performance update

performance update
This commit is contained in:
Meow
2026-01-03 12:58:31 +01:00
parent b2f6df84a9
commit 5d0e195d1e
116 changed files with 3980 additions and 4105 deletions
+98 -86
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
pfUI:RegisterModule("actionbar", "vanilla", function ()
local _, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local cr, cg, cb = color.r , color.g, color.b
@@ -395,14 +395,6 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
for line in gfind(body, "[^%\n]+") do
_, _, match = string.find(line, '^#showtooltip (.+)')
-- skip any further manual macro scanning on
-- gameclients with native macro spell detection
if pfUI.client > 11200 and match then
self.spellslot = nil
self.booktype = nil
return
end
-- allow the user to disable the scan
if match and strfind(match, "disable") then
return
@@ -912,24 +904,40 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
end
local cat, stealth
local function IsCatStealth()
local inCatForm = nil -- cached from buff scan
local prowlActive = nil -- tracks if prowl is active
-- Full scan for cat form and prowl (only on login/reload)
local function FullScan()
if class ~= "DRUID" then return nil end
cat, stealth = nil, nil
local foundCat, foundStealth = nil, nil
for i = 0, 31 do
local texture = GetPlayerBuffTexture(i)
if not texture then break end
-- catform icon detected
if strfind(texture, "Ability_Druid_CatForm") then
if stealth then return true end
cat = true
foundCat = true
end
-- stealth icon detected
if strfind(texture, "Ability_Ambush") then
if cat then return true end
stealth = true
foundStealth = true
end
end
inCatForm = foundCat
prowlActive = foundCat and foundStealth
return prowlActive
end
-- Quick scan only for prowl (when we know we're in cat form)
local function HasProwlBuff()
for i = 0, 31 do
local texture = GetPlayerBuffTexture(i)
if not texture then break end
if strfind(texture, "Ability_Ambush") then
return true
end
end
return nil
@@ -956,7 +964,59 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
end
-- setup page switch frame
local prowling = nil
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED")
pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD")
pageswitch:RegisterEvent("UNIT_CASTEVENT")
pageswitch:SetScript("OnEvent", function()
if class ~= "DRUID" then return end
-- UNIT_CASTEVENT: detect Cat Form and Prowl cast instantly
-- Cat Form: 768 | Prowl: 5215 (R1), 6783 (R2), 9913 (R3)
if event == "UNIT_CASTEVENT" then
local guid, target, cEvent, spellId = arg1, arg2, arg3, arg4
local _, playerGuid = UnitExists("player")
if guid == playerGuid and cEvent == "CAST" then
if spellId == 5215 or spellId == 6783 or spellId == 9913 then
inCatForm = true
prowlActive = true
prowling = true
elseif spellId == 768 then
inCatForm = true
end
end
return
end
-- PLAYER_AURAS_CHANGED: smart scanning
if event == "PLAYER_AURAS_CHANGED" then
if prowlActive then
-- We were prowling, check if still prowling
if HasProwlBuff() then
prowling = true
else
-- Prowl ended
prowlActive = nil
prowling = nil
-- Also check if still in cat form
inCatForm = nil
for i = 0, 31 do
local texture = GetPlayerBuffTexture(i)
if not texture then break end
if strfind(texture, "Ability_Druid_CatForm") then
inCatForm = true
break
end
end
end
elseif not inCatForm then
-- Not in cat form, do a full scan (might have just shifted)
prowling = FullScan()
end
-- If inCatForm but not prowlActive, no scan needed (wait for UNIT_CASTEVENT)
end
end)
pageswitch:SetScript("OnUpdate", function()
-- switch actionbar page depending on meta key that is pressed
if C.bars.pagemastershift == "1" and IsShiftKeyDown() then
@@ -974,10 +1034,9 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
-- switch actionbar page if druid stealth is detected
if C.bars.druidstealth == "1" then
local stealth = IsCatStealth()
if stealth and _G.CURRENT_ACTIONBAR_PAGE == 1 then
if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then
SwitchBar(prowl)
elseif not stealth and _G.CURRENT_ACTIONBAR_PAGE == 8 then
elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then
SwitchBar(default)
end
end
@@ -1109,39 +1168,6 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
buttoncache[id] = f
end
-- set required attributes for regular tbc buttons
if pfUI.client > 11200 then
if bar == 11 then
f:SetAttribute("type", "spell")
f:SetAttribute('spell', select(2, GetShapeshiftFormInfo(button)))
elseif bar == 12 then
f:SetAttribute("type1", "pet")
f:SetAttribute("action1", button)
f:SetAttribute("type2", "macro")
f:SetAttribute("macrotext2", "/click PetActionButton".. button .. " RightButton")
else
bars[bar]:SetAttribute("addchild", f)
f:SetAttribute("type", "action")
f:SetAttribute("action", id)
f:SetAttribute("checkselfcast", true)
f:SetAttribute("useparent-unit", true)
f:SetAttribute("useparent-statebutton", true)
for state = 0, 11 do -- add custom states
local action = ((state == 0 and bar or state)-1)*12+button
f:SetAttribute(string.format("*type-S%d", state), "action")
f:SetAttribute(string.format("*type-S%dRight", state), "action")
f:SetAttribute(string.format("*action-S%d", state), action)
f:SetAttribute(string.format("*action-S%dRight", state), action)
if C.bars.rightself == "1" then
f:SetAttribute(string.format("*unit-S%dRight", state), "player")
else
f:SetAttribute(string.format("*unit-S%dRight", state), nil)
end
end
end
end
-- set keydown option
if C.bars.keydown == "1" then
f:RegisterForClicks("LeftButtonDown", "RightButtonDown")
@@ -1268,40 +1294,26 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
if enable == "1" then
-- handle pet bar
if i == 12 then
if pfUI.client > 11200 then
if InCombatLockdown and InCombatLockdown() then
-- don't process those events during combat
else
-- set state driver for pet bars
bars[i]:SetAttribute("unit", "pet")
local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility
if bars[i].visibility ~= visibility then
RegisterStateDriver(bars[i], 'visibility', visibility)
bars[i].visibility = visibility
end
end
-- only show when pet actions exists
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
bars[i]:Show()
else
-- only show when pet actions exists
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
bars[i]:Show()
else
bars[i]:Hide()
end
bars[i]:Hide()
end
-- show/hide petbar on petbar updates
if init then
bars[i]:RegisterEvent("PET_BAR_UPDATE")
bars[i]:SetScript("OnEvent", function()
-- hide obsolete buttons
for i=1, NUM_PET_ACTION_SLOTS do
if not PetHasActionBar() and bars[12][i] then
bars[12][i]:Hide()
end
end
-- refresh layout
CreateActionBar(12)
end)
end
-- show/hide petbar on petbar updates
if init then
bars[i]:RegisterEvent("PET_BAR_UPDATE")
bars[i]:SetScript("OnEvent", function()
-- hide obsolete buttons
for i=1, NUM_PET_ACTION_SLOTS do
if not PetHasActionBar() and bars[12][i] then
bars[12][i]:Hide()
end
end
-- refresh layout
CreateActionBar(12)
end)
end
-- handle shapeshift bar
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("addonbuttons", "vanilla:tbc", function ()
pfUI:RegisterModule("addonbuttons", "vanilla", function ()
if not pfUI.minimap then return end
if C.abuttons.enable == "0" then return end
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("addons", "vanilla:tbc", function ()
pfUI:RegisterModule("addons", "vanilla", function ()
local rawborder, border = GetBorderSize()
-- add main menu button
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("afkcam", "vanilla:tbc", function ()
pfUI:RegisterModule("afkcam", "vanilla", function ()
local MARKED_AFK_CAPTURE = SanitizePattern(MARKED_AFK_MESSAGE)
local social_chats = {
"CHAT_MSG_SAY",
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("autovendor", "vanilla:tbc", function ()
pfUI:RegisterModule("autovendor", "vanilla", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
local processed = {}
+3 -3
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("bags", "vanilla:tbc", function ()
pfUI:RegisterModule("bags", "vanilla", function ()
local rawborder, default_border = GetBorderSize("bags")
local knownInventorySpellTextures = {
@@ -573,8 +573,8 @@ pfUI:RegisterModule("bags", "vanilla:tbc", function ()
SlotLeave()
end)
-- On TBC, the OnEvent function of the template scans for framenames,
-- and obviously doesn't know the pf-Names. Therefore, triggering
-- The OnEvent function of the template scans for framenames,
-- and doesn't know the pf-Names. Therefore, triggering
-- the update function on each frame manually
if frame == pfUI.bag.left and BankFrameItemButton_Update then
local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate")
+60
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@@ -0,0 +1,60 @@
pfUI:RegisterModule("bgscore", "vanilla", function ()
local bgframe = WorldStateAlwaysUpFrame
if not bgframe then
bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent)
bgframe:SetWidth(200)
bgframe:SetHeight(25)
bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100)
end
local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent)
mover:SetWidth(220)
mover:SetHeight(30)
mover:SetPoint("TOP", UIParent, "TOP", 0, -100)
mover:SetFrameStrata("DIALOG")
mover:SetMovable(true)
mover:EnableMouse(true)
mover:RegisterForDrag("LeftButton")
mover:SetScript("OnDragStart", function() mover:StartMoving() end)
mover:SetScript("OnDragStop", function()
mover:StopMovingOrSizing()
local x = mover:GetLeft()
local y = mover:GetTop()
pfUI_config = pfUI_config or {}
pfUI_config.positions = pfUI_config.positions or {}
pfUI_config.positions["WorldStateAlwaysUpFrame"] = { x = x, y = y }
bgframe:ClearAllPoints()
bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y)
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccBG Score Frame|r position saved.")
