unitframes: trigger raid frames on party events

This commit is contained in:
shagu
2019-05-20 18:19:20 +02:00
parent d83780d9f8
commit 8613e30505
+3 -3
View File
@@ -596,11 +596,11 @@ function pfUI.uf.OnEvent()
-- update regular frames
if this.label == "target" and event == "PLAYER_TARGET_CHANGED" then
pfUI.uf:RefreshUnit(this, "all")
elseif ( this.label == "party" or this.label == "player" ) and event == "PARTY_MEMBERS_CHANGED" then
elseif ( this.label == "raid" or this.label == "party" or this.label == "player" ) and event == "PARTY_MEMBERS_CHANGED" then
pfUI.uf:RefreshUnit(this, "all")
elseif this.label == "party" and event == "PARTY_MEMBER_ENABLE" then
elseif ( this.label == "raid" or this.label == "party" ) and event == "PARTY_MEMBER_ENABLE" then
pfUI.uf:RefreshUnit(this, "all")
elseif this.label == "party" and event == "PARTY_MEMBER_DISABLE" then
elseif ( this.label == "raid" or this.label == "party" ) and event == "PARTY_MEMBER_DISABLE" then
pfUI.uf:RefreshUnit(this, "all")
elseif ( this.label == "raid" or this.label == "party" ) and event == "RAID_ROSTER_UPDATE" then
pfUI.uf:RefreshUnit(this, "all")