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https://github.com/brues-code/pfUI.git
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buffwatch: add option to only track own debuffs
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@@ -74,7 +74,7 @@ pfUI:RegisterModule("buffwatch", "vanilla:tbc", function ()
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return anchor
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end
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local function GetBuffData(unit, id, type, skipTooltip)
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local function GetBuffData(unit, id, type, selfdebuff)
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if unit == "player" then
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local bid = GetPlayerBuff(PLAYER_BUFF_START_ID+id, type)
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local stacks = GetPlayerBuffApplications(bid)
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@@ -82,12 +82,15 @@ pfUI:RegisterModule("buffwatch", "vanilla:tbc", function ()
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local texture = GetPlayerBuffTexture(bid)
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local name
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if not skipTooltip and texture then
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if texture then
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scanner:SetPlayerBuff(bid)
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name = scanner:Line(1)
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end
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return remaining, texture, name, stacks
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elseif libdebuff and selfdebuff then
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local name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitOwnDebuff(unit, id)
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return timeleft, texture, name, stacks
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elseif libdebuff then
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local name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unit, id)
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return timeleft, texture, name, stacks
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@@ -228,8 +231,10 @@ pfUI:RegisterModule("buffwatch", "vanilla:tbc", function ()
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local function RefreshBuffBarFrame(frame)
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-- reinitialize all active buffs
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local selfdebuff = frame.config.selfdebuff == "1"
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for i=1,32 do
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local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type)
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local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
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timeleft = timeleft or 0
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if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
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