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https://github.com/brues-code/pfUI.git
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cooldown: new cooldown mechanism
This commit is contained in:
+45
-49
@@ -1,71 +1,67 @@
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pfUI:RegisterModule("cooldown", function ()
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function CooldownFrame_SetTimer(this, start, duration, enable)
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if not this then return end
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-- disable animation
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this:SetPosition(1,1,1)
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local function pfCreateCoolDown(cooldown, start, duration)
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cooldown.cd = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
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cooldown.cd:SetAllPoints(cooldown:GetParent())
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cooldown.cd:SetFrameLevel(cooldown.cd:GetFrameLevel() + 1)
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if ( start > 0 and duration > tonumber(pfUI_config.global.cooldown_min) and enable > 0) then
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this.start = start
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this.duration = duration
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this.stopping = 0
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this:SetSequence(0)
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cooldown.cd.text = cooldown.cd:CreateFontString("pfCooldownFrameText", "OVERLAY")
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cooldown.cd.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
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cooldown.cd.text:SetPoint("CENTER", cooldown.cd, "CENTER", 0, 1)
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if not this.cd then
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this.cd = CreateFrame("Frame")
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this.cd:SetAllPoints(this)
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cooldown.cd:SetScript("OnUpdate", function()
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if not getglobal(this:GetParent():GetName() .. "Cooldown"):IsShown() then this:Hide() end
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if not this.next then this.next = GetTime() + .1 end
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if this.next > GetTime() then return end
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this.next = GetTime() + .1
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this.cd.back = this.cd:CreateTexture(nil,"BACKGROUND")
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this.cd.back:SetTexture(0,0,0,1)
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this.cd.back:SetAlpha(.5)
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this.cd.back:SetParent(this)
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this.cd.back:SetAllPoints(this)
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this.cd.text = this.cd:CreateFontString("Status", "HIGH", "GameFontNormal")
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this.cd.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
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this.cd.text:ClearAllPoints()
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this.cd.text:SetParent(this)
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this.cd.text:SetAllPoints(this)
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this.cd.text:SetJustifyH("CENTER")
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this.cd.text:SetFontObject(GameFontWhite)
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end
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this:Show()
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else
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this:Hide()
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if this.cd then this.cd:Hide() end
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end
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end
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function CooldownFrame_OnUpdateModel()
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if this.start and this.duration then
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local remaining = this.duration - (GetTime() - this.start)
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-- disable GCD notify
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if (remaining >= 0 and this.duration > tonumber(pfUI_config.global.cooldown_min)) then
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this.cd:Show()
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if remaining >= 0 then
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local unit = ""
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local color = "|cffffffff"
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if remaining > 99 then
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remaining = remaining / 60
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unit = "m"
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color = "|cff" .. pfUI_config.appearance.cd.mincolor
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end
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if remaining > 99 then
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remaining = remaining / 60
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unit = "h"
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color = "|cff" .. pfUI_config.appearance.cd.hourcolor
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end
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this.cd.text:SetText(ceil(remaining)..unit)
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if remaining > 99 then
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remaining = remaining / 24
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unit = "d"
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color = "|cff" .. pfUI_config.appearance.cd.daycolor
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end
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this.text:SetText(color .. round(remaining) .. unit)
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else
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this:Hide()
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this.cd:Hide()
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this.stopping = 1
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end
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end
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end)
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end
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function CooldownFrame_OnAnimFinished()
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if ( this.stopping == 1 ) then
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this:Hide()
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this.cd:Hide()
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-- hook
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if not pfCooldownFrame_SetTimer then pfCooldownFrame_SetTimer = CooldownFrame_SetTimer end
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function CooldownFrame_SetTimer(this, start, duration, enable)
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-- realign all cooldown frames
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if this:GetParent():GetWidth() / 36 > 0 then
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this:SetScale(this:GetParent():GetWidth() / 36)
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this:SetPoint("TOPLEFT", this:GetParent(), "TOPLEFT", 0, 0)
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this:SetPoint("BOTTOMRIGHT", this:GetParent(), "BOTTOMRIGHT", 1, -1)
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end
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-- print time as text on cooldown frames
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if ( start > 0 and duration > tonumber(pfUI_config.appearance.cd.threshold) and enable > 0) then
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if( not this.cd ) then
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pfCreateCoolDown(this, start, duration)
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end
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this.cd.start = start
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this.cd.duration = duration
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this.cd:Show()
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elseif(this.cd) then
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this.cd:Hide();
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end
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pfCooldownFrame_SetTimer(this, start, duration, enable)
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end
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end)
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