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libpredict: calculate timeleft in GetHotDuration
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+7
-16
@@ -1739,28 +1739,19 @@ function pfUI.uf:RefreshUnit(unit, component)
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-- match filter
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for _, filter in pairs(unit.indicators) do
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if filter == string.lower(texture) then
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if string.lower(texture) == "interface\\icons\\spell_nature_rejuvenation" then --I'd like to do all 3 hots in one if statement later. TODO: check TBC compatibility
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local start, duration = libpredict:getHoTTime(unitstr, "Reju") --get rejuv start and runtime
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if start and duration then --show the buff even if time is unknown, important as pfUI seems to see the buff before healcomm/libpredict processing is done
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timeleft = (start + duration) - GetTime()
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end
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pfUI.uf:AddIcon(unit, pos, texture, timeleft, count)
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if string.lower(texture) == "interface\\icons\\spell_nature_rejuvenation" then
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local start, duration, prediction = libpredict:GetHotDuration(unitstr, "Reju")
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pfUI.uf:AddIcon(unit, pos, texture, timeleft or prediction, count)
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pos = pos + 1
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break
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elseif string.lower(texture) == "interface\\icons\\spell_holy_renew" then
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local start, duration = libpredict:getHoTTime(unitstr, "Renew")
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if start and duration then
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timeleft = (start + duration) - GetTime()
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end
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pfUI.uf:AddIcon(unit, pos, texture, timeleft, count)
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local start, duration, prediction = libpredict:GetHotDuration(unitstr, "Renew")
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pfUI.uf:AddIcon(unit, pos, texture, timeleft or prediction, count)
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pos = pos + 1
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break
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elseif string.lower(texture) == "interface\\icons\\spell_nature_resistnature" then
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local start, duration = libpredict:getHoTTime(unitstr, "Regr")
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if start and duration then
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timeleft = (start + duration) - GetTime()
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end
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pfUI.uf:AddIcon(unit, pos, texture, timeleft, count)
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local start, duration, prediction = libpredict:GetHotDuration(unitstr, "Regr")
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pfUI.uf:AddIcon(unit, pos, texture, timeleft or prediction, count)
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pos = pos + 1
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break
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else
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