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Utilizing ClassicAPI 1.6.0
commit d63057474083aa67fda2aa28ee6301334ffc4fdf Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Mon Jul 6 00:59:17 2026 -0500 Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and returns the full overlay list for a zone (explored + unexplored) — the data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it straight (named fields: textureName/texturePath/width/height/offsets), dropping unpack_hash and the pfMapOverlayData tables entirely. Also fixes the explored-check: it compared the full texture path against GetMapOverlayInfo's bare-name keys, so the magnifying glass never suppressed on explored overlays. Now matches on the bare name. Removes ~870 lines of hand-measured overlay data (base + Turtle). commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Sun Jul 5 23:45:09 2026 -0500 utilize HookScript from ClassicAPI
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@@ -695,7 +695,7 @@ end
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end
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end
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HookScript(nameplate.original.healthbar, "OnValueChanged", nameplates.OnValueChanged)
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nameplate.original.healthbar:HookScript("OnValueChanged", nameplates.OnValueChanged)
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-- adjust sizes and scaling of the nameplate
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nameplate:SetScale(UIParent:GetScale())
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