mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-25 00:56:02 +00:00
unitframes: add combat hit indicators
thanks @Jayrgo for his work on that.
This commit is contained in:
@@ -222,6 +222,25 @@ function pfUI.uf:UpdateConfig()
|
||||
f.portrait:Hide()
|
||||
end
|
||||
|
||||
if f.config.hitindicator == "1" then
|
||||
f.feedbackText:SetFont(f.config.hitindicatorfont, f.config.hitindicatorsize, "OUTLINE")
|
||||
f.feedbackFontHeight = f.config.hitindicatorsize
|
||||
f.feedbackStartTime = GetTime()
|
||||
if f.config.portrait == "bar" or f.config.portrait == "off" then
|
||||
f.feedbackText:SetParent(f.hp.bar)
|
||||
f.feedbackText:ClearAllPoints()
|
||||
f.feedbackText:SetPoint("CENTER", f.hp.bar, "CENTER")
|
||||
else
|
||||
f.feedbackText:SetParent(f.portrait)
|
||||
f.feedbackText:ClearAllPoints()
|
||||
f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER")
|
||||
end
|
||||
f:RegisterEvent("UNIT_COMBAT")
|
||||
else
|
||||
f.feedbackText:Hide()
|
||||
f:UnregisterEvent("UNIT_COMBAT")
|
||||
end
|
||||
|
||||
f.hpLeftText:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE")
|
||||
f.hpLeftText:SetJustifyH("LEFT")
|
||||
f.hpLeftText:SetFontObject(GameFontWhite)
|
||||
@@ -573,6 +592,8 @@ function pfUI.uf:EnableScripts()
|
||||
pfUI.uf:RefreshUnit(this, "portrait")
|
||||
elseif event == "UNIT_AURA" then
|
||||
pfUI.uf:RefreshUnit(this, "aura")
|
||||
elseif event == "UNIT_COMBAT" then
|
||||
CombatFeedback_OnCombatEvent(arg2, arg3, arg4, arg5)
|
||||
else
|
||||
pfUI.uf:RefreshUnit(this)
|
||||
end
|
||||
@@ -582,6 +603,9 @@ function pfUI.uf:EnableScripts()
|
||||
f:SetScript("OnUpdate", function()
|
||||
local unitname = ( this.label and UnitName(this.label) ) or ""
|
||||
|
||||
-- update combat feedback
|
||||
if this.feedbackText then CombatFeedback_OnUpdate(arg1) end
|
||||
|
||||
-- focus unit detection
|
||||
if this.unitname and this.unitname ~= strlower(unitname) then
|
||||
-- invalid focus frame
|
||||
@@ -726,6 +750,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
||||
f.portrait.tex = f.portrait:CreateTexture("pfPortraitTexture" .. f.label .. f.id, "OVERLAY")
|
||||
f.portrait.model = CreateFrame("PlayerModel", "pfPortraitModel" .. f.label .. f.id, f.portrait)
|
||||
f.portrait.model.next = CreateFrame("PlayerModel", nil, nil)
|
||||
f.feedbackText = f:CreateFontString("pfHitIndicator" .. f.label .. f.id, "OVERLAY", "NumberFontNormalHuge")
|
||||
|
||||
f:Hide()
|
||||
f:UpdateConfig()
|
||||
|
||||
Reference in New Issue
Block a user