skin: add GameMenuFrame

This commit is contained in:
2019-03-04 18:24:21 +03:00
committed by shagu
parent 88a099972c
commit 5ce9c461e0
3 changed files with 28 additions and 28 deletions
-28
View File
@@ -32,29 +32,13 @@ pfUI:RegisterModule("skin", function ()
local color = RAID_CLASS_COLORS[class]
local cr, cg, cb = color.r , color.g, color.b
local buttons = {
"GameMenuButtonOptions",
"GameMenuButtonSoundOptions",
"GameMenuButtonUIOptions",
"GameMenuButtonKeybindings",
"GameMenuButtonMacros",
"GameMenuButtonLogout",
"GameMenuButtonQuit",
"GameMenuButtonContinue",
}
local boxes = {
"GameMenuFrame",
"DropDownList1MenuBackdrop",
"DropDownList2MenuBackdrop",
"DropDownList1Backdrop",
"DropDownList2Backdrop",
}
GameMenuFrameHeader:SetTexture(nil)
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight()+2)
GameMenuFrame:SetWidth(GameMenuFrame:GetWidth()-30)
local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate")
pfUIButton:SetPoint("TOP", 0, -10)
pfUIButton:SetText(T["|cff33ffccpf|cffffffffUI|cffcccccc Config"])
@@ -67,23 +51,11 @@ pfUI:RegisterModule("skin", function ()
local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
for _, button in pairs(buttons) do
SkinButton(button)
end
for _, box in pairs(boxes) do
local b = getglobal(box)
CreateBackdrop(b, nil, true, .8)
end
for i,v in ipairs({GameMenuFrame:GetRegions()}) do
if v.SetTextColor then
v:SetTextColor(1,1,1,1)
v:SetPoint("TOP", GameMenuFrame, "TOP", 0, 16)
v:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
end
end
local alpha = tonumber(C.tooltip.alpha)
-- skin worldmap tooltips