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https://github.com/brues-code/pfUI.git
synced 2026-11-01 16:36:56 +00:00
Centralize cooldown setup and settings
Every pfUI cooldown is now made by CreateCooldown(parent, kind) in the new api/cooldown.lua, which replaces the cooldown module. A kind names what the cooldown times: actionbar, bags, blizzard (spellbook and character), unitframe, indicator, nameplate, buff, tooltip, totem or lossofcontrol. The pfCooldownType, pfCooldownStyleText, pfCooldownStyleAnimation and pfCooldownSize fields are gone. The new file owns everything the cooldowns share: - the numbers' font and size - the formatter - each kind's numbers, sweep and sweep direction - the GCD threshold for spell kinds - the CooldownFrame_SetTimer hook for other addons' Cooldown frames UpdateCooldowns applies changed settings to every cooldown at once. GetAuraTimer moves here from the unit frames. All settings live in one C.cooldown table, on one page: Settings -> Cooldown. It has the shared font, size, threshold, tenths and colors, then "Show Numbers On", "Show Sweep On" and "Reverse Sweep On" lists with a checkbox per kind. The per-module options are removed: - each unit frame's timer text, animation and reverse, and the indicators' "Show Time Left" - the nameplate debuff timer options - the Blizzard and foreign font sizes and toggles - Action Bars' cooldown text size - the reverse options of bars, bags, buffs and totems The old appearance.cd settings are not migrated. The player buff frame and the tooltip aura icons now show the native countdown too, which replaces their own text and OnUpdate ticking. The buff frame keeps its inside or below-the-icon placement. Weapon enchants report only their time left, so they start through SetCooldownTimeLeft: numbers, no sweep. A slim poll remains for their charges and renewals, since no event reports those. Buff indicators now take the aura's real duration, which gives them a correct sweep. The spellbook and character slots now hide GCD numbers like the other spell cooldowns.
This commit is contained in:
+17
-60
@@ -69,23 +69,6 @@ local function LayoutAuras(unit, unitstr)
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end
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end
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-- Returns the cooldown start and duration of an aura, 0, 0 when it has none.
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-- Start is capped to now: talent-extended auras run past their Spell.dbc base
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-- duration, and a start in the future trips the cooldown text's 2^32
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-- wraparound branch.
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local function AuraTimer(duration, expirationTime)
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if expirationTime <= 0 then return 0, 0 end
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local now = GetTime()
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local start, dur = expirationTime - duration, duration
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if start > now or dur <= 0 then
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start, dur = now, expirationTime - now
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end
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if dur <= 0 then return 0, 0 end
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return start, dur
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end
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-- Starts the timers RefreshUnit stored on the shown icons of an aura block.
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local function StartAuraTimers(icons)
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if not icons then return end
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@@ -109,7 +92,7 @@ local function RetimeAuras(icons, unitstr)
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local _, _, count, _, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, icons[i].slot)
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if count then
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icons[i].stacks:SetText(count > 1 and count or "")
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icons[i].auraStart, icons[i].auraDuration = AuraTimer(duration, expirationTime)
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icons[i].auraStart, icons[i].auraDuration = GetAuraTimer(duration, expirationTime)
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end
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i = i + 1
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end
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@@ -550,10 +533,6 @@ function pfUI.uf:UpdateConfig()
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-- aura icon backdrops sit outside the icon, so gaps clear both borders
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local aura_border = (C.appearance.border.force_blizz == "1" and 1 or 2) * default_border
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local cooldown_text = tonumber(f.config.cooldown_text)
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local cooldown_anim = tonumber(f.config.cooldown_anim)
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local cooldown_reverse = f.config.cooldown_reverse == "1"
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local relative_point = "BOTTOM"
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if f.config.panchor == "TOPLEFT" then
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relative_point = "BOTTOMLEFT"
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@@ -920,17 +899,8 @@ function pfUI.uf:UpdateConfig()
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f.buffs[i]:SetFrameLevel(12)
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f.buffs[i]:RegisterForClicks("RightButtonUp")
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f.buffs[i].cd = f.buffs[i].cd or CreateFrame("Cooldown", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate")
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f.buffs[i].cd = f.buffs[i].cd or CreateCooldown(f.buffs[i], "unitframe", f.buffs[i]:GetName() .. "Cooldown")
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f.buffs[i].cd:SetFrameLevel(14)
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f.buffs[i].cd.pfCooldownType = "ALL"
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f.buffs[i].cd.pfCooldownStyleText = cooldown_text
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f.buffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
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f.buffs[i].cd:SetDrawSwipe(cooldown_anim == 1)
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f.buffs[i].cd:SetDrawBling(cooldown_anim == 1)
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f.buffs[i].cd:SetReverse(cooldown_reverse)
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-- immediately show/hide existing cooldown text
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f.buffs[i].cd:SetHideCountdownNumbers(cooldown_text == 0)
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f.buffs[i].id = i
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f.buffs[i]:Hide()
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@@ -980,17 +950,8 @@ function pfUI.uf:UpdateConfig()
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f.debuffs[i]:RegisterForClicks("RightButtonUp")
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f.debuffs[i]:SetNormalTexture(nil)
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f.debuffs[i].cd = f.debuffs[i].cd or CreateFrame("Cooldown", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate")
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f.debuffs[i].cd = f.debuffs[i].cd or CreateCooldown(f.debuffs[i], "unitframe", f.debuffs[i]:GetName() .. "Cooldown")
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f.debuffs[i].cd:SetFrameLevel(14)
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f.debuffs[i].cd.pfCooldownType = "ALL"
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f.debuffs[i].cd.pfCooldownStyleText = cooldown_text
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f.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
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f.debuffs[i].cd:SetDrawSwipe(cooldown_anim == 1)
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f.debuffs[i].cd:SetDrawBling(cooldown_anim == 1)
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f.debuffs[i].cd:SetReverse(cooldown_reverse)
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-- immediately show/hide existing cooldown text
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f.debuffs[i].cd:SetHideCountdownNumbers(cooldown_text == 0)
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f.debuffs[i].id = i
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f.debuffs[i]:Hide()
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@@ -1936,7 +1897,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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unit.buffs[i].stacks:SetText("")
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end
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unit.buffs[i].auraStart, unit.buffs[i].auraDuration = AuraTimer(duration, expirationTime)
