Utilizing ClassicAPI 1.6.0

commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 6 00:59:17 2026 -0500

    Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData

    ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
    returns the full overlay list for a zone (explored + unexplored) — the
    data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
    straight (named fields: textureName/texturePath/width/height/offsets),
    dropping unpack_hash and the pfMapOverlayData tables entirely.

    Also fixes the explored-check: it compared the full texture path against
    GetMapOverlayInfo's bare-name keys, so the magnifying glass never
    suppressed on explored overlays. Now matches on the bare name.

    Removes ~870 lines of hand-measured overlay data (base + Turtle).

commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 5 23:45:09 2026 -0500

    utilize HookScript from ClassicAPI
This commit is contained in:
Brues
2026-07-09 00:56:06 -05:00
parent ab11096b01
commit 967487e283
18 changed files with 59 additions and 984 deletions
+33 -70
View File
@@ -30,25 +30,6 @@ pfUI:RegisterModule("mapreveal", function ()
pfUI.mapreveal:UpdateConfig()
end)
local function unpack_hash(prefix, hash)
local _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name
_, _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY = string.find(hash, "^([|]?)([^:]+):([^:]+):([^:]+):([^:]+):([^:]+)")
if (not textureName or not offsetY) then
return
end
if (offsetY) then
_, _, mapPointX, mapPointY = string.find(hash,"^[|]?[^:]+:[^:]+:[^:]+:[^:]+:[^:]+:([^:]+):([^:]+)")
end
if (not mapPointY) then
mapPointX = 0 mapPointY = 0
end
if (stored_prefix ~= "|") then
name = textureName
textureName = string.format("%s%s",prefix,textureName)
end
return textureName, textureWidth + 0, textureHeight + 0, offsetX + 0, offsetY + 0, mapPointX + 0, mapPointY + 0, name
end
local explores = {}
local explorecaches = {}
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
@@ -88,13 +69,6 @@ pfUI:RegisterModule("mapreveal", function ()
end
end
-- overlay data with lazy init
local overlayData = setmetatable(pfMapOverlayData, {__index = function(t,k)
local v = {}
rawset(t,k,v)
return v
end})
local function pfWorldMapFrame_Update()
-- clear stale caches
for k in pairs(explorecaches) do explorecaches[k] = nil end
@@ -108,7 +82,6 @@ pfUI:RegisterModule("mapreveal", function ()
local mapFileName = GetMapInfo()
if not mapFileName then mapFileName = "World" end
local prefix = string.format("Interface\\WorldMap\\%s\\", mapFileName)
local numOverlays = GetNumMapOverlays()
-- accumulate explored overlays per zone (never clear, only add)
@@ -123,12 +96,18 @@ pfUI:RegisterModule("mapreveal", function ()
-- hide explore icons
for _, frame in pairs(explores) do frame:Hide() end
local zoneData = overlayData[mapFileName]
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
local zoneData = C_Map.GetMapOverlays() or {}
local textureCount = 0
for i, hash in ipairs(zoneData) do
local textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name = unpack_hash(prefix, hash)
if not textureName then break end
for i, overlay in ipairs(zoneData) do
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
local textureName = overlay.texturePath -- full engine path (for SetTexture)
local textureWidth = overlay.textureWidth
local textureHeight = overlay.textureHeight
local offsetX = overlay.offsetX
local offsetY = overlay.offsetY
-- explore magnifying glass icon
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
@@ -146,6 +125,8 @@ pfUI:RegisterModule("mapreveal", function ()
explore.tex:SetTexCoord(.08, .92, .08, .92)
explore.tex:SetAllPoints()
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
-- so compare with the full path, not the bare name.
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
explore:Show()
@@ -155,49 +136,31 @@ pfUI:RegisterModule("mapreveal", function ()
-- render overlay texture tiles on BORDER draw layer
-- Blizzard's explored overlays on ARTWORK draw on top of BORDER
--
-- overlay.tiles is pre-resolved by ClassicAPI: per-tile file /
-- draw size / texcoords / canvas position, with Octo's data
-- quirks (sliver columns the DBC rect rounds away, foreign tiles
-- appended to the number sequence, upscaled re-exports) already
-- disambiguated from the actual BLP dimensions. No 256px grid
-- math here — deriving the grid from textureWidth/Height is
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
if C.appearance.worldmap.mapreveal == "1" then
local numH = math.ceil(textureWidth / 256)
local numV = math.ceil(textureHeight / 256)
local texPixW, texFileW, texPixH, texFileH
for _, tile in ipairs(overlay.tiles) do
textureCount = textureCount + 1
local tex = pfGetOverlay(textureCount)
for j = 1, numV do
if j < numV then
texPixH = 256
texFileH = 256
else
texPixH = mod(textureHeight, 256)
if texPixH == 0 then texPixH = 256 end
texFileH = 16
while texFileH < texPixH do texFileH = texFileH * 2 end
end
tex:SetWidth(tile.width)
tex:SetHeight(tile.height)
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
tex:ClearAllPoints()
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
tex:SetTexture(tile.file)
for k = 1, numH do
textureCount = textureCount + 1
local tex = pfGetOverlay(textureCount)
explorecaches[name] = explorecaches[name] or {}
explorecaches[name][tex] = true
if k < numH then
texPixW = 256
texFileW = 256
else
texPixW = mod(textureWidth, 256)
if texPixW == 0 then texPixW = 256 end
texFileW = 16
while texFileW < texPixW do texFileW = texFileW * 2 end
end
tex:SetWidth(texPixW)
tex:SetHeight(texPixH)
tex:SetTexCoord(0, texPixW/texFileW, 0, texPixH/texFileH)
tex:ClearAllPoints()
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + 256*(k-1), -(offsetY + 256*(j-1)))
tex:SetTexture(string.format("%s%s", textureName, ((j-1)*numH + k)))
explorecaches[name] = explorecaches[name] or {}
explorecaches[name][tex] = true
tex:SetVertexColor(r,g,b,a)
tex:Show()
end
tex:SetVertexColor(r,g,b,a)
tex:Show()
end
end
end