end)
mover:Hide()
pfUI.api.CreateBackdrop(mover, nil, nil, .8)
-- Title label
local title = mover:CreateFontString(nil, "OVERLAY")
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
title:SetText("Battleground Frames")
title:SetPoint("TOP", mover, "TOP", 0, -2)
-- BG score preview text
local bgscore = mover:CreateFontString(nil, "OVERLAY")
bgscore:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
bgscore:SetText("|cff3399ffAlliance: 123|r | |cffff4444Horde: 456|r")
bgscore:SetPoint("BOTTOM", mover, "BOTTOM", 0, 2)
mover.label = "BG Score"
pfUI.unlock.frames = pfUI.unlock.frames or {}
table.insert(pfUI.unlock.frames, mover)
local pos = pfUI_config and pfUI_config.positions and pfUI_config.positions["WorldStateAlwaysUpFrame"]
if pos then
bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y)
mover:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y)
end
local origShow = pfUI.unlock.Show
local origHide = pfUI.unlock.Hide
pfUI.unlock.Show = function(self) origShow(self); mover:Show() end
pfUI.unlock.Hide = function(self) origHide(self); mover:Hide(); bgframe:Show() end
end)
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("bubbles", "vanilla:tbc", function ()
pfUI:RegisterModule("bubbles", "vanilla", function ()
local alpha = tonumber(C.chat.bubbles.alpha)
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("buff", "vanilla:tbc", function ()
pfUI:RegisterModule("buff", "vanilla", function ()
-- Hide Blizz
BuffFrame:Hide()
BuffFrame:UnregisterAllEvents()
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("buffwatch", "vanilla:tbc", function ()
pfUI:RegisterModule("buffwatch", "vanilla", function ()
local rawborder, border = GetBorderSize("panels")
local scanner = libtipscan:GetScanner("buffwatch")
+15 -6
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("castbar", "vanilla:tbc", function ()
pfUI:RegisterModule("castbar", "vanilla", function ()
local font = C.castbar.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
local font_size = C.castbar.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
local rawborder, default_border = GetBorderSize("unitframes")
@@ -86,11 +86,20 @@ pfUI:RegisterModule("castbar", "vanilla:tbc", function ()
local query = this.unitstr ~= "" and this.unitstr or this.unitname
if not query then return end
-- transform all non player unitstrings to unit guids
if superwow_active and this.unitstr and not UnitIsUnit(this.unitstr, 'player') then
-- transform unitstrings to unit guids when SuperWoW is active
-- SuperWoW stores cast data by GUID for all units INCLUDING player
-- BUT: For player casts, we need to use libcast data because it handles pushback correctly
local useLibcastForPlayer = this.unitstr == "player"
if superwow_active and this.unitstr and not useLibcastForPlayer then
local _, guid = UnitExists(this.unitstr)
query = guid or query
end
-- For player: use player name to query libcast.db directly
if useLibcastForPlayer then
query = UnitName("player")
end
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(query)
if not cast then
@@ -149,10 +158,10 @@ pfUI:RegisterModule("castbar", "vanilla:tbc", function ()
if this.showtimer then
if this.delay and this.delay > 0 then
local delay = "|cffffaaaa" .. (channel and "-" or "+") .. round(this.delay,1) .. " |r "
this.bar.right:SetText(delay .. string.format("%.1f",cur) .. " / " .. round(max,1))
local delay = "|cffffaaaa" .. (channel and "-" or "+") .. round(this.delay,2) .. " |r "
this.bar.right:SetText(delay .. string.format("%.2f",cur) .. " / " .. round(max,2))
else
this.bar.right:SetText(string.format("%.1f",cur) .. " / " .. round(max,1))
this.bar.right:SetText(string.format("%.2f",cur) .. " / " .. round(max,2))
end
end
+25 -3
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("chat", "vanilla:tbc", function ()
pfUI:RegisterModule("chat", "vanilla", function ()
local panelfont = C.panel.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
local panelfont_size = C.panel.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
local rawborder, default_border = GetBorderSize("chat")
@@ -455,6 +455,8 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function ()
if C.chat.global.tabmouse == "1" then
pfUI.chat.mouseovertab = CreateFrame("Frame")
pfUI.chat.mouseovertab:SetScript("OnUpdate", function()
-- throttle to 0.1s
if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
if pfUI.chat.hideLock then return end
@@ -725,6 +727,12 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function ()
end
end)
local function GetPlayerLevel(name)
if not pfUI_playerDB then return nil end
if not pfUI_playerDB[name] then return nil end
return pfUI_playerDB[name].level
end
local function ScanWhoName(name)
-- abort if another query is ongoing
if who_query.pending then return end
@@ -745,8 +753,7 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function ()
end
-- Remove prat CLINKs
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
-- Remove chatter CLINKs
text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
@@ -783,6 +790,21 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function ()
end
end
-- display player levels if available
if C.chat.text.playerlevel == "1" then
for name in gfind(text, "|Hplayer:(.-)|h") do
local real, _ = strsplit(":", name)
local level = GetPlayerLevel(real)
if level then
local levelcolor = rgbhex(GetDifficultyColor(level))
-- Add level after the player name, before the closing bracket
text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right,
"%1 " .. levelcolor .. level .. "|r" .. right)
end
end
end
-- reduce channel name to number
if C.chat.text.channelnumonly == "1" then
local channel = string.gsub(text, ".*%[(.-)%]%s+(.*|Hplayer).+", "%1")
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("chatcopy", "vanilla:tbc", function ()
pfUI:RegisterModule("chatcopy", "vanilla", function ()
local limit = 100
local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
-7
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@@ -1,7 +0,0 @@
pfUI:RegisterModule("combatlogfix", "tbc", function ()
-- Fixes the combatlog break bugs that exist since patch 2.4 by simply clearing the whole log
-- on every update. This is required in order to receive new log events. Otherwise, addons like
-- Omen or Recount won't work and simply don't receive any new data at a given time.
local combatlog = CreateFrame("Frame", "pfCombatLogFix", UIParent)
combatlog:SetScript("OnUpdate", CombatLogClearEntries)
end)
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("combopoints", "vanilla:tbc", function ()
pfUI:RegisterModule("combopoints", "vanilla", function ()
local rawborder, border = GetBorderSize()
-- Hide Blizzard combo point frame and unregister all events to prevent it from popping up again
+4 -11
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("cooldown", "vanilla:tbc", function ()
pfUI:RegisterModule("cooldown", "vanilla", function ()
-- cache values
local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
@@ -134,14 +134,7 @@ pfUI:RegisterModule("cooldown", "vanilla:tbc", function ()
end
end
if pfUI.expansion == "vanilla" then
-- vanilla does not have a cooldown frame type, so we hook the
-- regular SetTimer function that each one is calling.
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
else
-- tbc and later expansion have a cooldown frametype, so we can
-- hook directly into the frame creation and add our function there.
local methods = getmetatable(CreateFrame('Cooldown', nil, nil, 'CooldownFrameTemplate')).__index
hooksecurefunc(methods, 'SetCooldown', SetCooldown)
end
-- vanilla does not have a cooldown frame type, so we hook the
-- regular SetTimer function that each one is calling.
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
end)
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("easteregg", "vanilla:tbc", function ()
pfUI:RegisterModule("easteregg", "vanilla", function ()
-- merry x-mas!
if date("%m%d") == "1224" or date("%m%d") == "1225" then
local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1
+17 -7
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
pfUI:RegisterModule("energytick", "vanilla", function ()
if not pfUI.uf or not pfUI.uf.player then return end
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
@@ -7,6 +7,9 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
energytick:RegisterEvent("UNIT_DISPLAYPOWER")
energytick:RegisterEvent("UNIT_ENERGY")
energytick:RegisterEvent("UNIT_MANA")
energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
energytick:SetScript("OnEvent", function()
if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then
this.mode = "MANA"
@@ -18,6 +21,14 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
this:Hide()
end
-- Filter nur eigene Energy-Gewinne von Talents/Buffs
if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
this.ignoreNextGain = true
end
return
end
if event == "PLAYER_ENTERING_WORLD" then
this.lastMana = UnitMana("player")
end
@@ -38,7 +49,10 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
this.badtick = diff
end
elseif this.mode == "ENERGY" and diff > 0 then
this.target = 2
if not this.ignoreNextGain then
this.target = 2
end
this.ignoreNextGain = false
end
this.lastMana = this.currentMana
end
@@ -69,14 +83,10 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
energytick.spark:SetBlendMode('ADD')
-- update spark size on player frame changes
local hookUpdateConfig = pfUI.uf.player.UpdateConfig
function pfUI.uf.player.UpdateConfig()
-- update spark sizes
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
-- run default unitframe update function
hookUpdateConfig(pfUI.uf.player)
end
end)
end)
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("farmmode", "vanilla:tbc", function ()
pfUI:RegisterModule("farmmode", "vanilla", function ()
local function ToggleFarmMode()
if pfUI.farmmap:IsShown() then
pfUI.farmmap:Hide()
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("feigndeath", "vanilla:tbc", function ()
pfUI:RegisterModule("feigndeath", "vanilla", function ()
local cache = { }
local scanner = libtipscan:GetScanner("feigndeath")
local healthbar = scanner:GetChildren()
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("firstrun", "vanilla:tbc", function ()
pfUI:RegisterModule("firstrun", "vanilla", function ()
pfUI.firstrun = CreateFrame("Frame", "pfFirstRunWizard", UIParent)
pfUI.firstrun.steps = {}
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("focus", "vanilla:tbc", function ()
pfUI:RegisterModule("focus", "vanilla", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("group", "vanilla:tbc", function ()
pfUI:RegisterModule("group", "vanilla", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("gryphons", "vanilla:tbc", function ()
pfUI:RegisterModule("gryphons", "vanilla", function ()
pfUI.gryphons = {
frames = {
left = CreateFrame("Frame"),
+34 -30
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("gui", "vanilla:tbc", function ()
pfUI:RegisterModule("gui", "vanilla", function ()
local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate
-- "searchDB" gets populated when CreateConfig is called. The table holds
@@ -1657,6 +1657,19 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Track Group on Minimap"], C.unitframes, "track_group", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Nampower Settings"], nil, nil, "header")
CreateConfig(nil, T["Show Spell Queue Indicator"], C.unitframes, "spellqueue", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Spell Queue Icon Size"], C.unitframes, "spellqueuesize", nil, nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Show Reactive Spell Indicator"], C.unitframes, "reactive_indicator", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Reactive Indicator Size"], C.unitframes, "reactive_size", nil, nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Enhanced Buff Tracking"], C.unitframes, "nampower_buffs", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["UnitXP Settings"], nil, nil, "header")
CreateConfig(nil, T["Show Line of Sight Indicator"], C.unitframes, "los_indicator", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Show Behind Indicator"], C.unitframes, "behind_indicator", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Enable OS Notifications"], C.unitframes, "unitxp_notify", "checkbox", nil, nil, nil, nil, "vanilla" )
end)
-- Shared Unit- and Groupframes
@@ -2263,6 +2276,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
CreateConfig(nil, T["Unknown Class Color"], C.chat.text, "unknowncolor", "color")
@@ -2388,36 +2402,26 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
CreateConfig(nil, "Recount (" .. T["Skin"] .. ")", C.thirdparty.recount, "skin", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "Recount (" .. T["Dock"] .. ")", C.thirdparty.recount, "dock", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "Omen (" .. T["Skin"] .. ")", C.thirdparty.omen, "skin", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "Omen (" .. T["Dock"] .. ")", C.thirdparty.omen, "dock", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "Bag_Sort", C.thirdparty.bag_sort, "enable", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
CreateConfig(nil, "SWStats (" .. T["Dock"] .. ")", C.thirdparty.swstats, "dock", "checkbox")
CreateConfig(nil, "KLH Threat Meter (" .. T["Skin"] .. ")", C.thirdparty.ktm, "skin", "checkbox")
CreateConfig(nil, "KLH Threat Meter (" .. T["Dock"] .. ")", C.thirdparty.ktm, "dock", "checkbox")
CreateConfig(nil, "TW Threatmeter (" .. T["Skin"] .. ")", C.thirdparty.twt, "skin", "checkbox")
CreateConfig(nil, "TW Threatmeter (" .. T["Dock"] .. ")", C.thirdparty.twt, "dock", "checkbox")
CreateConfig(nil, "WIM", C.thirdparty.wim, "enable", "checkbox")
CreateConfig(nil, "HealComm", C.thirdparty.healcomm, "enable", "checkbox")
CreateConfig(nil, "SortBags", C.thirdparty.sortbags, "enable", "checkbox")
CreateConfig(nil, "MrPlow", C.thirdparty.mrplow, "enable", "checkbox")
CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "AckisRecipeList", C.thirdparty.ackis, "enable", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "SheepWatch", C.thirdparty.sheepwatch, "enable", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "TotemTimers", C.thirdparty.totemtimers, "enable", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "DruidBar", C.thirdparty.druidbar, "enable", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "BCEPGP", C.thirdparty.bcepgp, "enable", "checkbox", nil, nil, nil, nil, "tbc")
CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox", nil, nil, nil, nil, "vanilla")
CreateConfig(nil, "BetterCharacterStats", C.thirdparty.bcs, "enable", "checkbox")
CreateConfig(nil, "Crafty", C.thirdparty.crafty, "enable", "checkbox")
CreateConfig(nil, "CleverMacro", C.thirdparty.clevermacro, "enable", "checkbox")
CreateConfig(nil, "FlightMap", C.thirdparty.flightmap, "enable", "checkbox")
CreateConfig(nil, "TheoryCraft", C.thirdparty.theorycraft, "enable", "checkbox")
CreateConfig(nil, "SuperMacro", C.thirdparty.supermacro, "enable", "checkbox")
CreateConfig(nil, "AtlasLoot", C.thirdparty.atlasloot, "enable", "checkbox")
CreateConfig(nil, "MyRolePlay", C.thirdparty.myroleplay, "enable", "checkbox")
CreateConfig(nil, "DruidManaBar", C.thirdparty.druidmana, "enable", "checkbox")
CreateConfig(nil, "NoteIt", C.thirdparty.noteit, "enable", "checkbox")
end)
CreateGUIEntry(T["Components"], T["Modules"], function()
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("hoverbind", "vanilla:tbc", function ()
pfUI:RegisterModule("hoverbind", "vanilla", function ()
local keymap = {
-- buttons to binding association
["pfActionBarMainButton"] = "ACTIONBUTTON",
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("infight", "vanilla:tbc", function ()
pfUI:RegisterModule("infight", "vanilla", function ()
local function OnUpdate()
if not this.infight and not this.aggro and not this.health then return end
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("loot", "vanilla:tbc", function ()
pfUI:RegisterModule("loot", "vanilla", function ()
local rawborder, border = GetBorderSize()
pfUI.loot = CreateFrame("Frame", "pfLootFrame", UIParent)
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("map", "vanilla:tbc", function ()
pfUI:RegisterModule("map", "vanilla", function ()
table.insert(UISpecialFrames, "WorldMapFrame")
local function UpdateTooltipScale()
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("mapreveal", "vanilla:tbc", function ()
pfUI:RegisterModule("mapreveal", "vanilla", function ()
-- do not load if other map addon is loaded
if Cartographer then return end
if METAMAP_TITLE then return end
+2 -2
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("minimap", "vanilla:tbc", function ()
pfUI:RegisterModule("minimap", "vanilla", function ()
local rawborder, border = GetBorderSize()
local size = tonumber(C.appearance.minimap.size) or 140
@@ -39,7 +39,7 @@ pfUI:RegisterModule("minimap", "vanilla:tbc", function ()
Minimap:SetWidth(size)
Minimap:SetHeight(size)
-- vanilla+tbc: do the best to detect the minimap arrow
-- do the best to detect the minimap arrow
local arrowscale = tonumber(C.appearance.minimap.arrowscale)
local minimaparrow = ({Minimap:GetChildren()})[9]
for k, v in pairs({Minimap:GetChildren()}) do
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("mirrortimers", "vanilla:tbc", function ()
pfUI:RegisterModule("mirrortimers", "vanilla", function ()
local font = pfUI.font_default
local fontsize = tonumber(C.global.font_size)
local height = fontsize * 1.3
+4 -2
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
pfUI:RegisterModule("nameplates", "vanilla", function ()
-- disable original castbars
pcall(SetCVar, "ShowVKeyCastbar", 0)
@@ -321,6 +321,9 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
end)
nameplates:SetScript("OnUpdate", function()
-- throttle to 10 updates per second instead of every frame
if (this.tick or 0.1) > GetTime() then return else this.tick = GetTime() + 0.1 end
-- propagate events to all nameplates
if this.eventcache then
this.eventcache = nil
@@ -1112,7 +1115,6 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
if pfUI.client <= 11200 then
-- handle vanilla only settings
-- due to the secured lua api, those settings can't be applied to TBC and later.
