Replace Nampower combat events with ClassicAPI events

Read casts from UNIT_SPELLCAST_* and heal amounts from
COMBAT_LOG_EVENT_UNFILTERED in libpredict, swingtimer and the prowl
page switch. Drop libdebuff's AURA_CAST/DEBUFF_* bookkeeping and hook
tables, which nothing read: its aura readers already use C_UnitAuras.
Drop the unitframe BUFF_ADDED_OTHER start-time tracker, since
C_UnitAuras stamps an expiration for auras seen being applied.
This commit is contained in:
Brues
2026-10-23 21:27:28 -05:00
parent b73ed88346
commit 964c316cdc
5 changed files with 203 additions and 1895 deletions
-35
View File
@@ -897,32 +897,6 @@ function pfUI.uf.OnShow()
pfUI.uf:RefreshUnit(this, "base")
end
-- GUID-keyed aura start-time tracker, fed by Nampower's BUFF_ADDED_OTHER /
-- BUFF_REMOVED_OTHER. Non-player units have aura.expirationTime == 0 (server
-- doesn't broadcast time), so we reconstruct the swirl from "when we saw it
-- applied" + aura.duration (Spell.dbc base). Only auras we actually witnessed
-- being cast get tracked — pre-existing auras (already on a unit when you
-- target them) intentionally show no timer rather than a fabricated one.
pfUI.uf.aura_starts = {} -- {[guid] = {[spellId] = startTime}}
local auraTracker = CreateFrame("Frame", "pfUF_AuraTracker", UIParent)
auraTracker:RegisterEvent("BUFF_ADDED_OTHER")
auraTracker:RegisterEvent("BUFF_REMOVED_OTHER")
auraTracker:SetScript("OnEvent", function()
-- Nampower arg layout: arg1=guid, arg3=spellId. State code 0=added, 1=removed,
-- 2=modified; we treat any added/modified as "reset start = now" and let the
-- REMOVED event clear the entry.
if not arg1 or not arg3 or arg3 == 0 then return end
if event == "BUFF_REMOVED_OTHER" then
if pfUI.uf.aura_starts[arg1] then
pfUI.uf.aura_starts[arg1][arg3] = nil
end
else
pfUI.uf.aura_starts[arg1] = pfUI.uf.aura_starts[arg1] or {}
pfUI.uf.aura_starts[arg1][arg3] = GetTime()
end
end)
function pfUI.uf.OnEvent()
-- Handle shutdown to prevent crash 132
if event == "PLAYER_LOGOUT" then
@@ -1752,15 +1726,6 @@ function pfUI.uf:RefreshUnit(unit, component)
else
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
end
elseif duration > 0 then
local guid = UnitGUID(unitstr)
local guidStarts = guid and pfUI.uf.aura_starts[guid]
local start = guidStarts and guidStarts[spellId]
if start then
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
else
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
end
else
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
end