backdrop api: rework every single frame sizing

This commit breaks alot of compatibility and maybe
other things too. The change was necessary, because
the old framework ran up against its limits.
A lot of new configuration options are now possible
and some of them were already added.
This commit is contained in:
shagu
2016-11-22 00:04:14 +01:00
parent 32f3b15990
commit 8891a1df44
28 changed files with 692 additions and 682 deletions
+18 -24
View File
@@ -2,6 +2,11 @@ pfUI:RegisterModule("targettarget", function ()
-- do not go further on disabled UFs
if pfUI_config.unitframes.disable == "1" then return end
local default_border = pfUI_config.appearance.border.default
if pfUI_config.appearance.border.unitframes ~= "-1" then
default_border = pfUI_config.appearance.border.unitframes
end
pfUI.uf.targettargetNotify = CreateFrame("Button",nil,UIParent)
pfUI.uf.targettargetNotify:SetScript("OnUpdate", function()
if UnitExists("targettarget") or (pfUI.gitter and pfUI.gitter:IsShown()) then
@@ -14,18 +19,14 @@ pfUI:RegisterModule("targettarget", function ()
pfUI.uf.targettarget = CreateFrame("Button","pfTargetTarget",UIParent)
pfUI.uf.targettarget:SetWidth(100)
pfUI.uf.targettarget:SetHeight(25)
pfUI.uf.targettarget:SetHeight(20 + 2*default_border + pfUI_config.unitframes.ttarget.pspace)
pfUI.uf.targettarget:SetPoint("BOTTOM", UIParent , "BOTTOM", 0, 125)
pfUI.utils:UpdateMovable(pfUI.uf.targettarget)
pfUI.uf.targettarget:SetBackdrop(pfUI.backdrop)
pfUI.uf.targettarget:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
pfUI.uf.targettarget:SetScript("OnClick", function ()
TargetUnit("targettarget")
end)
pfUI.uf.targettarget.bg = CreateFrame("Frame",nil,pfUI.uf.targettarget)
pfUI.uf.targettarget.bg = pfUI.uf.targettarget:CreateTexture(nil,"BACKGROUND")
pfUI.uf.targettarget.bg:SetAllPoints(pfUI.uf.targettarget)
pfUI.uf.targettarget:SetScript("OnUpdate", function()
if UnitExists("targettarget") then
@@ -89,17 +90,15 @@ pfUI:RegisterModule("targettarget", function ()
end)
pfUI.uf.targettarget.hp = CreateFrame("Frame",nil, pfUI.uf.targettarget)
pfUI.uf.targettarget.hp:SetBackdrop(pfUI.backdrop)
pfUI.uf.targettarget.hp:SetPoint("TOPLEFT", pfUI.uf.targettarget, "TOPLEFT", 0, 0)
pfUI.uf.targettarget.hp:SetPoint("BOTTOMRIGHT", pfUI.uf.targettarget, "BOTTOMRIGHT", 0, 0)
pfUI.uf.targettarget.hp:SetPoint("TOP",pfUI.uf.targettarget,"TOP")
pfUI.uf.targettarget.hp:SetPoint("TOP", 0, 0)
pfUI.uf.targettarget.hp:SetWidth(100)
pfUI.uf.targettarget.hp:SetHeight(17)
pfUI.utils:CreateBackdrop(pfUI.uf.targettarget.hp, default_border)
pfUI.uf.targettarget.hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.targettarget.hp)
pfUI.uf.targettarget.hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.targettarget.hp.bar:ClearAllPoints()
pfUI.uf.targettarget.hp.bar:SetPoint("TOPLEFT", pfUI.uf.targettarget.hp, "TOPLEFT", 3, -3)
pfUI.uf.targettarget.hp.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.targettarget.hp, "BOTTOMRIGHT", -3, 3)
pfUI.uf.targettarget.hp.bar:SetAllPoints(pfUI.uf.targettarget.hp)
pfUI.uf.targettarget.hp.bar:SetMinMaxValues(0, 100)
pfUI.uf.targettarget.hp.bar:SetValue(100)
pfUI.uf.targettarget.hp.raidIcon = CreateFrame("Frame",nil,pfUI.uf.targettarget.hp)
pfUI.uf.targettarget.hp.raidIcon:SetFrameStrata("MEDIUM")
@@ -131,20 +130,15 @@ pfUI:RegisterModule("targettarget", function ()
end
pfUI.uf.targettarget.power = CreateFrame("Frame",nil, pfUI.uf.targettarget)
pfUI.uf.targettarget.power:SetBackdrop(pfUI.backdrop)
pfUI.uf.targettarget.power:SetPoint("TOPLEFT", pfUI.uf.targettarget.hp, "BOTTOMLEFT", 0, -3)
pfUI.uf.targettarget.power:SetPoint("TOPRIGHT", pfUI.uf.targettarget.hp, "BOTTOMRIGHT", 0, -3)
pfUI.uf.targettarget.power:SetHeight(8)
pfUI.uf.targettarget.power:SetPoint("TOPLEFT",pfUI.uf.targettarget.hp,"BOTTOMLEFT",0,3)
pfUI.utils:CreateBackdrop(pfUI.uf.targettarget.power, default_border)
pfUI.uf.targettarget.power:SetPoint("BOTTOM", 0, 0)
pfUI.uf.targettarget.power:SetWidth(100)
pfUI.uf.targettarget.power:SetHeight(4)
pfUI.uf.targettarget.power.bar = CreateFrame("StatusBar", nil, pfUI.uf.targettarget.power)
pfUI.uf.targettarget.power.bar:ClearAllPoints()
pfUI.uf.targettarget.power.bar:SetPoint("TOPLEFT", pfUI.uf.targettarget.power, "TOPLEFT", 3, -3)
pfUI.uf.targettarget.power.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.targettarget.power, "BOTTOMRIGHT", -3, 3)
pfUI.uf.targettarget.power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.targettarget.power.bar:SetBackdropColor(0,0,0,1)
pfUI.uf.targettarget.power.bar:SetStatusBarColor(0,0,0)
pfUI.uf.targettarget.power.bar:SetAllPoints(pfUI.uf.targettarget.power)
pfUI.uf.targettarget.power.bar:SetMinMaxValues(0, 100)
pfUI.uf.targettarget.power.bar:SetValue(100)
pfUI.uf.targettarget.hp.text = pfUI.uf.targettarget.hp.bar:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.uf.targettarget.hp.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size - 2, "OUTLINE")