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translations: add missing words
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@@ -4,7 +4,7 @@ pfUI:RegisterModule("autovendor", function ()
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local function RepairItems()
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local cost, possible = GetRepairAllCost()
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if cost > 0 and possible then
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DEFAULT_CHAT_FRAME:AddMessage("Your items have been repaired for " .. CreateGoldString(cost))
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DEFAULT_CHAT_FRAME:AddMessage(T["Your items have been repaired for"] .. " " .. CreateGoldString(cost))
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RepairAllItems()
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end
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end
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@@ -70,7 +70,7 @@ pfUI:RegisterModule("autovendor", function ()
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autovendor:SetScript("OnHide", function()
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if this.count > 0 then
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DEFAULT_CHAT_FRAME:AddMessage("Your vendor trash has been sold and you earned " .. CreateGoldString(this.price))
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DEFAULT_CHAT_FRAME:AddMessage(T["Your vendor trash has been sold and you earned"] .. " " .. CreateGoldString(this.price))
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end
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end)
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@@ -112,7 +112,7 @@ pfUI:RegisterModule("autovendor", function ()
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autovendor.button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square")
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autovendor.button:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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GameTooltip:SetText("Sell Grey Items");
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GameTooltip:SetText(T["Sell Grey Items"]);
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GameTooltip:Show();
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end)
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