Raid Pets and Optimized Chat Bubble Styling

commit f19d7402810637fc32460864104cb792ac5af863
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Wed Jul 22 01:05:52 2026 -0500

    remove comment

commit 60f4968f06d19d42bdc6347f98ff4d5a34785e97
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Wed Jul 22 01:05:06 2026 -0500

    Bump ClassicAPI minimum version to 10705

    Update the minimum required ClassicAPI version from 10704 (1.7.4) to 10705 (1.7.5).

commit 088dba4c23f4aa7ce98b9ce9d75bc5892cd40520
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Wed Jul 22 01:04:04 2026 -0500

    Add raid-pet frames: an independent, roster-driven pet grid

    New "raidpet" unitframe type that shows raid members' pets (raidpet1..40)
    in their own movable block (pfRaidPetCluster), off by default. It's a
    flat pool of frames laid out by pfUI.uf.raid:LayoutPets straight from the
    raid roster -- cell N shows raidpet<N> -- so it's fully decoupled from how
    the raid grid arranges its own slots.

    Layout is independent of the raid grid: raidpet carries its own
    width/height plus a Layout section (raidlayout / raidpadding / raidfill),
    and its own Collapse Empty Slots toggle that packs only the pets that
    exist into the leading cells. The raid grid gets the same collapse option
    (sequential slot assignment in AddUnitToGroup instead of by subgroup).
    Collapsed pets re-pack on roster changes and on UNIT_PET so summons and
    dismisses track live without polling.

    Also:
    - unitframes: a "raidpet" branch in UpdateVisibility (hide when the pet is
      out of range or its raid<N> owner is gone), and fix cache_raid so the
      "pfRaid" prefix check doesn't misread pfRaidPet<n> frames (char 7 is
      non-numeric -> nil compare crash).
    - New "Owner Name" text option: on any pet frame (raidpet/partypet/pet) it
      shows the owner's class-colored name so you can tell whose pet it is.
    - unlock: a pfRaidPet drag cluster, a numeric-suffix guard so pfRaid no
      longer matches (and crashes on) pet frames, and RaidPet config mappings.
    - config/gui/translations for all of the above.

commit 52f02c8963fe7ec90f36100ebe069c7807529301
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 20 23:09:06 2026 -0500

