mirror of
https://github.com/brues-code/pfUI.git
synced 2026-11-01 16:36:56 +00:00
Run the Turtle WoW setup with RunNextFrame and hook the map once
The one-shot OnUpdate frame becomes RunNextFrame. Its call into the map loader ran with the delay frame as this, so the loader's hooked flag sat on a different frame than on PLAYER_ENTERING_WORLD and the map hooks went on twice: shift and ctrl mouse wheel changed alpha and scale by two steps. The flag is now a local of the module.
This commit is contained in:
+6
-3
@@ -33,6 +33,10 @@ pfUI:RegisterModule("map", function ()
|
||||
local alpha = C.position["WorldMapFrame"].alpha
|
||||
local scale = C.position["WorldMapFrame"].scale
|
||||
|
||||
-- the hooks go on once, however often the loader runs: turtle-wow.lua also
|
||||
-- calls it, outside of an event
|
||||
local hooked
|
||||
|
||||
local pfMapLoader = CreateFrame("Frame")
|
||||
pfMapLoader:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfMapLoader:SetScript("OnEvent", function()
|
||||
@@ -46,9 +50,8 @@ pfUI:RegisterModule("map", function ()
|
||||
WorldMapFrame:EnableMouse(true)
|
||||
WorldMapFrame:RegisterForDrag("LeftButton")
|
||||
|
||||
-- make sure the hooks get only applied once
|
||||
if not this.hooked then
|
||||
this.hooked = true
|
||||
if not hooked then
|
||||
hooked = true
|
||||
|
||||
WorldMapFrame:HookScript("OnShow", function()
|
||||
-- customize
|
||||
|
||||
Reference in New Issue
Block a user