local hookOnConfigChange = nameplates.OnConfigChange
nameplates.OnConfigChange = function(self)
hookOnConfigChange(self)
+743
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@@ -0,0 +1,743 @@
-- Nampower integration module
-- Provides spell queue indicator and enhanced cast information
-- Requires Nampower DLL: https://gitea.com/avitasia/nampower
pfUI:RegisterModule("nampower", "vanilla", function ()
-- Only load if Nampower is available
if not GetNampowerVersion then return end
local rawborder, border = GetBorderSize()
-- Spell Queue Indicator
-- Shows the currently queued spell icon near the castbar
if C.unitframes.spellqueue == "1" then
local size = tonumber(C.unitframes.spellqueuesize) or 32
pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent)
pfUI.spellqueue:SetFrameStrata("HIGH")
pfUI.spellqueue:SetWidth(size)
pfUI.spellqueue:SetHeight(size)
pfUI.spellqueue:Hide()
-- Position near player castbar if available
if pfUI.castbar and pfUI.castbar.player then
pfUI.spellqueue:SetPoint("LEFT", pfUI.castbar.player, "RIGHT", border*3, 0)
else
pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100)
end
pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture("OVERLAY")
pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue)
pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92)
UpdateMovable(pfUI.spellqueue)
CreateBackdrop(pfUI.spellqueue)
CreateBackdropShadow(pfUI.spellqueue)
-- Event codes from Nampower
local ON_SWING_QUEUED = 0
local ON_SWING_QUEUE_POPPED = 1
local NORMAL_QUEUED = 2
local NORMAL_QUEUE_POPPED = 3
local NON_GCD_QUEUED = 4
local NON_GCD_QUEUE_POPPED = 5
local queue = CreateFrame("Frame")
queue:RegisterEvent("SPELL_QUEUE_EVENT")
queue:SetScript("OnEvent", function()
local eventCode = arg1
local spellId = arg2
if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
-- Get spell texture from SpellInfo (SuperWoW) or GetSpellTexture
local texture
if SpellInfo then
local _, _, tex = SpellInfo(spellId)
texture = tex
end
if texture then
pfUI.spellqueue.icon:SetTexture(texture)
pfUI.spellqueue:Show()
end
elseif eventCode == NORMAL_QUEUE_POPPED or eventCode == NON_GCD_QUEUE_POPPED or eventCode == ON_SWING_QUEUE_POPPED then
pfUI.spellqueue:Hide()
end
end)
end
-- Enhanced Debuff Tracking using Nampower events
-- DEBUFF_ADDED_OTHER/DEBUFF_REMOVED_OTHER provide accurate debuff tracking with spellId
if libdebuff then
-- Storage for GUID-based debuff tracking
pfUI.nampower_debuffs = pfUI.nampower_debuffs or {}
local debuffdb = pfUI.nampower_debuffs
-- Get player GUID for tracking own debuffs
local playerGuid
local debuffTracker = CreateFrame("Frame")
debuffTracker:RegisterEvent("PLAYER_ENTERING_WORLD")
debuffTracker:RegisterEvent("DEBUFF_ADDED_OTHER")
debuffTracker:RegisterEvent("DEBUFF_REMOVED_OTHER")
debuffTracker:RegisterEvent("DEBUFF_ADDED_SELF")
debuffTracker:RegisterEvent("DEBUFF_REMOVED_SELF")
debuffTracker:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- Cache player GUID
if UnitExists then
local _, guid = UnitExists("player")
playerGuid = guid
end
return
end
-- DEBUFF events: arg1=guid, arg2=slot, arg3=spellId, arg4=stackCount, arg5=auraLevel
local guid = arg1
local slot = arg2
local spellId = arg3
local stackCount = arg4
local auraLevel = arg5
if not guid or not spellId then return end
if event == "DEBUFF_ADDED_OTHER" or event == "DEBUFF_ADDED_SELF" then
-- Initialize storage for this GUID
if not debuffdb[guid] then debuffdb[guid] = {} end
-- Get spell info
local spellName, spellRank, texture
if SpellInfo then
spellName, spellRank, texture = SpellInfo(spellId)
end
if GetSpellNameAndRankForId then
spellName, spellRank = GetSpellNameAndRankForId(spellId)
end
if spellName then
-- Get duration from libdebuff's duration table or GetSpellRec
local duration = 0
if libdebuff.GetDuration then
duration = libdebuff:GetDuration(spellName, spellRank)
end
-- Try GetSpellRec for duration if libdebuff doesn't have it
if duration == 0 and GetSpellRec then
local spellRec = GetSpellRec(spellId)
if spellRec and spellRec.durationIndex and spellRec.durationIndex > 0 then
-- Duration index maps to spell duration - common values:
-- This is a rough approximation since we don't have the duration table
duration = 30 -- Default fallback
end
end
-- Store debuff data
debuffdb[guid][spellId] = {
spellId = spellId,
name = spellName,
rank = spellRank,
texture = texture,
stacks = stackCount or 1,
start = GetTime(),
duration = duration,
slot = slot,
auraLevel = auraLevel,
caster = (event == "DEBUFF_ADDED_SELF" or guid == playerGuid) and "player" or nil
}
-- Also update libdebuff's internal tracking if we have unit info
local unitName = UnitName and guid and UnitName(guid)
local unitLevel = UnitLevel and guid and UnitLevel(guid)
if unitName and duration > 0 then
libdebuff:AddEffect(unitName, unitLevel or 0, spellName, duration, "player")
end
end
elseif event == "DEBUFF_REMOVED_OTHER" or event == "DEBUFF_REMOVED_SELF" then
-- Remove debuff from tracking
if debuffdb[guid] and debuffdb[guid][spellId] then
debuffdb[guid][spellId] = nil
end
end
end)
-- Enhanced UnitDebuff function that uses Nampower data
-- This provides more accurate debuff information when available
local originalUnitDebuff = libdebuff.UnitDebuff
function libdebuff:UnitDebuffNampower(unit, id)
-- First try the original method
local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitDebuff(self, unit, id)
-- If we have Nampower data for this unit, try to enhance it
local _, guid = UnitExists(unit)
if guid and debuffdb[guid] then
-- Find the debuff by slot
for spellId, data in pairs(debuffdb[guid]) do
if data.slot == id then
-- Use Nampower data for more accurate timing
if data.duration and data.duration > 0 and data.start then
duration = data.duration
timeleft = data.duration + data.start - GetTime()
if timeleft < 0 then timeleft = 0 end
caster = data.caster
stacks = data.stacks or stacks
end
break
end
end
end
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
end
-- Expose enhanced function
pfUI.api.libdebuff_nampower = libdebuff.UnitDebuffNampower
end
-- Enhanced buff tracking using BUFF events
if C.unitframes.nampower_buffs == "1" then
pfUI.nampower_buffs = pfUI.nampower_buffs or {}
local buffdb = pfUI.nampower_buffs
local buffTracker = CreateFrame("Frame")
buffTracker:RegisterEvent("BUFF_ADDED_OTHER")
buffTracker:RegisterEvent("BUFF_REMOVED_OTHER")
buffTracker:RegisterEvent("BUFF_ADDED_SELF")
buffTracker:RegisterEvent("BUFF_REMOVED_SELF")
buffTracker:SetScript("OnEvent", function()
local guid = arg1
local slot = arg2
local spellId = arg3
local stackCount = arg4
local auraLevel = arg5
if not guid or not spellId then return end
if event == "BUFF_ADDED_OTHER" or event == "BUFF_ADDED_SELF" then
if not buffdb[guid] then buffdb[guid] = {} end
local spellName, spellRank, texture
if SpellInfo then
spellName, spellRank, texture = SpellInfo(spellId)
end
if GetSpellNameAndRankForId then
spellName, spellRank = GetSpellNameAndRankForId(spellId)
end
buffdb[guid][spellId] = {
spellId = spellId,
name = spellName,
rank = spellRank,
texture = texture,
stacks = stackCount or 1,
start = GetTime(),
slot = slot,
auraLevel = auraLevel
}
elseif event == "BUFF_REMOVED_OTHER" or event == "BUFF_REMOVED_SELF" then
if buffdb[guid] and buffdb[guid][spellId] then
buffdb[guid][spellId] = nil
end
end
end)
end
-- Direct Aura Access API using GetUnitField
-- Much faster than tooltip scanning - reads aura arrays directly from unit fields
if GetUnitField then
pfUI.api.GetUnitAuras = function(unit)
local auras = GetUnitField(unit, "aura")
local auraLevels = GetUnitField(unit, "auraLevels")
local auraStacks = GetUnitField(unit, "auraApplications")
if not auras then return nil end
local result = {}
for i = 1, 48 do
local spellId = auras[i]
if spellId and spellId > 0 then
local name, rank, texture
if SpellInfo then
name, rank, texture = SpellInfo(spellId)
elseif GetSpellNameAndRankForId then
name, rank = GetSpellNameAndRankForId(spellId)
end
result[i] = {
spellId = spellId,
name = name,
rank = rank,
texture = texture,
level = auraLevels and auraLevels[i] or 0,
stacks = auraStacks and auraStacks[i] or 1,
isBuff = i <= 32, -- First 32 slots are buffs, rest are debuffs
}
end
end
return result
end
-- Quick check if unit has specific aura by spellId
pfUI.api.UnitHasAura = function(unit, spellId)
local auras = GetUnitField(unit, "aura")
if not auras then return false end
for i = 1, 48 do
if auras[i] == spellId then return true, i end
end
return false
end
-- Get unit resistances directly
pfUI.api.GetUnitResistances = function(unit)
local res = GetUnitField(unit, "resistances")
if not res then return nil end
return {
armor = res[1],
holy = res[2],
fire = res[3],
nature = res[4],
frost = res[5],