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unit.buffs[i].auraStart, unit.buffs[i].auraDuration = GetAuraTimer(duration, expirationTime)
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else
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unit.buffs[i]:Hide()
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end
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@@ -1980,7 +1941,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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unit.debuffs[i].slot = auraSlots[i]
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unit.debuffs[i]:Show()
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unit.debuffs[i].auraStart, unit.debuffs[i].auraDuration = AuraTimer(duration, expirationTime)
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unit.debuffs[i].auraStart, unit.debuffs[i].auraDuration = GetAuraTimer(duration, expirationTime)
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if stacks > 1 then
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unit.debuffs[i].stacks:SetText(stacks)
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@@ -2151,7 +2112,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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if table.getn(unit.indicators) > 0 then
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local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots)
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for i=1,n do
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local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
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local name, icon, count, _, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
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if not name then break end
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local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
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@@ -2161,7 +2122,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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local start, duration, prediction = libpredict:GetHotDuration(unitstr, filter.predict)
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pfUI.uf:AddIcon(unit, pos, icon, timeleft or prediction, count, tonumber(start), tonumber(duration))
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else
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pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
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pfUI.uf:AddIcon(unit, pos, icon, timeleft, count, GetAuraTimer(duration, expirationTime))
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end
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pos = pos + 1
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break
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@@ -2173,13 +2134,13 @@ function pfUI.uf:RefreshUnit(unit, component)
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if table.getn(unit.indicator_custom) > 0 then
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local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots)
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for i=1,n do
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local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
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local name, icon, count, _, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
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if not name then break end
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local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
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local lowerName = name:lower()
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for _, filter in pairs(unit.indicator_custom) do
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if filter == lowerName then
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pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
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pfUI.uf:AddIcon(unit, pos, icon, timeleft, count, GetAuraTimer(duration, expirationTime))
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pos = pos + 1
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break
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end
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@@ -2189,12 +2150,12 @@ function pfUI.uf:RefreshUnit(unit, component)
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local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
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n = ScanAuraSlots(unitstr, debuffFilter, auraSlots)
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for i=1,n do -- scan for custom debuffs
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local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
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local name, icon, count, _, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
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if name then
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local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
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for _, filter in pairs(unit.indicator_custom) do
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if filter == name:lower() then
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pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
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pfUI.uf:AddIcon(unit, pos, icon, timeleft, count, GetAuraTimer(duration, expirationTime))
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pos = pos + 1
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break
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end
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@@ -2425,7 +2386,6 @@ function pfUI.uf:EnableClickCast()
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end
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function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
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local showtime = frame.config.indicator_time == "1" and true or nil
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local showstacks = frame.config.indicator_stacks == "1" and true or nil
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local position = frame.config.indicator_pos or "TOPLEFT"
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local iconsize = tonumber(frame.config.indicator_size)
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@@ -2448,11 +2408,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
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frame.icon[pos].stacks:SetJustifyH("RIGHT")
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frame.icon[pos].stacks:SetJustifyV("BOTTOM")
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frame.icon[pos].cd = CreateFrame("Cooldown", nil, frame.icon[pos], "CooldownFrameTemplate")
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frame.icon[pos].cd.pfCooldownStyleAnimation = 0
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frame.icon[pos].cd:SetDrawSwipe(false)
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frame.icon[pos].cd:SetDrawBling(false)
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frame.icon[pos].cd.pfCooldownType = "ALL"
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frame.icon[pos].cd = CreateCooldown(frame.icon[pos], "indicator")
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frame.icon[pos].cd:SetFrameLevel(48)
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end
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@@ -2471,11 +2427,12 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
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frame.icon[pos].icon = icon
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end
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-- show remaining time if config is set
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if showtime and start and duration and timeleft < 100 and iconsize > 9 then
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-- start the timer from the aura's duration, or from its time left alone
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-- when a prediction has no duration; icons this small have no room for it
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if iconsize > 9 and duration and duration > 0 then
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CooldownFrame_SetTimer(frame.icon[pos].cd, start, duration, 1)
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elseif showtime and timeleft and timeleft < 100 and iconsize > 9 then
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CooldownFrame_SetTimer(frame.icon[pos].cd, GetTime(), timeleft, 1)
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elseif iconsize > 9 and timeleft and timeleft > 0 then
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SetCooldownTimeLeft(frame.icon[pos].cd, timeleft)
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else
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CooldownFrame_SetTimer(frame.icon[pos].cd, GetTime(), 0, 1)
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end
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