Clean up throttle

This commit is contained in:
Brues
2026-06-27 19:19:51 -05:00
parent c3829c2bd2
commit 60525eec3a
+8 -8
View File
@@ -118,21 +118,21 @@ pfUI:RegisterModule("player", function ()
end
-- Add throttle to player frame OnUpdate
-- Throttle the unit frame's existing OnUpdate to ~20 FPS so the per-frame
-- work stays cheap.
if pfUI.uf.player:GetScript("OnUpdate") then
local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate")
pfUI.uf.player:SetScript("OnUpdate", function()
if (this.throttleTick or 0) > GetTime() then
return
end
this.throttleTick = GetTime() + 0.05 -- Default: 20 FPS
if (this.throttleTick or 0) > GetTime() then return end
this.throttleTick = GetTime() + 0.05
originalOnUpdate()
if (this.infoTextTick or 0) <= GetTime() then
this.infoTextTick = GetTime() + 0.25 -- Don't need to update haste/SP text as often
UpdateInfoText()
end
end)
end
-- Haste / spell-power overlay text — refreshes 4×/sec on its own ticker,
-- independent of the unit frame's OnUpdate cadence.
C_Timer.NewTicker(0.25, UpdateInfoText)
-- Replace default's RESET_INSTANCES button with an always working one
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 }
for id, text in pairs(UnitPopupMenus["SELF"]) do