backdrop api: rework every single frame sizing

This commit breaks alot of compatibility and maybe
other things too. The change was necessary, because
the old framework ran up against its limits.
A lot of new configuration options are now possible
and some of them were already added.
This commit is contained in:
shagu
2016-11-20 12:44:50 +01:00
parent 32f3b15990
commit 8891a1df44
28 changed files with 692 additions and 682 deletions
+18 -23
View File
@@ -2,6 +2,11 @@ pfUI:RegisterModule("raid", function ()
-- do not go further on disabled UFs
if pfUI_config.unitframes.disable == "1" then return end
local default_border = pfUI_config.appearance.border.default
if pfUI_config.appearance.border.raidframes ~= "-1" then
default_border = pfUI_config.appearance.border.raidframes
end
pfUI.uf.raid = CreateFrame("Button","pfRaid",UIParent)
pfUI.uf.raid:Hide()
@@ -70,42 +75,32 @@ pfUI:RegisterModule("raid", function ()
pfUI.uf.raid[i] = CreateFrame("Button","pfRaid" .. i,UIParent)
pfUI.uf.raid[i]:SetWidth(50)
pfUI.uf.raid[i]:SetHeight(35)
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1) * 52 + 5, 160 + ((g-1)*37))
pfUI.uf.raid[i]:SetHeight(30 + 2*default_border + pfUI_config.unitframes.raid.pspace)
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1) * (54+default_border) + 5, 160 + ((g-1)*(37+default_border))+default_border)
pfUI.utils:UpdateMovable(pfUI.uf.raid[i])
pfUI.uf.raid[i]:Hide()
pfUI.uf.raid[i].id = 0
pfUI.uf.raid[i].hp = CreateFrame("Frame",nil, pfUI.uf.raid[i])
pfUI.uf.raid[i].hp:SetBackdrop(pfUI.backdrop)
pfUI.uf.raid[i].hp:SetHeight(30)
pfUI.uf.raid[i].hp:SetPoint("TOPLEFT",pfUI.uf.raid[i],"TOPLEFT")
pfUI.uf.raid[i].hp:SetPoint("TOPRIGHT",pfUI.uf.raid[i],"TOPRIGHT")
pfUI.uf.raid[i].hp:SetPoint("TOP", 0, 0)
pfUI.uf.raid[i].hp:SetWidth(50)
pfUI.uf.raid[i].hp:SetHeight(27)
pfUI.utils:CreateBackdrop(pfUI.uf.raid[i].hp, default_border)
pfUI.uf.raid[i].hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.raid[i].hp)
pfUI.uf.raid[i].hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.raid[i].hp.bar:ClearAllPoints()
pfUI.uf.raid[i].hp.bar:SetPoint("TOPLEFT", pfUI.uf.raid[i].hp, "TOPLEFT", 3, -3)
pfUI.uf.raid[i].hp.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.raid[i].hp, "BOTTOMRIGHT", -3, 3)
pfUI.uf.raid[i].hp.bar:SetStatusBarColor(0,1,0)
pfUI.uf.raid[i].hp.bar:SetAllPoints(pfUI.uf.raid[i].hp)
pfUI.uf.raid[i].hp.bar:SetMinMaxValues(0, 100)
pfUI.uf.raid[i].hp.bar:SetValue(0)
pfUI.uf.raid[i].power = CreateFrame("Frame",nil, pfUI.uf.raid[i])
pfUI.uf.raid[i].power:SetBackdrop(pfUI.backdrop)
pfUI.uf.raid[i].power:SetPoint("TOPLEFT",pfUI.uf.raid[i].hp,"BOTTOMLEFT",0,3)
pfUI.uf.raid[i].power:SetPoint("BOTTOMRIGHT",pfUI.uf.raid[i],"BOTTOMRIGHT",0,0)
pfUI.uf.raid[i].power:SetPoint("BOTTOM", 0, 0)
pfUI.uf.raid[i].power:SetWidth(50)
pfUI.uf.raid[i].power:SetHeight(3)
pfUI.utils:CreateBackdrop(pfUI.uf.raid[i].power, default_border)
pfUI.uf.raid[i].power.bar = CreateFrame("StatusBar", nil, pfUI.uf.raid[i].power)
pfUI.uf.raid[i].power.bar:ClearAllPoints()
pfUI.uf.raid[i].power.bar:SetPoint("TOPLEFT", pfUI.uf.raid[i].power, "TOPLEFT", 3, -3)
pfUI.uf.raid[i].power.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.raid[i].power, "BOTTOMRIGHT", -3, 3)
pfUI.uf.raid[i].power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.raid[i].power.bar:SetStatusBarColor(1,0,0)
pfUI.uf.raid[i].power.bar:SetAllPoints(pfUI.uf.raid[i].power)
pfUI.uf.raid[i].power.bar:SetMinMaxValues(0, 100)
pfUI.uf.raid[i].caption = pfUI.uf.raid[i]:CreateFontString("Status", "HIGH", "GameFontNormal")
@@ -252,7 +247,7 @@ pfUI:RegisterModule("raid", function ()
elseif hpDisplay > hpReal then
this.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed))
else
this.hp.bar:SetValue(this.cache.hp)
this.hp.bar:SetValue(hpReal)
end
local powerDisplay = this.power.bar:GetValue()