Revert "unitframe handling update"

This reverts commit 84197d3e9d.
This commit is contained in:
Meow
2026-01-09 12:41:02 +01:00
parent 84197d3e9d
commit 746aea450d
+19 -36
View File
@@ -17,7 +17,7 @@ pfUI.uf.frames = {}
pfUI.uf.delayed = {}
-- =====================================================
-- CENTRAL EVENT-HANDLER for Raid/Party Performance
-- ZENTRALER EVENT-HANDLER für Raid/Party Performance
-- =====================================================
pfUI.uf.unitmap = {} -- Maps "raid1" -> frame, "party2" -> frame, etc.
@@ -31,23 +31,15 @@ pfUI.uf.RebuildUnitmap = function()
if pfUI.uf.raid then
for i = 1, 40 do
local frame = pfUI.uf.raid[i]
if frame and frame.label then
-- Always map by raid index for event handling
if frame.cache_raid and frame.cache_raid > 0 then
pfUI.uf.unitmap["raid" .. frame.cache_raid] = frame
end
-- Also map by current label for direct access
if frame.id and frame.id ~= 0 and frame.id ~= "" then
local unitstr = frame.label .. frame.id
pfUI.uf.unitmap[unitstr] = frame
elseif frame.label == "player" then
pfUI.uf.unitmap["player"] = frame
end
if frame and frame.id and frame.id ~= 0 and frame.label then
-- ✅ Jetzt auch party-Frames in Raid-Frames unterstützen
local unitstr = frame.label .. frame.id
pfUI.uf.unitmap[unitstr] = frame
end
end
end
-- Rebuild party mappings (only if not used as raid)
-- Rebuild party mappings (nur wenn nicht als Raid verwendet)
if C.unitframes.raidforgroup ~= "1" then
for i = 1, 4 do
local frame = _G["pfGroup" .. i]
@@ -76,7 +68,7 @@ pfUI.uf.eventframe:RegisterEvent("RAID_ROSTER_UPDATE")
pfUI.uf.eventframe:RegisterEvent("PARTY_MEMBERS_CHANGED")
pfUI.uf.eventframe:SetScript("OnEvent", function()
-- Rebuild unitmap on roster changes
-- Unitmap neu aufbauen bei Roster-Änderungen
if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
pfUI.uf.RebuildUnitmap()
return
@@ -84,11 +76,11 @@ pfUI.uf.eventframe:SetScript("OnEvent", function()
if not arg1 then return end
-- Find the correct frame directly
-- Direkt den richtigen Frame finden
local frame = pfUI.uf.unitmap[arg1]
if not frame then return end
-- Process event (same logic as before)
-- Event verarbeiten (gleiche Logik wie vorher)
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
frame.update_portrait = true
elseif event == "UNIT_AURA" then
@@ -992,24 +984,15 @@ function pfUI.uf.OnEvent()
end
end
-- Local function references for performance
local _GetTime = GetTime
function pfUI.uf.OnUpdate()
local now = _GetTime()
-- update combat feedback
if this.feedbackText then CombatFeedback_OnUpdate(arg1) end
-- Throttle unit frames for performance
-- Raid/Party: 10 updates/sec (no castbars, just HP/Mana/Buffs)
-- Others: 40 updates/sec (need faster updates for castbars, combat)
-- Throttle for raid/party frames: only process updates every 0.1s
-- This reduces OnUpdate calls from 5760/sec (40 frames * 144fps) to ~400/sec
if this.label == "raid" or this.label == "party" then
if (this.throttleTick or 0) > now then return end
this.throttleTick = now + 0.1
elseif this.label then
if (this.throttleTick or 0) > now then return end
this.throttleTick = now + 0.025
if (this.throttleTick or 0) > GetTime() then return end
this.throttleTick = GetTime() + 0.1
end
-- process indicator update events
@@ -1166,11 +1149,11 @@ function pfUI.uf.OnUpdate()
end
-- trigger eventless actions (online/offline/range)
if not this.lastTick then this.lastTick = now + (this.tick or .2) end
if this.lastTick and this.lastTick < now then
if not this.lastTick then this.lastTick = GetTime() + (this.tick or .2) end
if this.lastTick and this.lastTick < GetTime() then
local unitstr = this.label .. this.id
this.lastTick = now + (this.tick or .2)
this.lastTick = GetTime() + (this.tick or .2)
-- target target has a huge delay, make sure to not tick during range checks
-- by waiting for a stable name over three ticks otherwise aborting the update.
@@ -1274,9 +1257,9 @@ function pfUI.uf:EnableEvents()
local f = self
local unitstr = f.label .. f.id
-- Raid/Party Frames: Register in central handler instead of self
-- Raid/Party Frames: Registriere im zentralen Handler statt selbst
if f.label == "raid" or f.label == "party" then
-- Only register non-UNIT_* events ourselves
-- Nur nicht-UNIT_* Events selbst registrieren
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:RegisterEvent("PARTY_MEMBERS_CHANGED")
f:RegisterEvent("PARTY_LEADER_CHANGED")
@@ -1290,7 +1273,7 @@ function pfUI.uf:EnableEvents()
-- Unitmap aktualisieren
pfUI.uf.RebuildUnitmap()
else
-- All other frames: Normal event registration
-- Alle anderen Frames: Normale Event-Registrierung
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:RegisterEvent("UNIT_DISPLAYPOWER")
f:RegisterEvent("UNIT_HEALTH")