shadow = res[6],
arcane = res[7]
}
end
end
-- Reactive Spell Indicator using IsSpellUsable
-- Shows when reactive abilities like Overpower, Revenge, Execute are usable
if IsSpellUsable and C.unitframes.reactive_indicator == "1" then
local size = tonumber(C.unitframes.reactive_size) or 28
local _, class = UnitClass("player")
-- Reactive spells by class
local reactiveSpells = {
WARRIOR = {
{ name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" },
{ name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" },
{ name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" },
},
ROGUE = {
{ name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
},
HUNTER = {
{ name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" },
{ name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
},
}
local spells = reactiveSpells[class]
if spells then
pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent)
pfUI.reactive:SetFrameStrata("HIGH")
local spellCount = table.getn(spells)
pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1))
pfUI.reactive:SetHeight(size)
pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200)
pfUI.reactive:Hide()
pfUI.reactive.icons = {}
for i, spell in ipairs(spells) do
local icon = CreateFrame("Frame", nil, pfUI.reactive)
icon:SetWidth(size)
icon:SetHeight(size)
icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0)
icon.texture = icon:CreateTexture(nil, "ARTWORK")
icon.texture:SetAllPoints(icon)
icon.texture:SetTexture(spell.texture)
icon.texture:SetTexCoord(.08, .92, .08, .92)
icon.glow = icon:CreateTexture(nil, "OVERLAY")
icon.glow:SetPoint("TOPLEFT", icon, "TOPLEFT", -4, 4)
icon.glow:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 4, -4)
icon.glow:SetTexture(pfUI.media["img:glow"])
icon.glow:SetVertexColor(1, 1, 0, 0.8)
CreateBackdrop(icon)
icon:Hide()
icon.spellName = spell.name
pfUI.reactive.icons[i] = icon
end
UpdateMovable(pfUI.reactive)
pfUI.reactive:SetScript("OnUpdate", function()
local anyVisible = false
for _, icon in ipairs(this.icons) do
local usable = IsSpellUsable(icon.spellName)
if usable == 1 then
icon:Show()
anyVisible = true
else
icon:Hide()
end
end
if anyVisible then
this:Show()
else
this:Hide()
end
end)
end
end
-- Enhanced Cooldown Tracking API using GetSpellIdCooldown
if GetSpellIdCooldown then
pfUI.api.GetPreciseCooldown = function(spellId)
local cd = GetSpellIdCooldown(spellId)
if not cd then return nil end
return {
onCooldown = cd.isOnCooldown == 1,
remaining = cd.cooldownRemainingMs / 1000,
remainingMs = cd.cooldownRemainingMs,
gcdRemaining = cd.gcdCategoryRemainingMs / 1000,
gcdRemainingMs = cd.gcdCategoryRemainingMs,
individualRemaining = cd.individualRemainingMs / 1000,
categoryRemaining = cd.categoryRemainingMs / 1000,
}
end
-- Item cooldown helper
pfUI.api.GetPreciseItemCooldown = function(itemId)
if not GetItemIdCooldown then return nil end
local cd = GetItemIdCooldown(itemId)
if not cd then return nil end
return {
onCooldown = cd.isOnCooldown == 1,
remaining = cd.cooldownRemainingMs / 1000,
remainingMs = cd.cooldownRemainingMs,
}
end
end
-- UNIT_DIED event handling
-- Can be used to clear tracking data or trigger effects on unit death
local deathTracker = CreateFrame("Frame")
deathTracker:RegisterEvent("UNIT_DIED")
deathTracker:SetScript("OnEvent", function()
local guid = arg1
if not guid then return end
-- Clean up debuff tracking for dead units
if pfUI.nampower_debuffs and pfUI.nampower_debuffs[guid] then
pfUI.nampower_debuffs[guid] = nil
end
if pfUI.nampower_buffs and pfUI.nampower_buffs[guid] then
pfUI.nampower_buffs[guid] = nil
end
end)
-- Trinket Management API
if GetTrinkets then
pfUI.api.GetEquippedTrinkets = function()
local trinkets = GetTrinkets()
local equipped = {}
for _, trinket in pairs(trinkets) do
if trinket.bagIndex == nil then -- nil bagIndex = equipped
table.insert(equipped, trinket)
end
end
return equipped
end
pfUI.api.GetTrinketCooldown = function(slot)
if not GetTrinketCooldown then return nil end
local cd = GetTrinketCooldown(slot)
if cd == -1 then return nil end
return {
onCooldown = cd.isOnCooldown == 1,
remaining = cd.cooldownRemainingMs / 1000,
remainingMs = cd.cooldownRemainingMs,
}
end
pfUI.api.UseTrinket = function(slot, target)
if not UseTrinket then return false end
return UseTrinket(slot, target) == 1
end
end
-- Nampower Item Stats API (use distinct name to avoid conflicts)
if GetItemStats then
pfUI.api.GetNampowerItemStats = function(itemId)
local success, stats = pcall(GetItemStats, itemId, true)
if not success or not stats then return nil end
return stats
end
-- Quick item level lookup
pfUI.api.GetNampowerItemLevel = function(itemId)
if GetItemLevel then
return GetItemLevel(itemId)
end
local success, stats = pcall(GetItemStats, itemId, true)
if success and stats then
return stats.itemLevel
end
return nil
end
end
-- Spell Modifiers API for damage/heal predictions
if GetSpellModifiers then
pfUI.api.GetSpellBonus = function(spellId, modType)
-- modType: 0=DAMAGE, 1=DURATION, 6=RADIUS, 7=CRIT, 10=CAST_TIME, 14=COST, etc.
local flat, percent, hasmod = GetSpellModifiers(spellId, modType or 0)
return {
flat = flat or 0,
percent = percent or 0,
hasModifier = hasmod and hasmod ~= 0,
}
end
-- Common spell modifier lookups
pfUI.api.GetSpellDamageBonus = function(spellId)
return pfUI.api.GetSpellBonus(spellId, 0) -- DAMAGE
end
pfUI.api.GetSpellCritBonus = function(spellId)
return pfUI.api.GetSpellBonus(spellId, 7) -- CRITICAL_CHANCE
end
pfUI.api.GetSpellCostReduction = function(spellId)
return pfUI.api.GetSpellBonus(spellId, 14) -- COST
end
end
-- Inventory/Bag API
if GetBagItems then
pfUI.api.GetAllBagItems = function()
return GetBagItems()
end
pfUI.api.FindItem = function(itemIdOrName)
if FindPlayerItemSlot then
local bag, slot = FindPlayerItemSlot(itemIdOrName)
return bag, slot
end
return nil, nil
end
pfUI.api.UseItem = function(itemIdOrName, target)
if UseItemIdOrName then
return UseItemIdOrName(itemIdOrName, target) == 1
end
return false
end
end
-- Equipment Inspection API
if GetEquippedItems then
pfUI.api.GetPlayerEquipment = function()
return GetEquippedItems("player")
end
pfUI.api.GetTargetEquipment = function()
return GetEquippedItems("target")
end
pfUI.api.GetEquippedItemInfo = function(unit, slot)
if GetEquippedItem then
return GetEquippedItem(unit, slot)
end
return nil
end
end
-- Spell Lookup Helpers
if GetSpellIdForName then
pfUI.api.GetMaxRankSpellId = function(spellName)
return GetSpellIdForName(spellName)
end
end
if GetSpellSlotTypeIdForName then
pfUI.api.GetSpellSlotInfo = function(spellName)
local slot, bookType, spellId = GetSpellSlotTypeIdForName(spellName)
return {
slot = slot,
bookType = bookType,
spellId = spellId,
}
end
end
-- Queue Script API for advanced macro functionality
if QueueScript then
pfUI.api.QueueLuaScript = function(script, priority)
QueueScript(script, priority or 1)
end
end
if QueueSpellByName then
pfUI.api.QueueSpell = function(spellName)
QueueSpellByName(spellName)
end
end
-- Channel optimization
if ChannelStopCastingNextTick then
pfUI.api.StopChannelNextTick = function()
ChannelStopCastingNextTick()
end
end
-- Spell Database Access via GetSpellRec
if GetSpellRec then
pfUI.api.GetSpellRecord = function(spellId)
local rec = GetSpellRec(spellId)
if not rec then return nil end
return {
spellId = spellId,
name = rec.name,
rank = rec.rank,
description = rec.description,
manaCost = rec.manaCost,
baseLevel = rec.baseLevel,
spellLevel = rec.spellLevel,
maxLevel = rec.maxLevel,
maxTargetLevel = rec.maxTargetLevel,
maxTargets = rec.maxTargets,
durationIndex = rec.durationIndex,
powerType = rec.powerType,
rangeIndex = rec.rangeIndex,
speed = rec.speed,
schoolMask = rec.schoolMask,
runeCostID = rec.runeCostID,
spellMissileID = rec.spellMissileID,
iconID = rec.iconID,
activeIconID = rec.activeIconID,
nameSubtext = rec.nameSubtext,
castingTimeIndex = rec.castingTimeIndex,
categoryRecoveryTime = rec.categoryRecoveryTime,
recoveryTime = rec.recoveryTime,
startRecoveryCategory = rec.startRecoveryCategory,
startRecoveryTime = rec.startRecoveryTime,
}
end
-- Get spell school (fire, frost, nature, etc.)
pfUI.api.GetSpellSchool = function(spellId)
local rec = GetSpellRec(spellId)
if not rec then return nil end
local schools = {
[1] = "Physical",
[2] = "Holy",
[4] = "Fire",
[8] = "Nature",
[16] = "Frost",
[32] = "Shadow",
[64] = "Arcane",
}
return schools[rec.schoolMask] or "Unknown"
end
end
-- Disenchant All utility
if DisenchantAll then
pfUI.api.DisenchantAllItems = function()
DisenchantAll()
end
SLASH_PFDISENCHANTALL1 = "/disenchantall"
SLASH_PFDISENCHANTALL2 = "/dea"
SlashCmdList["PFDISENCHANTALL"] = function()
DisenchantAll()
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Disenchanting all eligible items...")
