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unitframes: perform full updates on pet changes
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+5
-3
@@ -672,7 +672,9 @@ end
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function pfUI.uf.OnEvent()
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function pfUI.uf.OnEvent()
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-- update regular frames
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-- update regular frames
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if this.label == "target" and event == "PLAYER_TARGET_CHANGED" then
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if event == "PLAYER_ENTERING_WORLD" then
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pfUI.uf:RefreshUnit(this, "all")
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elseif this.label == "target" and event == "PLAYER_TARGET_CHANGED" then
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pfUI.uf:RefreshUnit(this, "all")
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pfUI.uf:RefreshUnit(this, "all")
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elseif ( this.label == "raid" or this.label == "party" or this.label == "player" ) and event == "PARTY_MEMBERS_CHANGED" then
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elseif ( this.label == "raid" or this.label == "party" or this.label == "player" ) and event == "PARTY_MEMBERS_CHANGED" then
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pfUI.uf:RefreshUnit(this, "all")
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pfUI.uf:RefreshUnit(this, "all")
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@@ -684,9 +686,9 @@ function pfUI.uf.OnEvent()
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pfUI.uf:RefreshUnit(this, "all")
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pfUI.uf:RefreshUnit(this, "all")
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elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "UNIT_INVENTORY_CHANGED") then
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elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "UNIT_INVENTORY_CHANGED") then
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pfUI.uf:RefreshUnit(this, "aura")
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pfUI.uf:RefreshUnit(this, "aura")
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elseif event == "PLAYER_ENTERING_WORLD" then
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elseif this.label == "pet" and event == "UNIT_PET" then
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pfUI.uf:RefreshUnit(this, "all")
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pfUI.uf:RefreshUnit(this, "all")
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elseif ( event == "UNIT_HAPPINESS" or event == "UNIT_PET" ) and this.label == "pet" then
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elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
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pfUI.uf:RefreshUnit(this)
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pfUI.uf:RefreshUnit(this)
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-- UNIT_XXX Events
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-- UNIT_XXX Events
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