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api: add SkinCollapseButton
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@@ -262,6 +262,41 @@ function pfUI.api.SkinButton(button, cr, cg, cb)
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b:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
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end
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-- [ Skin Collapse Button ]
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-- Applies pfUI skin to collapse/expand buttons:
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-- 'button' [frame/string] the button that should be skinned.
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function pfUI.api.SkinCollapseButton(button, all)
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local b = getglobal(button)
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if not b then b = button end
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if not b then return end
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b.icon = CreateFrame("Button", b:GetName().."CollapseButton", b)
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local size = 10
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if all then size = 14 end
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b.icon:SetWidth(size)
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b.icon:SetHeight(size)
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b.icon:SetPoint("LEFT", 0, 0)
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CreateBackdrop(b.icon)
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b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
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b.icon.text:SetFontObject(GameFontWhite)
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b.icon.text:SetPoint("CENTER", 0, 0)
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b:SetNormalTexture(nil)
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b.SetNormalTexture = function(self, tex)
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if not tex or tex == "" then
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self.icon:Hide()
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else
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self.icon.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
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self.icon:Show()
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end
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end
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local highlight = _G[b:GetName().."Highlight"]
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if highlight then
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highlight:SetTexture("")
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highlight.SetTexture = function(self, tex) return end
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end
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end
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-- [ Skin Rotate Button]
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-- Applies pfUI skin to rotation buttons like in character pane:
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-- 'button' [frame/string] the button that should be skinned.
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