diff --git a/modules/tooltip.lua b/modules/tooltip.lua index 5abe954f..8c3dddf1 100644 --- a/modules/tooltip.lua +++ b/modules/tooltip.lua @@ -89,7 +89,7 @@ pfUI:RegisterModule("tooltip", "vanilla:tbc", function () if GameTooltip:GetAnchorType() == "ANCHOR_NONE" then GameTooltip:ClearAllPoints() if C.tooltip.position == "bottom" then - if pfUI.panel then + if pfUI.panel and pfUI.panel.right:IsShown() then GameTooltip:SetPoint("BOTTOMRIGHT", pfUI.panel.right, "TOPRIGHT", 0, default_border*2) else GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5) @@ -174,10 +174,10 @@ pfUI:RegisterModule("tooltip", "vanilla:tbc", function () end end) - GameTooltipStatusBar:SetHeight(6) + GameTooltipStatusBar:SetHeight(8) GameTooltipStatusBar:ClearAllPoints() - GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 0, default_border*3) - GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", 0, default_border*3) + GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 0, default_border) + GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", 0, default_border) GameTooltipStatusBar:SetStatusBarTexture(pfUI.media[C.tooltip.statusbar.texture]) CreateBackdrop(GameTooltipStatusBar, nil, nil, tonumber(C.tooltip.alpha)) CreateBackdropShadow(GameTooltipStatusBar)