    Enumerate chat bubbles via ClassicAPI instead of scanning WorldFrame

    ClassicAPI's C_ChatBubbles.GetAllChatBubbles() walks the engine's own
    bubble list and returns the exact set of live bubble frames, with real
    GetRegions(), so the decoration idiom works unchanged. Replace the
    WorldFrame:GetChildren() sweep and drop the IsBubble heuristic (unnamed
    frame whose first region is the ChatBubble-Background texture) -- the API
    only ever hands back bubbles, so that guess is both redundant and more
    fragile than the engine list. Cheaper too: it iterates only live bubbles
    rather than every world child on each chat event.
This commit is contained in:
Brues
2026-07-23 23:08:05 -05:00
parent fa1dc5637e
commit 5ed1d98ecc
15 changed files with 194 additions and 22 deletions
+2 -9
View File
@@ -17,12 +17,6 @@ pfUI:RegisterModule("bubbles", function ()
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
end)
function pfUI.bubbles:IsBubble(f)
if f:GetName() then return end
if not f:GetRegions() then return end
return f:GetRegions().GetTexture and f:GetRegions():GetTexture() == "Interface\\Tooltips\\ChatBubble-Background"
end
function pfUI.bubbles:ProcessBubble(f)
f.text:Hide()
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
@@ -34,9 +28,8 @@ pfUI:RegisterModule("bubbles", function ()
end
function pfUI.bubbles:ScanBubbles()
local childs = { WorldFrame:GetChildren() }
for _, f in pairs(childs) do
if not f.frame and pfUI.bubbles:IsBubble(f) then
for _, f in ipairs(C_ChatBubbles.GetAllChatBubbles()) do
if not f.frame then
local textures = {f:GetRegions()}
for _, object in pairs(textures) do
if object:GetObjectType() == "Texture" then
+10
View File
@@ -1068,6 +1068,7 @@ pfUI:RegisterModule("gui", function ()
"unitrev:" .. T["Unit String (Reverse)"],
"name:" .. T["Name"],
"nameshort:" .. T["Name (Short)"],
"ownername:" .. T["Owner Name"],
"level:" .. T["Level"],
"class:" .. T["Class"],
"namehealth:" .. T["Name | Health Missing"],
@@ -2184,6 +2185,7 @@ pfUI:RegisterModule("gui", function ()
[10] = { "grouptarget", T["Group-Target"]},
[11] = { "grouppet", T["Group-Pet"] },
[12] = { "raid", T["Raid"] },
[13] = { "raidpet", T["Raid-Pet"] },
}
CreateGUIEntry(T["Unit Frames"], T["Click Casting"], function()
@@ -2233,6 +2235,7 @@ pfUI:RegisterModule("gui", function ()
U.ptarget = U["pettarget"]
U.grouptarget = U["group"]
U.grouppet = U["group"]
U.raidpet = U["raid"]
-- build config entries
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
@@ -2277,6 +2280,13 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
elseif c == "raidpet" then
CreateConfig(U[c], T["Layout"], nil, nil, "header")
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
end
CreateConfig(U[c], T["Healthbar"], nil, nil, "header")
+109 -8
View File
@@ -13,11 +13,32 @@ pfUI:RegisterModule("raid", function ()
local rawborder, default_border = GetBorderSize("chat")
local cluster = CreateFrame("Frame", "pfRaidCluster", UIParent)
cluster:SetFrameLevel(20)
cluster:SetWidth(120)
cluster:SetHeight(10)
cluster:SetSize(120, 10)
cluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2, C.chat.left.height + default_border*5)
UpdateMovable(cluster)
-- Separate, independently-movable block that mirrors the raid grid layout
-- for pet frames (raidpet1..40). Defaults to the right of the raid grid.
local petcluster = CreateFrame("Frame", "pfRaidPetCluster", UIParent)
petcluster:SetFrameLevel(20)
petcluster:SetSize(120, 10)
petcluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2 + 300, C.chat.left.height + default_border*5)
UpdateMovable(petcluster)
-- flat pool of pet frames, laid out by LayoutPets (mirror or collapsed)
pfUI.uf.raid.pets = {}
-- 1-based grid slot -> (row, col) for the current fill direction, matching
-- the raid grid's own fill loops.
local function SlotToCoord(slot, fill, x, y)
slot = slot - 1
if fill == "VERTICAL" then
return floor(slot / y) + 1, mod(slot, y) + 1
else
return mod(slot, x) + 1, floor(slot / x) + 1
end
end
pfUI.uf.raid.tanksfirst = {
["PF_TANK_TOGGLE"] = { T["Toggle as Tank"], "toggleTank" }
}
@@ -28,6 +49,8 @@ pfUI:RegisterModule("raid", function ()
function pfUI.uf.raid:UpdateConfig()
local rawborder, default_border = GetBorderSize("unitframes")
maxraid = tonumber(C.unitframes.maxraid)
local showpets = C.unitframes.raidpet.visible == "1"
self.showpets = showpets
for i=1,maxraid do
pfUI.uf.raid[i] = pfUI.uf.raid[i] or pfUI.uf:CreateUnitFrame("Raid", i, C.unitframes.raid)
@@ -36,6 +59,18 @@ pfUI:RegisterModule("raid", function ()
pfUI.uf.raid[i]:UpdateConfig()
pfUI.uf.raid[i]:UpdateFrameSize()
if showpets then
self.pets[i] = self.pets[i] or pfUI.uf:CreateUnitFrame("RaidPet", i, C.unitframes.raidpet, 0.5)
