unitframes: move buffs on custom portrait sizes

This commit is contained in:
shagu
2025-07-21 10:23:24 +02:00
parent 65e989469f
commit 61ba827f0c
+16 -6
View File
@@ -776,9 +776,14 @@ function pfUI.uf:UpdateConfig()
af = "TOPRIGHT"
end
f.buffs[i]:SetPoint(af, f, f.config.buffs,
invert_v * (i-1-row*perrow)*(2*default_border + f.config.buffsize + 1),
invert_h * (row*(2*default_border + f.config.buffsize + 1) + (2*default_border + 1)))
local anchor = f.config.portraitheight ~= "-1" and f.hp or f
if anchor == f.hp and (f.config.buffs == "BOTTOMLEFT" or f.config.buffs == "BOTTOMRIGHT") then
anchor = f.power
end
local multiply = C.appearance.border.force_blizz == "1" and 1 or 2
f.buffs[i]:SetPoint(af, anchor, f.config.buffs,
invert_v * (i-1-row*perrow)*(multiply*default_border + f.config.buffsize + 1),
invert_h * (row*(multiply*default_border + f.config.buffsize + 1) + (multiply*default_border + 1)))
f.buffs[i]:SetWidth(f.config.buffsize)
f.buffs[i]:SetHeight(f.config.buffsize)
@@ -1578,9 +1583,14 @@ function pfUI.uf:RefreshUnit(unit, component)
local row = floor((i-1) / unit.config.debuffperrow)
if reposition then
unit.debuffs[i]:SetPoint(af, unit, unit.config.debuffs,
invert_v * (i-1-row*perrow)*(2*default_border + unit.config.debuffsize + 1),
invert_h * ((row+buffrow)*(2*default_border + unit.config.debuffsize + 1) + (2*default_border + 1)))
local anchor = unit.config.portraitheight ~= "-1" and unit.hp or unit
if anchor == unit.hp and (unit.config.debuffs == "BOTTOMLEFT" or unit.config.debuffs == "BOTTOMRIGHT") then
anchor = unit.power
end
local multiply = C.appearance.border.force_blizz == "1" and 1 or 2
unit.debuffs[i]:SetPoint(af, anchor, unit.config.debuffs,
invert_v * (i-1-row*perrow)*(multiply*default_border + unit.config.debuffsize + 1),
invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1)))
end
if unit.label == "player" then