event == "PLAYER_ENTERING_WORLD" then
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local _, class = UnitClass("player")
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S.isWarrior = (class == "WARRIOR")
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S.isDruid = (class == "DRUID")
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S.playerGUID = GetUnitGUID("player")
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UpdateWeaponSpeeds()
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RebuildQueueSlotCache()
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@@ -850,6 +869,7 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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S.inCombat = false
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S.hsQueued = false
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S.cleaveQueued = false
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S.maulQueued = false
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elseif event == "UNIT_DIED" then
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if arg1 and arg1 == S.playerGUID then
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@@ -897,7 +917,8 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
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-- Warrior HS/Cleave queue state
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IsHSQueued = function() return S.hsQueued end,
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IsCleaveQueued = function() return S.cleaveQueued end,
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IsMaulQueued = function() return S.maulQueued end,
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}
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UpdateWeaponSpeeds()
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end)
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end)
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