Utilizing ClassicAPI 1.6.0

commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 6 00:59:17 2026 -0500

    Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData

    ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
    returns the full overlay list for a zone (explored + unexplored) — the
    data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
    straight (named fields: textureName/texturePath/width/height/offsets),
    dropping unpack_hash and the pfMapOverlayData tables entirely.

    Also fixes the explored-check: it compared the full texture path against
    GetMapOverlayInfo's bare-name keys, so the magnifying glass never
    suppressed on explored overlays. Now matches on the bare name.

    Removes ~870 lines of hand-measured overlay data (base + Turtle).

commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 5 23:45:09 2026 -0500

    utilize HookScript from ClassicAPI
This commit is contained in:
Brues
2026-07-09 00:56:06 -05:00
parent ab11096b01
commit 967487e283
18 changed files with 59 additions and 984 deletions
-13
View File
@@ -542,19 +542,6 @@ do -- create a scope so we don't have to worry about upvalue collisions
end
end
-- [ HookScript ]
-- Securely post-hooks a script handler.
-- 'f' [frame] the frame which needs a hook
-- 'script' [string] the handler to hook
-- 'func' [function] the function that should be added
function HookScript(f, script, func)
local prev = f:GetScript(script)
f:SetScript(script, function(a1,a2,a3,a4,a5,a6,a7,a8,a9)
if prev then prev(a1,a2,a3,a4,a5,a6,a7,a8,a9) end
func(a1,a2,a3,a4,a5,a6,a7,a8,a9)
end)
end
-- [ HookAddonOrVariable ]
-- Sets a function to be called automatically once an addon gets loaded
-- 'addon' [string] addon or variable name