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Add Offsets to unit frame buff/debuff (#74)
* Add anchor offset for unitframe buff or defuff * Fix default values * Stack a shared-corner aura block past the other block's Y offset, read the offsets without a table per icon --------- Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
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Vendored
+4
@@ -90,6 +90,8 @@ pfUI_translation["enUS"] = {
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["Buffs"] = nil,
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["Buff Size"] = nil,
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["Buff Spacing"] = nil,
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["Buff X-Offset"] = nil,
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["Buff Y-Offset"] = nil,
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["Buff X-Spacing"] = nil,
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["Buff Y-Spacing"] = nil,
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["Buffs Per Row"] = nil,
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@@ -196,6 +198,8 @@ pfUI_translation["enUS"] = {
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["Debuff Position"] = nil,
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["Debuffs"] = nil,
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["Debuff Size"] = nil,
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["Debuff X-Offset"] = nil,
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["Debuff Y-Offset"] = nil,
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["Debuff X-Spacing"] = nil,
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["Debuff Y-Spacing"] = nil,
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["Debuffs Per Row"] = nil,
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