end
end
-- Enhanced Heal Prediction with AURA_CAST events
-- This helps libpredict detect HoT applications more accurately
if libpredict then
local auraCastFrame = CreateFrame("Frame")
auraCastFrame:RegisterEvent("AURA_CAST_ON_SELF")
auraCastFrame:RegisterEvent("AURA_CAST_ON_OTHER")
auraCastFrame:SetScript("OnEvent", function()
local casterGuid = arg1
local targetGuid = arg2
local spellId = arg3
if not spellId or not targetGuid then return end
-- Get spell name
local spellName
if SpellInfo then
spellName = SpellInfo(spellId)
elseif GetSpellNameAndRankForId then
spellName = GetSpellNameAndRankForId(spellId)
end
if not spellName then return end
-- Check if this is a HoT spell we care about
local hotSpells = {
["Rejuvenation"] = true,
["Renew"] = true,
["Regrowth"] = true,
["Verjüngung"] = true, -- German
["Erneuerung"] = true,
["Nachwachsen"] = true,
}
if hotSpells[spellName] then
-- Signal to libpredict that a HoT was applied
-- This can be used to update heal predictions
if pfUI.api.libpredict and pfUI.api.libpredict.OnHotApplied then
pfUI.api.libpredict:OnHotApplied(targetGuid, spellName, spellId)
end
end
end)
end
-- Swing Timer Integration
-- Track auto-attack swing timers for melee classes
local swingFrame = CreateFrame("Frame")
swingFrame.mainHand = { start = 0, speed = 0 }
swingFrame.offHand = { start = 0, speed = 0 }
swingFrame.ranged = { start = 0, speed = 0 }
swingFrame:RegisterEvent("PLAYER_ENTER_COMBAT")
swingFrame:RegisterEvent("PLAYER_LEAVE_COMBAT")
swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS")
swingFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES")
swingFrame:SetScript("OnEvent", function()
if event == "PLAYER_ENTER_COMBAT" then
local mainSpeed, offSpeed = UnitAttackSpeed("player")
this.mainHand.speed = mainSpeed or 2
this.offHand.speed = offSpeed or 0
this.mainHand.start = GetTime()
if this.offHand.speed > 0 then
this.offHand.start = GetTime()
end
elseif event == "CHAT_MSG_COMBAT_SELF_HITS" or event == "CHAT_MSG_COMBAT_SELF_MISSES" then
-- Reset swing timer on hit/miss
local mainSpeed, offSpeed = UnitAttackSpeed("player")
this.mainHand.speed = mainSpeed or 2
this.mainHand.start = GetTime()
end
end)
pfUI.api.GetSwingTimers = function()
local now = GetTime()
local mainRemaining = swingFrame.mainHand.speed - (now - swingFrame.mainHand.start)
local offRemaining = swingFrame.offHand.speed > 0 and (swingFrame.offHand.speed - (now - swingFrame.offHand.start)) or 0
return {
mainHand = {
remaining = math.max(0, mainRemaining),
speed = swingFrame.mainHand.speed,
progress = swingFrame.mainHand.speed > 0 and (1 - math.max(0, mainRemaining) / swingFrame.mainHand.speed) or 0,
},
offHand = {
remaining = math.max(0, offRemaining),
speed = swingFrame.offHand.speed,
progress = swingFrame.offHand.speed > 0 and (1 - math.max(0, offRemaining) / swingFrame.offHand.speed) or 0,
},
}
end
end)
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("panel", "vanilla:tbc", function()
pfUI:RegisterModule("panel", "vanilla", function()
-- initialize gold cache if not yet happened
pfUI_cache["gold"] = pfUI_cache["gold"] or {}
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("pet", "vanilla:tbc", function ()
pfUI:RegisterModule("pet", "vanilla", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
pfUI.uf.pet = pfUI.uf:CreateUnitFrame("Pet", nil, C.unitframes.pet)
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("pettarget", "vanilla:tbc", function ()
pfUI:RegisterModule("pettarget", "vanilla", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
local rawborder, default_border = GetBorderSize("unitframes")
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("pixelperfect", "vanilla:tbc", function ()
pfUI:RegisterModule("pixelperfect", "vanilla", function ()
-- pre-calculated min values
local statics = {
[4] = 1.4222222222222,
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("player", "vanilla:tbc", function ()
pfUI:RegisterModule("player", "vanilla", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
+1 -5
View File
@@ -96,11 +96,7 @@ pfUI:RegisterModule("questitem", function ()
SelectQuestLogEntry(quest)
-- detect and ignore quest headers
if pfUI.client <= 11200 then -- vanilla
_, _, _, header = GetQuestLogTitle(quest)
elseif pfUI.client > 11200 then -- tbc
_, _, _, _, header = GetQuestLogTitle(quest)
end
_, _, _, header = GetQuestLogTitle(quest)
if not header then
text, objective = GetQuestLogQuestText()
+6 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("raid", "vanilla:tbc", function ()
pfUI:RegisterModule("raid", "vanilla", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
@@ -109,6 +109,11 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function ()
end
end
-- rebuild unitmap after frame IDs are assigned
if pfUI.uf.RebuildUnitmap then
pfUI.uf.RebuildUnitmap()
end
this:Hide()
end)
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("roll", "vanilla:tbc", function ()
pfUI:RegisterModule("roll", "vanilla", function ()
pfUI.roll = CreateFrame("Frame", "pfLootRoll", UIParent)
pfUI.roll.frames = {}
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("screenshot", "vanilla:tbc", function ()
pfUI:RegisterModule("screenshot", "vanilla", function ()
if C.screenshot.interval == "0"
and C.screenshot.levelup == "0"
and C.screenshot.pvprank == "0"
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("sellvalue", "vanilla:tbc", function ()
pfUI:RegisterModule("sellvalue", "vanilla", function ()
local function AddVendorPrices(frame, id, count)
if pfSellData[id] then
local _, _, sell, buy = strfind(pfSellData[id], "(.*),(.*)")
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("share", "vanilla:tbc", function ()
pfUI:RegisterModule("share", "vanilla", function ()
local function serialize(tbl, comp, name, ignored, spacing)
local spacing = spacing or ""
local match = nil
+4 -1
View File
@@ -1,7 +1,10 @@
pfUI:RegisterModule("skin", "vanilla:tbc", function ()
pfUI:RegisterModule("skin", "vanilla", function ()
-- align UIParent panels
pfUI.panelalign = CreateFrame("Frame", "pfUIParentPanelAlign", UIParent)
pfUI.panelalign:SetScript("OnUpdate", function()
-- throttle to 5 updates per second instead of every frame
if (this.tick or 0.2) > GetTime() then return else this.tick = GetTime() + 0.2 end
local left = UIParent.left
local center = UIParent.center
local rbpos, ropos
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("socialmod", "vanilla:tbc", function ()
pfUI:RegisterModule("socialmod", "vanilla", function ()
local playerdb = _G.pfUI_playerDB
pfUI.socialmod = CreateFrame("Frame", "pfSocialMod", UIParent)
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
+350 -29
View File
@@ -1,6 +1,82 @@
-- Compatibility layer to use castbars provided by SuperWoW:
-- https://github.com/balakethelock/SuperWoW
-- DLL Status Check Command (always available)
SLASH_PFDLLSTATUS1 = "/pfdll"
SlashCmdList["PFDLLSTATUS"] = function()
local chat = DEFAULT_CHAT_FRAME
chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check")
-- SuperWoW
if SUPERWOW_VERSION then
chat:AddMessage(" |cff00ff00SuperWoW|r: v" .. tostring(SUPERWOW_VERSION))
elseif SpellInfo or SetAutoloot then
chat:AddMessage(" |cffffff00SuperWoW|r: Detected (old version)")
else
chat:AddMessage(" |cffff0000SuperWoW|r: Not detected")
end
-- Nampower
if GetNampowerVersion then
chat:AddMessage(" |cff00ff00Nampower|r: v" .. tostring(GetNampowerVersion()))
else
chat:AddMessage(" |cffff0000Nampower|r: Not detected")
end
-- UnitXP
local hasUnitXP = pcall(UnitXP, "nop", "nop")
if hasUnitXP then
chat:AddMessage(" |cff00ff00UnitXP_SP3|r: Detected")
else
chat:AddMessage(" |cffff0000UnitXP_SP3|r: Not detected")
end
-- Check if castbar exists for indicator positioning
if pfUI.castbar and pfUI.castbar.player then
chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring")
else
chat:AddMessage(" |cffffff00Castbar|r: Not available (indicators use fallback position)")
end
-- Check indicator frames
if pfUI.uf and pfUI.uf.target then
chat:AddMessage(" |cff00ff00Target frame|r: exists")
if pfUI.uf.target.behindIndicator then
chat:AddMessage(" |cff00ff00Behind indicator|r: created")
else
chat:AddMessage(" |cffff0000Behind indicator|r: NOT created")
end
if pfUI.uf.target.losIndicator then
chat:AddMessage(" |cff00ff00LOS indicator|r: created")
else
chat:AddMessage(" |cffff0000LOS indicator|r: NOT created")
end
else
chat:AddMessage(" |cffff0000Target frame|r: NOT found")
end
end
-- UnitXP Behind/LOS test command
SLASH_PFBEHIND1 = "/pfbehind"
SlashCmdList["PFBEHIND"] = function()
local chat = DEFAULT_CHAT_FRAME
if not UnitExists("target") then
chat:AddMessage("|cff33ffccpfUI|r: No target")
return
end
local hasUnitXP = pcall(UnitXP, "nop", "nop")
if not hasUnitXP then
chat:AddMessage("|cff33ffccpfUI|r: UnitXP not available")
return
end
local successB, behind = pcall(UnitXP, "behind", "player", "target")
local successL, inSight = pcall(UnitXP, "inSight", "player", "target")
chat:AddMessage("|cff33ffccpfUI|r: Behind=" .. tostring(behind) .. " LOS=" .. tostring(inSight))
end
pfUI:RegisterModule("superwow", "vanilla", function ()
if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
-- Turn every enchanting link that we create in the enchanting frame,
@@ -248,12 +324,264 @@ pfUI:RegisterModule("superwow", "vanilla", function ()
libdebuff:AddEffect(unit, unitlevel, effect, duration, caster)
end)
-- Enhance libcast with SuperWoW data
-- TrackUnit API for adding group members to minimap
-- Tracks friendly units on the minimap for easier group coordination
if TrackUnit and C.unitframes.track_group == "1" then
local trackFrame = CreateFrame("Frame")
trackFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
trackFrame:RegisterEvent("RAID_ROSTER_UPDATE")
trackFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
trackFrame:SetScript("OnEvent", function()
-- Track party members
for i = 1, 4 do
local unit = "party" .. i
if UnitExists(unit) and UnitIsConnected(unit) then
pcall(TrackUnit, unit)
end
end
-- Track raid members
for i = 1, 40 do
local unit = "raid" .. i
if UnitExists(unit) and UnitIsConnected(unit) and not UnitIsUnit(unit, "player") then
pcall(TrackUnit, unit)
end
end
end)
end
-- Raid Marker Targeting API
-- Allows targeting units by raid marker ("mark1" to "mark8")
if SUPERWOW_VERSION then
pfUI.api.GetMarkedUnit = function(markIndex)
local markUnit = "mark" .. markIndex
if UnitExists(markUnit) then
return markUnit
end
return nil
end
pfUI.api.TargetMark = function(markIndex)
