make fontsize configurable

This commit is contained in:
shagu
2016-08-04 18:36:35 +02:00
parent 199ece3bb3
commit 4d436292d0
16 changed files with 61 additions and 58 deletions
+6 -6
View File
@@ -204,14 +204,14 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player.power.bar:SetMinMaxValues(0, 100)
pfUI.uf.player.hpText = pfUI.uf.player:CreateFontString("Status", "HIGH", "GameFontNormal")
pfUI.uf.player.hpText:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
pfUI.uf.player.hpText:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.hpText:ClearAllPoints()
pfUI.uf.player.hpText:SetJustifyH("RIGHT")
pfUI.uf.player.hpText:SetFontObject(GameFontWhite)
pfUI.uf.player.hpText:SetText("5000")
pfUI.uf.player.powerText = pfUI.uf.player:CreateFontString("Status", "HIGH", "GameFontNormal")
pfUI.uf.player.powerText:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
pfUI.uf.player.powerText:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.powerText:ClearAllPoints()
pfUI.uf.player.powerText:SetJustifyH("LEFT")
pfUI.uf.player.powerText:SetFontObject(GameFontWhite)
@@ -236,14 +236,14 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player.buff.buffs[i] = CreateFrame("Button", "pfUIPlayerBuff" .. i, pfUI.uf.player)
pfUI.uf.player.buff.buffs[i].stacks = pfUI.uf.player.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.buff.buffs[i])
pfUI.uf.player.buff.buffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
pfUI.uf.player.buff.buffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.buff.buffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.player.buff.buffs[i], 2, -2)
pfUI.uf.player.buff.buffs[i].stacks:SetJustifyH("LEFT")
pfUI.uf.player.buff.buffs[i].stacks:SetShadowColor(0, 0, 0)
pfUI.uf.player.buff.buffs[i].stacks:SetShadowOffset(0.8, -0.8)
pfUI.uf.player.buff.buffs[i].stacks:SetTextColor(1,1,.5)
pfUI.uf.player.buff.buffs[i].cd = pfUI.uf.player.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.buff.buffs[i])
pfUI.uf.player.buff.buffs[i].cd:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
pfUI.uf.player.buff.buffs[i].cd:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.buff.buffs[i].cd:SetPoint("CENTER", pfUI.uf.player.buff.buffs[i], 0, 0)
pfUI.uf.player.buff.buffs[i].cd:SetJustifyH("LEFT")
pfUI.uf.player.buff.buffs[i].cd:SetShadowColor(0, 0, 0)
@@ -327,14 +327,14 @@ pfUI:RegisterModule("player", function ()
local id = i
pfUI.uf.player.debuff.debuffs[i] = CreateFrame("Button", "pfUIPlayerDebuff" .. i, pfUI.uf.player)
pfUI.uf.player.debuff.debuffs[i].stacks = pfUI.uf.player.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.debuff.debuffs[i])
pfUI.uf.player.debuff.debuffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
pfUI.uf.player.debuff.debuffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.debuff.debuffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.player.debuff.debuffs[i], 2, -2)
pfUI.uf.player.debuff.debuffs[i].stacks:SetJustifyH("LEFT")
pfUI.uf.player.debuff.debuffs[i].stacks:SetShadowColor(0, 0, 0)
pfUI.uf.player.debuff.debuffs[i].stacks:SetShadowOffset(0.8, -0.8)
pfUI.uf.player.debuff.debuffs[i].stacks:SetTextColor(1,1,.5)
pfUI.uf.player.debuff.debuffs[i].cd = pfUI.uf.player.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.player.debuff.debuffs[i])
pfUI.uf.player.debuff.debuffs[i].cd:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE")
pfUI.uf.player.debuff.debuffs[i].cd:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.debuff.debuffs[i].cd:SetPoint("CENTER", pfUI.uf.player.debuff.debuffs[i], 0, 0)
pfUI.uf.player.debuff.debuffs[i].cd:SetJustifyH("LEFT")
pfUI.uf.player.debuff.debuffs[i].cd:SetShadowColor(0, 0, 0)