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removed some hardcoded strings
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+3
-3
@@ -38,9 +38,9 @@ end
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-- reused by other spells. Maps icon (lowercased) → expected aura name +
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-- libpredict key for the prediction integration.
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local HOT_INDICATORS = {
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["interface\\icons\\spell_nature_rejuvenation"] = { name = "rejuvenation", predict = "Reju" },
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["interface\\icons\\spell_holy_renew"] = { name = "renew", predict = "Renew" },
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["interface\\icons\\spell_nature_resistnature"] = { name = "regrowth", predict = "Regr" },
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[strlower(C_Spell.GetSpellTexture(774))] = { name = strlower(C_Spell.GetSpellName(774)), predict = "Reju" },
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[strlower(C_Spell.GetSpellTexture(139))] = { name = strlower(C_Spell.GetSpellName(139)), predict = "Renew" },
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[strlower(C_Spell.GetSpellTexture(8936))] = { name = strlower(C_Spell.GetSpellName(8936)), predict = "Regr" },
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}
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local glow = {
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