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timer animation fix
timer animation fix
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@@ -300,19 +300,19 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
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plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
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plate.debuffs[index].stacks:SetTextColor(1,1,0)
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-- Read config for cooldown animation
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local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
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if pfUI.client <= 11200 then
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-- create a fake animation frame on vanilla to improve performance
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plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
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plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel)
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plate.debuffs[index].cd.AdvanceTime = DoNothing
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plate.debuffs[index].cd.SetSequence = DoNothing
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plate.debuffs[index].cd.SetSequenceTime = DoNothing
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-- Use Model frame with CooldownFrameTemplate for proper pie animation in Vanilla
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plate.debuffs[index].cd = CreateFrame("Model", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
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plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
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else
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-- use regular cooldown animation frames on burning crusade and later
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plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
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end
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plate.debuffs[index].cd.pfCooldownStyleAnimation = 0
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plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim
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plate.debuffs[index].cd.pfCooldownType = "ALL"
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end
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@@ -1000,7 +1000,8 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
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end
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if duration and timeleft and debuffdurations then
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plate.debuffs[index].cd:SetAlpha(0)
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local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
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plate.debuffs[index].cd:SetAlpha(cooldown_anim == 1 and 1 or 0)
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plate.debuffs[index].cd:Show()
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CooldownFrame_SetTimer(plate.debuffs[index].cd, GetTime() + timeleft - duration, duration, 1)
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end
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