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https://github.com/brues-code/pfUI.git
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hdgraphic: remove maximum graphic detail option
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@@ -1,118 +0,0 @@
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pfUI:RegisterModule("hdgraphic", function ()
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-- pixel perfect
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local function pixelperfect()
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local conf = tonumber(C.global.pixelperfect)
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if conf < 4 then
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-- restore gamesettings
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local scale = GetCVar("uiScale")
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local use = GetCVar("useUiScale")
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if use == 1 then
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UIParent:SetScale(tonumber(use))
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else
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UIParent:SetScale(.9)
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end
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else
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-- apply pixel dependent scaling
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local resolution = GetCVar("gxResolution")
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for screenwidth, screenheight in string.gfind(resolution, "(.+)x(.+)") do
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local screenheight = tonumber(screenheight) / 8
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local scale = 768 / ( screenheight * conf )
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SetCVar("uiScale", scale)
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SetCVar("useUiScale", 1)
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UIParent:SetScale(scale)
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end
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end
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end
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-- best graphic
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local function bestgraphic()
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if C.global.hdgraphic == "1" then
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ConsoleExec("anisotropic 16")
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ConsoleExec("detailDoodadAlpha 100")
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ConsoleExec("farclip 777")
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ConsoleExec("frillDensity 256")
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ConsoleExec("gxColorBits 24")
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ConsoleExec("gxDepthBits 24")
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ConsoleExec("gxMultisample 8")
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ConsoleExec("gxMultisampleQuality 1.000000")
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ConsoleExec("fullAlpha 1")
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ConsoleExec("lod 0")
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ConsoleExec("M2Faster 3")
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ConsoleExec("Gamma 0.8")
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ConsoleExec("lodDist 250")
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ConsoleExec("mapObjLightLOD 2")
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ConsoleExec("maxLOD 3")
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ConsoleExec("nearClip 0.33")
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ConsoleExec("particleDensity 1")
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ConsoleExec("pixelShaders 1")
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ConsoleExec("shadowLevel 0")
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ConsoleExec("SmallCull 0.01")
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ConsoleExec("trilinear 1")
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ConsoleExec("SkyCloudLOD 1")
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ConsoleExec("SkySunGlare 1")
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ConsoleExec("specular 1")
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ConsoleExec("textureLodDist 777")
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ConsoleExec("texLodBias -1")
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ConsoleExec("trilinear 1")
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ConsoleExec("unitDrawDist 300")
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ConsoleExec("weatherDensity 3")
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ConsoleExec("waterParticulates 1")
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ConsoleExec("waterRipples 1")
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ConsoleExec("waterSpecular 1")
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ConsoleExec("waterWaves 1")
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ConsoleExec("ffxDeath 1")
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ConsoleExec("ffx 1")
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ConsoleExec("ffxRectangle 1")
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ConsoleExec("ffxGlow 1")
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ConsoleExec("spellEffectLevel 2")
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ConsoleExec("occlusion 1")
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ConsoleExec("footstepBias 0.125")
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ConsoleExec("showfootprints 1")
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ConsoleExec("horizonfarclip 2112")
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ConsoleExec("baseMip 0")
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ConsoleExec("waterLOD 0")
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ConsoleExec("mapObjOverbright 1")
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ConsoleExec("MaxLights 4")
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ConsoleExec("DistCull 888")
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ConsoleExec("mapShadows 1")
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ConsoleExec("doodadAnim 1")
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ConsoleExec("showShadow 1")
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ConsoleExec("showLowDetail 0")
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ConsoleExec("showSimpleDoodads 0")
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ConsoleExec("gxTripleBuffer 1")
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ConsoleExec("M2UsePixelShaders 1")
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ConsoleExec("M2UseZFill 1")
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ConsoleExec("M2UseClipPlanes 1")
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ConsoleExec("M2UseThreads 1")
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ConsoleExec("M2UseShaders 1")
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ConsoleExec("M2BatchDoodads 1")
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ConsoleExec("bspcache 1")
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local cur, max = GetCurrentResolution(), table.getn({GetScreenResolutions()})
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if cur ~= max then
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SetScreenResolution(max)
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ConsoleExec("gxrestart")
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ReloadUI()
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end
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end
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end
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-- pixelperfect: native UIScale listener
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if tonumber(C.global.pixelperfect) > 0 then
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local f = CreateFrame("Frame")
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f:RegisterEvent("PLAYER_ENTERING_WORLD")
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f:SetScript("OnEvent", pixelperfect)
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pixelperfect()
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end
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pfUI.hdgraphic = {}
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function pfUI.hdgraphic:UpdateConfig()
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bestgraphic()
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pixelperfect()
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end
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pfUI.hdgraphic:UpdateConfig()
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end)
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