local markUnit = "mark" .. markIndex
if UnitExists(markUnit) then
TargetUnit(markUnit)
return true
end
return false
end
-- Get owner of pet/totem using "owner" suffix
pfUI.api.GetUnitOwner = function(unit)
local ownerUnit = unit .. "owner"
if UnitExists(ownerUnit) then
return UnitName(ownerUnit), ownerUnit
end
return nil
end
end
-- Enhanced SpellInfo API wrapper
if SpellInfo then
pfUI.api.GetSpellInfo = function(spellId)
local name, rank, texture, minRange, maxRange = SpellInfo(spellId)
return {
name = name,
rank = rank,
texture = texture,
minRange = minRange,
maxRange = maxRange,
spellId = spellId
}
end
end
-- Clickthrough Mode API
-- Allows clicking through corpses to loot underneath
if Clickthrough then
pfUI.api.SetClickthrough = function(enabled)
Clickthrough(enabled and 1 or 0)
end
pfUI.api.GetClickthrough = function()
return Clickthrough() == 1
end
pfUI.api.ToggleClickthrough = function()
local current = Clickthrough()
Clickthrough(current == 1 and 0 or 1)
return Clickthrough() == 1
end
-- Add slash command for clickthrough toggle
SLASH_PFCLICKTHROUGH1 = "/clickthrough"
SLASH_PFCLICKTHROUGH2 = "/ct"
SlashCmdList["PFCLICKTHROUGH"] = function()
local enabled = pfUI.api.ToggleClickthrough()
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r"))
end
end
-- Autoloot Control API
if SetAutoloot then
pfUI.api.SetAutoloot = function(enabled)
SetAutoloot(enabled and 1 or 0)
end
pfUI.api.GetAutoloot = function()
return SetAutoloot() == 1
end
pfUI.api.ToggleAutoloot = function()
local current = SetAutoloot()
SetAutoloot(current == 1 and 0 or 1)
return SetAutoloot() == 1
end
end
-- Config Import/Export API using ImportFile/ExportFile
if ImportFile and ExportFile then
pfUI.api.ExportConfig = function(filename)
filename = filename or "pfUI_config_backup.txt"
local configStr = ""
-- Serialize config to string
local function serialize(tbl, indent)
indent = indent or ""
local result = "{\n"
for k, v in pairs(tbl) do
local keyStr = type(k) == "string" and '["' .. k .. '"]' or "[" .. tostring(k) .. "]"
if type(v) == "table" then
result = result .. indent .. " " .. keyStr .. " = " .. serialize(v, indent .. " ") .. ",\n"
elseif type(v) == "string" then
result = result .. indent .. " " .. keyStr .. ' = "' .. v .. '",\n'
else
result = result .. indent .. " " .. keyStr .. " = " .. tostring(v) .. ",\n"
end
end
return result .. indent .. "}"
end
if pfUI_config then
configStr = "pfUI_config = " .. serialize(pfUI_config)
ExportFile(filename, configStr)
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config exported to imports/" .. filename)
return true
end
return false
end
pfUI.api.ImportConfig = function(filename)
filename = filename or "pfUI_config_backup.txt"
local content = ImportFile(filename)
if content and content ~= "" then
-- Load the config string
local func, err = loadstring(content)
if func then
func()
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Config imported from imports/" .. filename)
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Please /reload to apply changes")
return true
else
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Error parsing config: " .. (err or "unknown"))
end
else
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Could not read imports/" .. filename)
end
return false
end
-- Slash commands for config backup
SLASH_PFEXPORT1 = "/pfexport"
SlashCmdList["PFEXPORT"] = function(msg)
pfUI.api.ExportConfig(msg ~= "" and msg or nil)
end
SLASH_PFIMPORT1 = "/pfimport"
SlashCmdList["PFIMPORT"] = function(msg)
pfUI.api.ImportConfig(msg ~= "" and msg or nil)
end
end
-- GetPlayerBuffID wrapper
if GetPlayerBuffID then
pfUI.api.GetPlayerBuffSpellId = function(buffIndex)
return GetPlayerBuffID(buffIndex)
end
end
-- CombatLogAdd wrapper for logging
if CombatLogAdd then
pfUI.api.LogToCombatLog = function(text, raw)
CombatLogAdd(text, raw and 1 or nil)
end
end
-- Local Raid Markers (marks only visible to self)
if SetRaidTarget then
local origSetRaidTarget = SetRaidTarget
pfUI.api.SetLocalRaidTarget = function(unit, index)
origSetRaidTarget(unit, index, "local")
end
end
-- Enhanced GetContainerItemInfo for charges
-- SuperWoW returns charges as negative numbers
pfUI.api.GetItemCharges = function(bag, slot)
local texture, count = GetContainerItemInfo(bag, slot)
if count and count < 0 then
return math.abs(count) -- Return positive charge count
end
return nil -- Not a charged item
end
-- Weapon Enchant Info on other players
if GetWeaponEnchantInfo then
local origGetWeaponEnchantInfo = GetWeaponEnchantInfo
pfUI.api.GetUnitWeaponEnchants = function(unit)
if unit and unit ~= "player" then
local mhName, ohName = GetWeaponEnchantInfo(unit)
return {
mainHand = mhName,
offHand = ohName,
}
else
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges = origGetWeaponEnchantInfo()
return {
mainHand = hasMainHandEnchant and true or false,
mainHandExpiration = mainHandExpiration,
mainHandCharges = mainHandCharges,
offHand = hasOffHandEnchant and true or false,
offHandExpiration = offHandExpiration,
offHandCharges = offHandCharges,
}
end
end
end
-- Enhance libcast with SuperWoW data for NPCs and other players only
-- Player casts use SPELLCAST_* events for proper pushback handling
local supercast = CreateFrame("Frame")
local playerGuid = nil
supercast:RegisterEvent("PLAYER_ENTERING_WORLD")
supercast:RegisterEvent("UNIT_CASTEVENT")
supercast:SetScript("OnEvent", function()
if not supercast.init then
-- disable combat parsing events in superwow mode
if event == "PLAYER_ENTERING_WORLD" then
-- Cache player GUID
if UnitExists then
local _, guid = UnitExists("player")
playerGuid = guid
end
return
end
local guid = arg1
local isPlayer = guid == playerGuid
-- For non-player units: disable combat parsing events (one-time init)
if not isPlayer and not supercast.init then
-- disable combat parsing events in superwow mode (for non-player units)
libcast:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
@@ -276,13 +604,10 @@ pfUI:RegisterModule("superwow", "vanilla", function ()
end
if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then
-- human readable argument list
local guid = arg1
local target = arg2
local event_type = arg3
local spell_id = arg4
local timer = arg5
local start = GetTime()
-- get spell info from spell id
local spell, icon, _
@@ -297,35 +622,31 @@ pfUI:RegisterModule("superwow", "vanilla", function ()
-- skip on buff procs during cast
if event_type == "CAST" then
if not libcast.db[guid] or libcast.db[guid].cast ~= spell then
-- ignore casts without 'START' event, while there is already another cast.
-- those events can be for example a frost shield proc while casting frostbolt.
-- we want to keep the cast itself, so we simply skip those.
return
end
end
-- For player: store in libcast.db[playerName] so pushback tracking works
-- For others: store by GUID
local dbKey = isPlayer and UnitName("player") or guid
-- add cast action to the database
if not libcast.db[guid] then libcast.db[guid] = {} end
libcast.db[guid].cast = spell
libcast.db[guid].rank = nil
libcast.db[guid].start = GetTime()
libcast.db[guid].casttime = timer
libcast.db[guid].icon = icon
libcast.db[guid].channel = event_type == "CHANNEL" or false
-- write state variable
superwow_active = true
if not libcast.db[dbKey] then libcast.db[dbKey] = {} end
libcast.db[dbKey].cast = spell
libcast.db[dbKey].rank = nil
libcast.db[dbKey].start = GetTime()
libcast.db[dbKey].casttime = timer or 0
libcast.db[dbKey].icon = icon
libcast.db[dbKey].channel = event_type == "CHANNEL" or false
elseif arg3 == "FAIL" then
local guid = arg1
-- delete all cast entries of guid
if libcast.db[guid] then
libcast.db[guid].cast = nil
libcast.db[guid].rank = nil
libcast.db[guid].start = nil
libcast.db[guid].casttime = nil
libcast.db[guid].icon = nil
libcast.db[guid].channel = nil
local dbKey = isPlayer and UnitName("player") or guid
if libcast.db[dbKey] then
libcast.db[dbKey].cast = nil
libcast.db[dbKey].rank = nil
libcast.db[dbKey].start = nil
libcast.db[dbKey].casttime = nil
libcast.db[dbKey].icon = nil
libcast.db[dbKey].channel = nil
end
end
end)
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("target", "vanilla:tbc", function ()
pfUI:RegisterModule("target", "vanilla", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("targettarget", "vanilla:tbc", function ()
pfUI:RegisterModule("targettarget", "vanilla", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("targettargettarget", "vanilla:tbc", function ()
pfUI:RegisterModule("targettargettarget", "vanilla", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
-381
View File
@@ -1,381 +0,0 @@
pfUI:RegisterModule("thirdparty-tbc", "tbc", function ()
-- abort when thirdparty core module is not loaded
if not pfUI.thirdparty then return end
local rawborder, default_border = GetBorderSize()
HookAddonOrVariable("Omen", function()
local docktable = { "omen", "Omen", "OmenBarList",
function() -- single
Omen.BarList:ClearAllPoints()
Omen.BarList:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", -5, 5)
Omen.BarList:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 5, pfUI.panel.right:GetHeight()-5)
Omen.BarList:SetWidth(pfUI.chat.right:GetWidth() + 7)
-- backdrop adjustments
if Omen.BarList.backdrop then
Omen.BarList.backdrop:SetPoint("TOPLEFT", -default_border+5, default_border-5)
Omen.BarList.backdrop:SetPoint("BOTTOMRIGHT", default_border-5, -18-default_border+5)
end
end,
function() -- dual
Omen.BarList:ClearAllPoints()
Omen.BarList:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", -5, 5)
Omen.BarList:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", -default_border+5, pfUI.panel.right:GetHeight()-5)
Omen.BarList:SetWidth(pfUI.chat.right:GetWidth() / 2 + 7)
-- backdrop adjustments
if Omen.BarList.backdrop then
Omen.BarList.backdrop:SetPoint("TOPLEFT", -default_border+5, default_border-5)
Omen.BarList.backdrop:SetPoint("BOTTOMRIGHT", default_border-5, -18-default_border+5)
end
end,
function() -- show
Omen:UpdateDisplay()
Omen:EnableLastModule()
Omen:LayoutModuleIcons()
Omen.ModuleList:SetPoint("BOTTOMLEFT", Omen.BarList, "TOPLEFT", 5, default_border*3-5)
Omen.ModuleList:SetPoint("BOTTOMRIGHT", Omen.BarList, "TOPRIGHT", -5, default_border*3)
-- fake sizes to retain proper button sizes
Omen.ModuleList._GetHeight = Omen.ModuleList._GetHeight or Omen.ModuleList.GetHeight
Omen.ModuleList.GetHeight = function() return 30 end
Omen:LayoutModuleIcons()
Omen.ModuleList.GetHeight = Omen.ModuleList._GetHeight
Omen.ModuleList:SetHeight(20)
