switch group-membership checks to IsInGroup / IsInRaid

ClassicAPI ships modern IsInGroup() / IsInRaid() backports — drop the
GetNumPartyMembers() > 0 and GetNumRaidMembers() > 0 idioms (and the
GetNumPartyMembers() > 0 or GetNumRaidMembers() > 0 conflation) for the
named-intent variants. UnitInRaid("player") → IsInRaid() at the same
sites.
This commit is contained in:
Brues
2026-06-27 18:54:04 -05:00
parent 62a99ac410
commit 760d8992b6
4 changed files with 15 additions and 15 deletions
+2 -2
View File
@@ -39,11 +39,11 @@ pfUI:RegisterModule("innervatecall", function ()
return "BATTLEGROUND"
end
if GetNumRaidMembers() > 0 then
if IsInRaid() then
return "RAID"
end
if GetNumPartyMembers() > 0 then
if IsInGroup() then
return "PARTY"
end