unitframes: set buff backdrop only once

This commit is contained in:
shagu
2020-06-02 00:25:24 +02:00
parent d8763a15bb
commit 8b5d94b862
+3 -3
View File
@@ -624,6 +624,9 @@ function pfUI.uf:UpdateConfig()
f.buffs[i].cd:SetAlpha(0)
f.buffs[i].id = i
CreateBackdrop(f.buffs[i], default_border)
CreateBackdropShadow(f.buffs[i])
f.buffs[i]:RegisterForClicks("RightButtonUp")
f.buffs[i]:ClearAllPoints()
@@ -1219,9 +1222,6 @@ function pfUI.uf:RefreshUnit(unit, component)
texture, stacks = UnitBuff(unitstr, i)
end
CreateBackdrop(unit.buffs[i], default_border)
CreateBackdropShadow(unit.buffs[i])
unit.buffs[i].texture:SetTexture(texture)
if texture then