dedup shot-haste loops behind libcast.ApplyShotHaste

The three customcast handlers (Aimed Shot, Multi-Shot, Steady Shot) each
iterated 1..32 UnitBuff slots checking the same four icon paths for
haste-providing buffs. Lifted into libcast.ApplyShotHaste which iterates
the populated auras once via C_UnitAuras.GetUnitAuras and reads from a
single SHOT_HASTE lookup table. Three loop copies collapse to one helper.

Kept texture-keyed matching (rather than spellID) because the Naxx
trinket and Quick Shots procs have spell-ID variants across server
flavors but stable icons.
This commit is contained in:
Brues
2026-05-21 03:20:20 -05:00
parent 2d67781c6f
commit 9b2001114d
2 changed files with 28 additions and 52 deletions
+1 -18
View File
@@ -331,24 +331,7 @@ pfUI:RegisterModule("turtle-wow", "vanilla", function ()
libcast.customcast[strlower(trueshot)] = function(begin, duration)
if begin then
-- cast time is 1sec, however it takes 1.4sec to fire in average
local duration = duration or 1400
for i=1,32 do
if UnitBuff("player", i) == "Interface\\Icons\\Racial_Troll_Berserk" then
local berserk = 0.3
if((UnitHealth("player")/UnitHealthMax("player")) >= 0.40) then
berserk = (1.30 - (UnitHealth("player") / UnitHealthMax("player"))) / 3
end
duration = duration / (1 + berserk)
elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Hunter_RunningShot" then
duration = duration / 1.4
elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Warrior_InnerRage" then
duration = duration / 1.3
elseif UnitBuff("player", i) == "Interface\\Icons\\Inv_Trinket_Naxxramas04" then
duration = duration / 1.2
end
end
local duration = libcast.ApplyShotHaste(duration or 1400)
local _,_, lag = GetNetStats()
local start = GetTime() + lag/1000