OmenResizeGrip:Hide()
Omen:Toggle(true)
end,
function() -- hide
Omen:Toggle(nil)
end,
function() -- once
Omen.Title:Hide()
Omen.Title.Show = function() return end
EnableAutohide(Omen.ModuleList, 1)
local hookUpdateDisplay = Omen.UpdateDisplay
Omen.UpdateDisplay = function(self)
hookUpdateDisplay(self)
pfUI.thirdparty.meters:Resize()
end
Omen.UpdateVisible = function()
if pfUI.thirdparty.meters.state then
Omen.Anchor:Show()
else
Omen.Anchor:Hide()
end
end
end,
}
pfUI.thirdparty.meters:RegisterMeter("threat", docktable)
if C.thirdparty.omen.skin == "1" then
if Omen.Anchor then
local hookUpdateDisplay = Omen.UpdateDisplay
Omen.UpdateDisplay = function(self)
hookUpdateDisplay(self)
StripTextures(Omen.Title)
StripTextures(Omen.ModuleList)
StripTextures(Omen.BarList)
if not Omen.Title.backdrop or not Omen.ModuleList.backdrop or not Omen.BarList.backdrop then
CreateBackdrop(Omen.Title, nil, nil, (C.thirdparty.chatbg == "1" and .8))
CreateBackdropShadow(Omen.Title)
CreateBackdrop(Omen.ModuleList, nil, nil, (C.thirdparty.chatbg == "1" and .8))
CreateBackdropShadow(Omen.ModuleList)
CreateBackdrop(Omen.BarList, nil, nil, (C.thirdparty.chatbg == "1" and .8))
CreateBackdropShadow(Omen.BarList)
end
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
local r, g, b, a = strsplit(",", C.chat.global.background)
Omen.BarList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
Omen.ModuleList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = strsplit(",", C.chat.global.border)
Omen.BarList.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
Omen.ModuleList.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
end
HookScript(Omen.Anchor, "OnShow", function()
for i, child in pairs({ OmenModuleButtons:GetChildren() }) do
if child and child:IsObjectType("Button") then
child:GetNormalTexture():SetTexCoord(.08, .92, .08, .92)
CreateBackdrop(child, nil, true)
end
end
end)
Omen:UpdateDisplay()
end
end
end)
HookAddonOrVariable("Recount", function()
local docktable = { "recount", "Recount", "Recount_MainWindow",
function() -- single
Recount.MainWindow:ClearAllPoints()
Recount.MainWindow:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 10)
Recount.MainWindow:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 18)
Recount.MainWindow:SetWidth(pfUI.chat.right:GetWidth())
end,
function() -- dual
Recount.MainWindow:ClearAllPoints()
Recount.MainWindow:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", default_border, 10)
Recount.MainWindow:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 18)
Recount.MainWindow:SetWidth(pfUI.chat.right:GetWidth() / 2)
end,
function() -- show
Recount.MainWindow:Show()
Recount:ResizeMainWindow()
Recount:RefreshMainWindow()
end,
function() -- hide
Recount.MainWindow:Hide()
end,
function() -- once
local hookResize = Recount.ResizeMainWindow
Recount.ResizeMainWindow = function()
hookResize()
local a, b, c = Recount.MainWindow:GetPoint()
if b == pfUI.chat.right and Recount.MainWindow.backdrop then
Recount.MainWindow.backdrop:SetPoint("BOTTOMRIGHT", default_border, -18-default_border)
else
Recount.MainWindow.backdrop:SetPoint("BOTTOMRIGHT", default_border, default_border)
end
end
end,
}
pfUI.thirdparty.meters:RegisterMeter("damage", docktable)
if C.thirdparty.recount.skin == "1" then
if Recount_MainWindow then
StripTextures(Recount.MainWindow)
CreateBackdrop(Recount.MainWindow, nil, nil, (C.thirdparty.chatbg == "1" and .8))
CreateBackdropShadow(Recount.MainWindow)
SkinScrollbar(Recount_MainWindow_ScrollBarScrollBar)
Recount_MainWindow_ScrollBarScrollBarScrollUpButton.Overlay:SetTexture(nil)
Recount_MainWindow_ScrollBarScrollBarScrollDownButton.Overlay:SetTexture(nil)
Recount.MainWindow.DragBottomLeft:SetNormalTexture(nil)
Recount.MainWindow.DragBottomRight:SetNormalTexture(nil)
-- backdrop adjustments
Recount.MainWindow.backdrop:SetPoint("TOPLEFT", -default_border, -5-default_border-GetPerfectPixel())
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
local r, g, b, a = strsplit(",", C.chat.global.background)
Recount.MainWindow.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = strsplit(",", C.chat.global.border)
Recount.MainWindow.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
end
end
end)
HookAddonOrVariable("BCEPGP_LootFrame_Update", function()
if C.thirdparty.bcepgp.enable == "0" then return end
local hook = _G.BCEPGP_LootFrame_Update
_G.BCEPGP_LootFrame_Update = function(a,b,c,d,e,f)
LootFrame.numLootItems = GetNumLootItems()
hook(a,b,c,d,e,f)
end
end)
-- Sheep Watch Continued
-- https://www.curseforge.com/wow/addons/sheep-watch-continued/files/225593
HookAddonOrVariable("SheepWatch", function()
if C.thirdparty.sheepwatch.enable == "0" then return end
StripTextures(SheepWatch)
if SheepWatchFrameStatusBar then
SheepWatchFrameStatusBar:SetStatusBarTexture(pfUI.media["img:bar"])
SheepWatchFrameStatusBar:SetHeight(14)
CreateBackdrop(SheepWatchFrameStatusBar)
CreateBackdropShadow(SheepWatchFrameStatusBar)
end
if SheepWatchText then
SheepWatchText:ClearAllPoints()
SheepWatchText:SetPoint("CENTER", 0, 4)
end
if SheepWatchCounterText then
SheepWatchCounterText:ClearAllPoints()
SheepWatchCounterText:SetPoint("RIGHT", 0, 4)
end
end)
HookAddonOrVariable("Bag_Sort", function()
if C.thirdparty.bag_sort.enable == "0" then return end
local sort = CreateFrame("Frame", nil)
sort:RegisterEvent("PLAYER_ENTERING_WORLD")
sort:SetScript("OnEvent", function()
this:UnregisterAllEvents()
pfUI.thirdparty.RegisterBagSort("Bag_Sort",
function()
BS_slashBagSortHandler()
end,
function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(GetAddOnMetadata("Bag_Sort","Title"))
GameTooltip:AddLine(GetAddOnMetadata("Bag_Sort","Notes"),1,1,1)
GameTooltip:Show()
end,
function()
BS_slashBankSortHandler()
end,
function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(GetAddOnMetadata("Bag_Sort","Title"))
GameTooltip:AddLine(GetAddOnMetadata("Bag_Sort","Notes"),1,1,1)
GameTooltip:Show()
end)
end)
end)
HookAddonOrVariable("AckisRecipeList", function()
if C.thirdparty.ackis.enable == "0" then return end
if AckisRecipeList.ShowScanButton then
local AckisRecipeListShowScanButton = AckisRecipeList.ShowScanButton
AckisRecipeList.ShowScanButton = function(a1,a2,a3,a4)
-- run the original function
AckisRecipeListShowScanButton(a1,a2,a3,a4)
-- apply skin and reposition the button
SkinButton(AckisRecipeList.ScanButton)
local a,b,c,d,e = AckisRecipeList.ScanButton:GetPoint()
AckisRecipeList.ScanButton:SetPoint(a,b,c,d-14,e-2)
end
end
end)
HookAddonOrVariable("TotemTimers", function()
if C.thirdparty.totemtimers.enable == "0" then return end
local function skin(button, weapon)
if button and not button.pfskinned then
button.pfskinned = true
local icon = button.icon or _G[button:GetName().."Icon"]
icon:SetDrawLayer("BORDER")
SkinButton(button, nil, nil, nil, icon)
SetAllPointsOffset(icon, button, 2)
if _G[button:GetName().."Flash"] then
SetAllPointsOffset(_G[button:GetName().."Flash"], button, 3)
_G[button:GetName().."Flash"]:SetTexCoord(.08, .92, .08, .92)
end
if button.spellIcon then
button.spellIcon:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 2)
button.spellIcon:SetTexCoord(.08, .92, .08, .92)
end
if weapon then
-- weapon button skin workaround taken from ElvUI-TBC:
-- https://github.com/ElvUI-TBC/ElvUI_AddOnSkins/blob/master/ElvUI_AddOnSkins/Skins/Addons/totemTimers.lua#L92-L135
local icon2frame = _G[button:GetName().."Icon2Frame"]
icon2frame:SetFrameStrata("MEDIUM")
icon2frame:SetWidth(icon2frame:GetWidth() + 1)
button.icon2 = _G[button:GetName().."Icon2"]
SetAllPointsOffset(button.icon2, icon2frame, 2)
button.icon1Frame = CreateFrame("Frame", "TotemTimers_MainHandIcon1Frame", button)
button.icon1Frame:SetWidth(16)
button.icon1Frame:SetHeight(30)
button.icon1Frame:SetPoint("LEFT", 0, 0)
button.icon1 = button.icon1Frame:CreateTexture(nil, "MEDIUM")
SetAllPointsOffset(button.icon1, button.icon1Frame, 3)
button.icon1:SetTexture(icon:GetTexture())
button.icon1:SetAlpha(icon:GetAlpha())
_G[button:GetName().."Cooldown"]:SetFrameLevel(button.icon1Frame:GetFrameLevel() + 1)
icon:Hide()
hooksecurefunc(icon, "SetTexture", function(_, texture)
button.icon1:SetTexture(texture)
end)
hooksecurefunc(icon, "SetAlpha", function(_, alpha)
button.icon1:SetAlpha(alpha)
end)
if icon:GetTexCoordModifiesRect() then
button.icon1:SetTexCoord(.08, .5, .08, .92)
else
button.icon1:SetTexCoord(.08, .92, .08, .92)
end
button.icon2:SetTexCoord(.5, .92, .08, .92)
hooksecurefunc(icon, "SetTexCoord", function(self, arg1, arg2)
if arg2 == 0.5 and arg1 == 0 then
button.icon1:SetTexCoord(.08, .5, .08, .92)
elseif arg2 == 1 then
button.icon1:SetTexCoord(.08, .92, .08, .92)
end
end)
hooksecurefunc(button.icon2, "SetTexCoord", function(self, arg1, arg2)
if arg2 == 1 then self:SetTexCoord(.5, .92, .08, .92) end
end)
end
end
end
hooksecurefunc("TotemTimers_SetupGlobals", function()
for i=1,4 do -- skin main buttons
for j=1,10 do skin(_G[i.."SlaveButton"..j]) end
skin(_G["TotemTimers"..i])
end
for _, timer in pairs({ "EarthElemental", "FireElemental", "ManaTide", "ManaTrinket" }) do
skin(_G["TotemTimers_"..timer])
end
for i, tracker in pairs({ "Ankh", "Shield", "MainHand", "EarthShield" }) do
skin(_G["TotemTimers_"..tracker], i==3)
end
end)
end)
HookAddonOrVariable("DruidBarFrame", function()
if C.thirdparty.druidbar.enable == "0" then return end
local p = ManaBarColor[0]
local pr, pg, pb = 0, 0, 0
if p then pr, pg, pb = p.r + .5, p.g +.5, p.b +.5 end
DruidBarKey.color = { pr, pg, pb, 1 }
DruidBarKey.bordercolor = {1,1,1,0}
DruidBarKey.bgcolor = {0,0,0,0}
DruidBarKey.manatexture = pfUI.media[pfUI.uf.player.config.pbartexture]
DruidBarKey.bordertexture = ""
hooksecurefunc("DruidBar_MainGraphics", function()
local f = pfUI.uf.player
DruidBarFrame:SetWidth((f.config.pwidth ~= "-1" and f.config.pwidth or f.config.width))
DruidBarFrame:SetHeight(f.config.pheight)
DruidBarMana:SetAllPoints(DruidBarFrame)
DruidBarText:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE")
DruidBarText1:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE")
StripTextures(DruidBarFrame)
CreateBackdrop(DruidBarFrame)
CreateBackdropShadow(DruidBarFrame)
end)
end)
end)
+4 -10
View File
@@ -1,10 +1,7 @@
pfUI:RegisterModule("thirdparty", "vanilla:tbc", function()
pfUI:RegisterModule("thirdparty", "vanilla", function()
-- This module includes the core logic of thirdparty modules.
-- Right now, in particular the functions to register addons to the
-- dockframe of the chat panel aswell as the thirdparty root-table.
