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Utilizing ClassicAPI 1.6.0
commit d63057474083aa67fda2aa28ee6301334ffc4fdf Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Mon Jul 6 00:59:17 2026 -0500 Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and returns the full overlay list for a zone (explored + unexplored) — the data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it straight (named fields: textureName/texturePath/width/height/offsets), dropping unpack_hash and the pfMapOverlayData tables entirely. Also fixes the explored-check: it compared the full texture path against GetMapOverlayInfo's bare-name keys, so the magnifying glass never suppressed on explored overlays. Now matches on the bare name. Removes ~870 lines of hand-measured overlay data (base + Turtle). commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Sun Jul 5 23:45:09 2026 -0500 utilize HookScript from ClassicAPI
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-13
@@ -542,19 +542,6 @@ do -- create a scope so we don't have to worry about upvalue collisions
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end
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end
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-- [ HookScript ]
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-- Securely post-hooks a script handler.
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-- 'f' [frame] the frame which needs a hook
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-- 'script' [string] the handler to hook
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-- 'func' [function] the function that should be added
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function HookScript(f, script, func)
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local prev = f:GetScript(script)
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f:SetScript(script, function(a1,a2,a3,a4,a5,a6,a7,a8,a9)
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if prev then prev(a1,a2,a3,a4,a5,a6,a7,a8,a9) end
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func(a1,a2,a3,a4,a5,a6,a7,a8,a9)
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end)
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end
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-- [ HookAddonOrVariable ]
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-- Sets a function to be called automatically once an addon gets loaded
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-- 'addon' [string] addon or variable name
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