self.pets[i]:SetParent(petcluster)
self.pets[i]:SetFrameLevel(5)
self.pets[i]:UpdateConfig()
self.pets[i]:UpdateFrameSize()
elseif self.pets[i] then
self.pets[i]:UpdateConfig()
self.pets[i]:Hide()
RemoveMovable(self.pets[i])
end
end
local i = 1
@@ -47,6 +82,17 @@ pfUI:RegisterModule("raid", function ()
local _, _, x, y = string.find(layout,"(.+)x(.+)")
x, y = tonumber(x), tonumber(y)
if showpets then
local petcfg = C.unitframes.raidpet
local _, _, px, py = string.find(petcfg.raidlayout, "(.+)x(.+)")
self.petgrid = {
fill = petcfg.raidfill, x = tonumber(px), y = tonumber(py),
pad = tonumber(petcfg.raidpadding) * GetPerfectPixel(),
w = self.pets[1]:GetWidth()+2*default_border,
h = self.pets[1]:GetHeight()+2*default_border,
}
end
if fill == "VERTICAL" then
for r=1, x do for g=1, y do
if pfUI.uf.raid[i] then
@@ -66,6 +112,43 @@ pfUI:RegisterModule("raid", function ()
i = i + 1
end end
end
self:LayoutPets()
self:Show()
end
function pfUI.uf.raid:LayoutPets()
if not self.showpets or not self.petgrid then return end
local grid = self.petgrid
local function place(pet, cell, id)
pet.id = id
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
pet:ClearAllPoints()
pet:SetPoint("BOTTOMLEFT", petcluster, "BOTTOMLEFT", (r-1)*(grid.pad+grid.w), (g-1)*(grid.pad+grid.h))
UpdateMovable(pet, true)
pet:UpdateVisibility()
end
if C.unitframes.raidpet.collapse == "1" then
-- Pack the pets that exist into the leading cells, no gaps.
local k = 0
for id = 1, maxraid do
if UnitExists("raidpet"..id) and self.pets[k+1] then
k = k + 1
place(self.pets[k], k, id)
end
end
for j = k+1, maxraid do
if self.pets[j] then self.pets[j].id = 0 self.pets[j]:Hide() end
end
else
-- Mirror: cell N always shows raidpet<N> at a fixed position.
for id = 1, maxraid do
if self.pets[id] then place(self.pets[id], id, id) end
end
end
end
pfUI.uf.raid:UpdateConfig()
@@ -76,13 +159,22 @@ pfUI:RegisterModule("raid", function ()
frame:UpdateVisibility()
end
-- add units to the beginning of their groups
-- add units to their groups; collapse packs everyone into the leading slots
function pfUI.uf.raid:AddUnitToGroup(index, group)
for subindex = 1, 5 do
local ids = subindex + 5*(group-1)
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
SetRaidIndex(pfUI.uf.raid[ids], index)
return
if C.unitframes.raid.collapse == "1" then
for ids = 1, maxraid do
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
SetRaidIndex(pfUI.uf.raid[ids], index)
return
end
end
else
for subindex = 1, 5 do
local ids = subindex + 5*(group-1)
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
SetRaidIndex(pfUI.uf.raid[ids], index)
return
end
end
end
end
@@ -92,7 +184,14 @@ pfUI:RegisterModule("raid", function ()
pfUI.uf.raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
pfUI.uf.raid:RegisterEvent("PARTY_LEADER_CHANGED")
pfUI.uf.raid:RegisterEvent("VARIABLES_LOADED")
pfUI.uf.raid:RegisterEvent("UNIT_PET")
pfUI.uf.raid:SetScript("OnEvent", function()
if event == "UNIT_PET" then
if this.showpets and C.unitframes.raidpet.collapse == "1" then
this:LayoutPets()
end
return
end
this:Show()
-- Debounce: delay update by 0.5s to batch rapid roster changes (mass swaps)
this.pendingUpdate = GetTime() + 0.5
@@ -127,6 +226,8 @@ pfUI:RegisterModule("raid", function ()
end
end
this:LayoutPets()
-- Smart GUID-based updates: only refresh frames where unit changed
if pfUI.uf.guidTracker then
local tracker = pfUI.uf.guidTracker
+6 -2
View File
@@ -6,6 +6,7 @@ pfUI:RegisterModule("unlock", function ()
-- Name Shift Ctrl
{ "pfCombo", 5 },
{ "pfRaid", 40, 5 },
{ "pfRaidPet", 40, 5 },
{ "pfGroup", 4 },
{ "pfLootRollFrame", 4 },
}
@@ -35,6 +36,8 @@ pfUI:RegisterModule("unlock", function ()
-- groupframes
["Raid%d"] = { T["Group Frames"], T["Raid"] },
["Raid%d%d"] = { T["Group Frames"], T["Raid"] },
["RaidPet%d"] = { T["Group Frames"], T["Raid-Pet"] },
["RaidPet%d%d"] = { T["Group Frames"], T["Raid-Pet"] },
["Group%d"] = { T["Group Frames"], T["Group"] },
["Party%dTarget"] = { T["Group Frames"], T["Group-Target"] },
["PartyPet%d"] = { T["Group Frames"], T["Group-Pet"] },
@@ -98,7 +101,8 @@ pfUI:RegisterModule("unlock", function ()
-- search and add clustered frames
for id, cluster in pairs(clusters) do
local len = strlen(cluster[1])
if strsub(frame:GetName(),0,len) == cluster[1] then
local fid = tonumber(strsub(frame:GetName(),len+1,len+2))
if fid and strsub(frame:GetName(),0,len) == cluster[1] then
if IsShiftKeyDown() and cluster[2] then
for i = 1, cluster[2] do
if _G[cluster[1] .. i] ~= frame then
@@ -106,7 +110,7 @@ pfUI:RegisterModule("unlock", function ()
end
end
elseif IsControlKeyDown() and cluster[3] then
local id = tonumber(strsub(frame:GetName(),len+1,len+2))
local id = fid
local b = 1
for i = cluster[3]+1, cluster[2], cluster[3] do