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Use a single shared frame for HookAddonOrVariable
Every HookAddonOrVariable call created its own lurker frame with three event registrations. Share one frame across all hooks: they accumulate in a pending list the single OnEvent handler walks, firing and dropping each whose addon/variable is available, and unregistering events once the list empties. Behavior is preserved and slightly hardened: foundConfig now persists on the shared frame (set on VARIABLES_LOADED and PLAYER_ENTERING_WORLD, both of which imply config is ready), so a hook registered after config load fires immediately if its addon is already loaded rather than waiting for the next event.
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+33
-17
@@ -546,25 +546,41 @@ end
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-- Sets a function to be called automatically once an addon gets loaded
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-- 'addon' [string] addon or variable name
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-- 'func' [function] function that should run
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function pfUI.api.HookAddonOrVariable(addon, func)
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local lurker = CreateFrame("Frame", nil)
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lurker.func = func
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lurker:RegisterEvent("ADDON_LOADED")
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lurker:RegisterEvent("VARIABLES_LOADED")
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lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
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lurker:SetScript("OnEvent",function()
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-- only run when config is available
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if event == "ADDON_LOADED" and not this.foundConfig then
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return
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elseif event == "VARIABLES_LOADED" then
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this.foundConfig = true
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do
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local lurker
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local pending = {}
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local function ProcessPending()
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if not lurker.foundConfig then return end
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for i = table.getn(pending), 1, -1 do
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local hook = pending[i]
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if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
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hook.func()
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table.remove(pending, i)
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end
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end
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if table.getn(pending) == 0 then
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lurker:UnregisterAllEvents()
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end
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end
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function pfUI.api.HookAddonOrVariable(addon, func)
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if not lurker then
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lurker = CreateFrame("Frame", nil)
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lurker:SetScript("OnEvent", function()
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if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
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this.foundConfig = true
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end
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ProcessPending()
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end)
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end
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if IsAddOnLoaded(addon) or _G[addon] then
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this:func()
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this:UnregisterAllEvents()
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end
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end)
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table.insert(pending, { addon = addon, func = func })
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lurker:RegisterEvent("ADDON_LOADED")
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lurker:RegisterEvent("VARIABLES_LOADED")
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lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
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ProcessPending()
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end
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end
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-- [ QueueFunction ]
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