-- This module is supposed to be loaded on all expansions, so only
-- addons that can share the same glue code across expansions will go here.
-- For expansion related code, see: thirdparty-vanilla and thirdparty-tbc.
pfUI.thirdparty = {}
@@ -196,8 +193,7 @@ pfUI:RegisterModule("thirdparty", "vanilla:tbc", function()
end
-- MrPlow Bag Sorting Addon.
-- Vanilla: https://www.wowace.com/projects/mr-plow/files/288059
-- TBC: https://www.wowace.com/projects/mr-plow/files/136162
-- https://www.wowace.com/projects/mr-plow/files/288059
HookAddonOrVariable("MrPlow", function()
if C.thirdparty.mrplow.enable == "0" then return end
@@ -232,8 +228,7 @@ pfUI:RegisterModule("thirdparty", "vanilla:tbc", function()
end)
-- ShaguDPS Damage Meter
-- Vanilla: https://github.com/shagu/ShaguDPS
-- TBC: https://github.com/shagu/ShaguDPS
-- https://github.com/shagu/ShaguDPS
HookAddonOrVariable("ShaguDPS", function()
local docktable = { "shagudps", "ShaguDPS", "ShaguDPSWindow",
function() -- single
@@ -333,8 +328,7 @@ pfUI:RegisterModule("thirdparty", "vanilla:tbc", function()
end)
-- DPSMate Damage Meter
-- Vanilla: https://github.com/Geigerkind/DPSMate
-- TBC: https://github.com/Geigerkind/DPSMateTBC
-- https://github.com/Geigerkind/DPSMate
HookAddonOrVariable("DPSMate_DPSMate", function()
local docktable = { "dpsmate", "DPSMate", "DPSMate_DPSMate",
function() -- single
+5 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("tooltip", "vanilla:tbc", function ()
pfUI:RegisterModule("tooltip", "vanilla", function ()
local rawborder, default_border = GetBorderSize()
pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip)
@@ -33,6 +33,10 @@ pfUI:RegisterModule("tooltip", "vanilla:tbc", function ()
tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2)
tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2)
tooltip.cursor:SetScript("OnUpdate", function()
-- throttle to 0.1s - cursor following doesn't need to be every frame
if (this.tick or 0) > GetTime() then return end
this.tick = GetTime() + 0.1
local scale = UIParent:GetScale()
local x, y = GetCursorPosition()
this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
+1 -4
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("totems", "vanilla:tbc", function ()
pfUI:RegisterModule("totems", "vanilla", function ()
local _, class = UnitClass("player")
local slots = {
@@ -42,9 +42,6 @@ pfUI:RegisterModule("totems", "vanilla:tbc", function ()
-- Try to recast totem on left click in vanilla
local active, name, start, duration, icon = GetTotemInfo(this.id)
if name then CastSpellByName(name) end
elseif pfUI.client > 11200 and this.id and arg1 and arg1 == "RightButton" then
-- Try to cancel totem on right click in tbc+
DestroyTotem(this.id)
end
end
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("uf_tukui", "vanilla:tbc", function ()
pfUI:RegisterModule("uf_tukui", "vanilla", function ()
if C.unitframes.disable == "1" or C.unitframes.layout ~= "tukui" then return end
-- update player layout
+234
View File
@@ -0,0 +1,234 @@
-- UnitXP_SP3 integration module
-- Provides Line of Sight indicator, OS notifications, and enhanced targeting
-- Requires UnitXP_SP3 DLL: https://github.com/allfoxwy/UnitXP_SP3
pfUI:RegisterModule("unitxp", "vanilla", function ()
-- Check if UnitXP is available
local hasUnitXP = pcall(UnitXP, "nop", "nop")
if not hasUnitXP then return end
local rawborder, border = GetBorderSize()
-- Helper to create indicators after target frame exists
local function CreateTargetIndicators()
if not pfUI.uf or not pfUI.uf.target then return false end
-- Behind Indicator for all units (TOP)
if C.unitframes.behind_indicator == "1" and not pfUI.uf.target.behindIndicator then
local behindFrame = CreateFrame("Frame", "pfBehindIndicator", pfUI.uf.target)
behindFrame:SetAllPoints(pfUI.uf.target)
behindFrame:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 10)
behindFrame.text = behindFrame:CreateFontString(nil, "OVERLAY")
behindFrame.text:SetFont(pfUI.font_default, 13, "OUTLINE")
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 7)
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
behindFrame.text:SetText("BEHIND")
behindFrame.text:Hide()
local lastCheck = 0
behindFrame:SetScript("OnUpdate", function()
if GetTime() - lastCheck < 0.1 then return end
lastCheck = GetTime()
if not UnitExists("target") then
this.text:Hide()
return
end
local success, behind = pcall(UnitXP, "behind", "player", "target")
if success and behind then
this.text:Show()
else
this.text:Hide()
end
end)
pfUI.uf.target.behindIndicator = behindFrame
end
-- Line of Sight Indicator on Target Frame (BELOW BEHIND)
if C.unitframes.los_indicator == "1" and not pfUI.uf.target.losIndicator then
local losFrame = CreateFrame("Frame", "pfLoSIndicator", pfUI.uf.target)
losFrame:SetAllPoints(pfUI.uf.target)
losFrame:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 10)
losFrame.text = losFrame:CreateFontString(nil, "OVERLAY")
losFrame.text:SetFont(pfUI.font_default, 13, "OUTLINE")
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -7)
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
losFrame.text:SetText("NO LOS")
losFrame.text:Hide()
local lastCheck = 0
losFrame:SetScript("OnUpdate", function()
if GetTime() - lastCheck < 0.2 then return end
lastCheck = GetTime()
if not UnitExists("target") then
this.text:Hide()
return
end
local success, inSight = pcall(UnitXP, "inSight", "player", "target")
if success and inSight == false then
this.text:Show()
else
this.text:Hide()
end
end)
pfUI.uf.target.losIndicator = losFrame
end
return true
end
-- Try to create indicators now
CreateTargetIndicators()
-- Also try on PLAYER_ENTERING_WORLD in case target frame wasn't ready
local initFrame = CreateFrame("Frame")
initFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
initFrame:SetScript("OnEvent", function()
CreateTargetIndicators()
this:UnregisterAllEvents()
end)
-- OS Notification Support
if C.unitframes.unitxp_notify == "1" then
local notifyFrame = CreateFrame("Frame")
notifyFrame:RegisterEvent("CHAT_MSG_WHISPER")
notifyFrame:RegisterEvent("CHAT_MSG_BN_WHISPER")
notifyFrame:RegisterEvent("READY_CHECK")
notifyFrame:RegisterEvent("RAID_INSTANCE_WELCOME")
notifyFrame:SetScript("OnEvent", function()
pcall(UnitXP, "notify", "taskbarIcon")
pcall(UnitXP, "notify", "systemSound")
end)
-- Also notify on BG queue pop
local origBattlefieldPortShow = BattlefieldFrame_Show
if origBattlefieldPortShow then
BattlefieldFrame_Show = function()
pcall(UnitXP, "notify", "taskbarIcon")
pcall(UnitXP, "notify", "systemSound")
return origBattlefieldPortShow()
end
end
end
-- Enhanced Distance API
pfUI.api.GetPreciseDistance = function(unit1, unit2)
if not unit2 then
unit2 = unit1
unit1 = "player"
end
local success, distance = pcall(UnitXP, "distanceBetween", unit1, unit2)
if success then return distance end
return nil
end
pfUI.api.IsInMeleeRange = function(unit)
local success, distance = pcall(UnitXP, "distanceBetween", "player", unit, "meleeAutoAttack")
if success and distance then
return distance <= 5
end
return nil
end
pfUI.api.GetAoEDistance = function(unit1, unit2)
if not unit2 then
unit2 = unit1
unit1 = "player"
end
local success, distance = pcall(UnitXP, "distanceBetween", unit1, unit2, "AoE")
if success then return distance end
return nil
end
-- Smart Targeting Helpers
pfUI.api.TargetNearestEnemy = function()
local success, found = pcall(UnitXP, "target", "nearestEnemy")
return success and found
end
pfUI.api.TargetHighestHP = function()
local success, found = pcall(UnitXP, "target", "mostHP")
return success and found
end
pfUI.api.TargetNextEnemy = function()
local success, found = pcall(UnitXP, "target", "nextEnemyInCycle")
return success and found
end
pfUI.api.TargetPreviousEnemy = function()
local success, found = pcall(UnitXP, "target", "previousEnemyInCycle")
return success and found
end
pfUI.api.TargetNextMarked = function(order)
local success, found = pcall(UnitXP, "target", "nextMarkedEnemyInCycle", order)
return success and found
end
pfUI.api.UnitInLineOfSight = function(unit1, unit2)
if not unit2 then
unit2 = unit1
unit1 = "player"
end
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
if success then return inSight end
return nil
end
pfUI.api.UnitIsBehind = function(unit1, unit2)
if not unit2 then
unit2 = unit1
unit1 = "player"
end
local success, behind = pcall(UnitXP, "behind", unit1, unit2)
if success then return behind end
return nil
end
-- Debug command to test UnitXP indicators
SLASH_PFUNITXP1 = "/pfunitxp"
SlashCmdList["PFUNITXP"] = function()
local chat = DEFAULT_CHAT_FRAME
chat:AddMessage("|cff33ffccpfUI|r: UnitXP Indicator Debug")
-- Check if target exists
if not UnitExists("target") then
chat:AddMessage(" |cffff0000No target selected|r")
return
end
-- Test behind
local successB, behind = pcall(UnitXP, "behind", "player", "target")
chat:AddMessage(" Behind check: success=" .. tostring(successB) .. " value=" .. tostring(behind) .. " type=" .. type(behind))
-- Test LOS
local successL, inSight = pcall(UnitXP, "inSight", "player", "target")
chat:AddMessage(" LOS check: success=" .. tostring(successL) .. " value=" .. tostring(inSight) .. " type=" .. type(inSight))
-- Check if indicator frames exist
if pfUI.uf and pfUI.uf.target then
chat:AddMessage(" Target frame: |cff00ff00exists|r")
if pfUI.uf.target.behindIndicator then
chat:AddMessage(" Behind indicator: |cff00ff00created|r, visible=" .. tostring(pfUI.uf.target.behindIndicator:IsVisible()))
else
chat:AddMessage(" Behind indicator: |cffff0000NOT created|r (check settings)")
end
if pfUI.uf.target.losIndicator then
chat:AddMessage(" LOS indicator: |cff00ff00created|r")
else
chat:AddMessage(" LOS indicator: |cffff0000NOT created|r (check settings)")
end
else
chat:AddMessage(" Target frame: |cffff0000NOT found|r")
end
end
end)
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("unlock", "vanilla:tbc", function ()
pfUI:RegisterModule("unlock", "vanilla", function ()
local rawborder, default_border = GetBorderSize()
-- grouped frames
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("unusable", "vanilla:tbc", function ()
pfUI:RegisterModule("unusable", "vanilla", function ()
if not pfUI.bag then return end
if C.appearance.bags.unusable ~= "1" then return end
+1 -1
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@@ -1,4 +1,4 @@
pfUI:RegisterModule("updatenotify", "vanilla:tbc", function ()
pfUI:RegisterModule("updatenotify", "vanilla", function ()
local alreadyshown = false
local localversion = tonumber(pfUI.version.major*10000 + pfUI.version.minor*100 + pfUI.version.fix)
local remoteversion = tonumber(pfUI_init.updateavailable) or 0
+1 -1
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("xpbar", "vanilla:tbc", function ()
pfUI:RegisterModule("xpbar", "vanilla", function ()
local rawborder, default_border = GetBorderSize()
local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED)