mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
fonts: add option to change unit fontsize
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+10
-10
@@ -89,8 +89,8 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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f.power.bar:SetAllPoints(f.power)
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f.power.bar:SetMinMaxValues(0, 100)
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f.leftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
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f.leftText:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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f.leftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
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f.leftText:SetFont(pfUI.font_square, C.global.font_square_size, "OUTLINE")
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f.leftText:SetJustifyH("LEFT")
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f.leftText:SetFontObject(GameFontWhite)
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f.leftText:SetParent(f.hp.bar)
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@@ -98,8 +98,8 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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f.leftText:SetPoint("TOPLEFT",f.hp.bar, "TOPLEFT", 2*default_border, 1)
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f.leftText:SetPoint("BOTTOMRIGHT",f.hp.bar, "BOTTOMRIGHT", -2*default_border, 0)
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f.rightText = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
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f.rightText:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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f.rightText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
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f.rightText:SetFont(pfUI.font_square, C.global.font_square_size, "OUTLINE")
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f.rightText:SetJustifyH("RIGHT")
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f.rightText:SetFontObject(GameFontWhite)
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f.rightText:SetParent(f.hp.bar)
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@@ -107,8 +107,8 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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f.rightText:SetPoint("TOPLEFT",f.hp.bar, "TOPLEFT", 2*default_border, 1)
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f.rightText:SetPoint("BOTTOMRIGHT",f.hp.bar, "BOTTOMRIGHT", -2*default_border, 0)
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f.centerText = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
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f.centerText:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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f.centerText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
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f.centerText:SetFont(pfUI.font_square, C.global.font_square_size, "OUTLINE")
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f.centerText:SetJustifyH("CENTER")
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f.centerText:SetFontObject(GameFontWhite)
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f.centerText:SetParent(f.hp.bar)
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@@ -346,14 +346,14 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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f.buffs[i]:SetID(i)
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f.buffs[i].stacks = f.buffs[i]:CreateFontString(nil, "OVERLAY", f.buffs[i])
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f.buffs[i].stacks:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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f.buffs[i].stacks:SetFont(pfUI.font_square, C.global.font_square_size, "OUTLINE")
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f.buffs[i].stacks:SetPoint("BOTTOMRIGHT", f.buffs[i], 2, -2)
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f.buffs[i].stacks:SetJustifyH("LEFT")
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f.buffs[i].stacks:SetShadowColor(0, 0, 0)
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f.buffs[i].stacks:SetShadowOffset(0.8, -0.8)
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f.buffs[i].stacks:SetTextColor(1,1,.5)
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f.buffs[i].cd = f.buffs[i]:CreateFontString(nil, "OVERLAY", f.buffs[i])
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f.buffs[i].cd:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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f.buffs[i].cd:SetFont(pfUI.font_square, C.global.font_square_size, "OUTLINE")
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f.buffs[i].cd:SetPoint("CENTER", f.buffs[i], 0, 0)
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f.buffs[i].cd:SetJustifyH("LEFT")
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f.buffs[i].cd:SetShadowColor(0, 0, 0)
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@@ -434,14 +434,14 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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f.debuffs[i] = CreateFrame("Button", "pfUI" .. f.fname .. "Debuff" .. i, f)
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f.debuffs[i]:SetID(i)
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f.debuffs[i].stacks = f.debuffs[i]:CreateFontString(nil, "OVERLAY", f.debuffs[i])
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f.debuffs[i].stacks:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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f.debuffs[i].stacks:SetFont(pfUI.font_square, C.global.font_square_size, "OUTLINE")
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f.debuffs[i].stacks:SetPoint("BOTTOMRIGHT", f.debuffs[i], 2, -2)
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f.debuffs[i].stacks:SetJustifyH("LEFT")
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f.debuffs[i].stacks:SetShadowColor(0, 0, 0)
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f.debuffs[i].stacks:SetShadowOffset(0.8, -0.8)
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f.debuffs[i].stacks:SetTextColor(1,1,.5)
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f.debuffs[i].cd = f.debuffs[i]:CreateFontString(nil, "OVERLAY", f.debuffs[i])
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f.debuffs[i].cd:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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f.debuffs[i].cd:SetFont(pfUI.font_square, C.global.font_square_size, "OUTLINE")
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f.debuffs[i].cd:SetPoint("CENTER", f.debuffs[i], 0, 0)
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f.debuffs[i].cd:SetJustifyH("LEFT")
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f.debuffs[i].cd:SetShadowColor(0, 0, 0)
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