backdrop api: rework every single frame sizing

This commit breaks alot of compatibility and maybe
other things too. The change was necessary, because
the old framework ran up against its limits.
A lot of new configuration options are now possible
and some of them were already added.
This commit is contained in:
shagu
2016-11-22 00:04:14 +01:00
parent 32f3b15990
commit 8891a1df44
28 changed files with 692 additions and 682 deletions
+14 -10
View File
@@ -1,4 +1,10 @@
pfUI:RegisterModule("castbar", function ()
local default_border = pfUI_config.appearance.border.default
if pfUI_config.appearance.border.unitframes ~= "-1" then
default_border = pfUI_config.appearance.border.unitframes
end
pfUI.castbar = CreateFrame("Frame")
if pfUI.uf.player then
@@ -11,10 +17,10 @@ pfUI:RegisterModule("castbar", function ()
-- setup player castbar
pfUI.castbar.player = CreateFrame("Frame",nil, pfUI.uf.player)
pfUI.castbar.player:SetBackdrop(pfUI.backdrop)
pfUI.utils:CreateBackdrop(pfUI.castbar.player, default_border)
pfUI.castbar.player:SetHeight(pfUI_config.global.font_size * 2)
pfUI.castbar.player:SetPoint("TOPRIGHT",pfUI.uf.player,"BOTTOMRIGHT",0,-1)
pfUI.castbar.player:SetPoint("TOPLEFT",pfUI.uf.player,"BOTTOMLEFT",0,-1)
pfUI.castbar.player:SetPoint("TOPRIGHT",pfUI.uf.player,"BOTTOMRIGHT",0,-default_border*3)
pfUI.castbar.player:SetPoint("TOPLEFT",pfUI.uf.player,"BOTTOMLEFT",0,-default_border*3)
pfUI.castbar.player:Hide()
pfUI.castbar.player.delay = 0
@@ -22,8 +28,7 @@ pfUI:RegisterModule("castbar", function ()
pfUI.castbar.player.bar = CreateFrame("StatusBar", nil, pfUI.castbar.player)
pfUI.castbar.player.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.castbar.player.bar:ClearAllPoints()
pfUI.castbar.player.bar:SetPoint("TOPLEFT", pfUI.castbar.player, "TOPLEFT", 3, -3)
pfUI.castbar.player.bar:SetPoint("BOTTOMRIGHT", pfUI.castbar.player, "BOTTOMRIGHT", -3, 3)
pfUI.castbar.player.bar:SetAllPoints(pfUI.castbar.player)
pfUI.castbar.player.bar:SetMinMaxValues(0, 100)
pfUI.castbar.player.bar:SetValue(20)
pfUI.castbar.player.bar:SetStatusBarColor(.7,.7,.9,.8)
@@ -194,17 +199,16 @@ pfUI:RegisterModule("castbar", function ()
if pfUI.uf.target then
pfUI.castbar.target = CreateFrame("Frame")
pfUI.castbar.target:SetBackdrop(pfUI.backdrop)
pfUI.utils:CreateBackdrop(pfUI.castbar.target, default_border)
pfUI.castbar.target:SetHeight(pfUI_config.global.font_size * 2)
pfUI.castbar.target:SetPoint("TOPRIGHT",pfUI.uf.target,"BOTTOMRIGHT",0,-1)
pfUI.castbar.target:SetPoint("TOPLEFT",pfUI.uf.target,"BOTTOMLEFT",0,-1)
pfUI.castbar.target:SetPoint("TOPRIGHT",pfUI.uf.target,"BOTTOMRIGHT",0,-default_border*3)
pfUI.castbar.target:SetPoint("TOPLEFT",pfUI.uf.target,"BOTTOMLEFT",0,-default_border*3)
-- statusbar
pfUI.castbar.target.bar = CreateFrame("StatusBar", nil, pfUI.castbar.target)
pfUI.castbar.target.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.castbar.target.bar:ClearAllPoints()
pfUI.castbar.target.bar:SetPoint("TOPLEFT", pfUI.castbar.target, "TOPLEFT", 3, -3)
pfUI.castbar.target.bar:SetPoint("BOTTOMRIGHT", pfUI.castbar.target, "BOTTOMRIGHT", -3, 3)
pfUI.castbar.target.bar:SetAllPoints(pfUI.castbar.target)
pfUI.castbar.target.bar:SetMinMaxValues(0, 100)
pfUI.castbar.target.bar:SetValue(20)
pfUI.castbar.target.bar:SetStatusBarColor(.7,.7,.9,.8)