Timer bars: buffwatch, loot roll, infobox and five-second rule drain from duration objects

Each bar hands its fill to StatusBar:SetTimerDuration instead of a per-frame
SetValue. Buffwatch's time text moves to a duration text binding holding the
cooldown formatter, now exposed as GetTimeFormatter (replacing
GetColoredTimeString, whose only caller this was). The five-second rule's
overlay style becomes a color-filled StatusBar too, so both styles share one
path; energytick's OnUpdate keeps only the tick spark.
This commit is contained in:
Brues
2026-11-02 16:12:15 -06:00
parent 9f5ebf367f
commit a219bd13dc
5 changed files with 68 additions and 68 deletions
+24 -15
View File
@@ -130,15 +130,14 @@ pfUI:RegisterModule("buffwatch", function ()
GameTooltip:Hide()
end
local function StatusBarOnUpdate()
local remaining = this.endtime - GetTime()
this.bar:SetValue(remaining > 0 and remaining or 0)
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
this.time:SetText(remaining > 0 and GetColoredTimeString(remaining) or "")
-- an enabled text binding writes every frame, shown or not
local function StatusBarOnShow()
this.timer:Enable()
this.parent:RefreshPosition()
end
local function StatusBarRefreshParent()
local function StatusBarOnHide()
this.timer:Disable()
this.parent:RefreshPosition()
end
@@ -183,6 +182,16 @@ pfUI:RegisterModule("buffwatch", function ()
frame.time:SetTextColor(1,1,1,1)
frame.time:SetJustifyH("RIGHT")
-- the bar drains and the time counts down from this, engine-side
frame.duration = C_DurationUtil.CreateDuration()
frame.bar:SetTimerDuration(frame.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
frame.timer = C_DurationUtil.CreateDurationTextBinding()
frame.timer:SetFontString(frame.time)
frame.timer:SetFormatter(GetTimeFormatter())
frame.timer:SetDuration(frame.duration)
frame.timer:SetExpiredText("")
frame.timer:SetZeroDurationText("")
frame.icon = frame:CreateTexture(nil, "OVERLAY")
frame.icon:SetSize(height, height)
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
@@ -195,9 +204,8 @@ pfUI:RegisterModule("buffwatch", function ()
frame.stacks:SetJustifyV("CENTER")
frame.parent = parent
frame:SetScript("OnUpdate", StatusBarOnUpdate)
frame:SetScript("OnShow", StatusBarRefreshParent)
frame:SetScript("OnHide", StatusBarRefreshParent)
frame:SetScript("OnShow", StatusBarOnShow)
frame:SetScript("OnHide", StatusBarOnHide)
frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
frame:SetScript("OnClick", StatusBarOnClick)
@@ -261,7 +269,6 @@ pfUI:RegisterModule("buffwatch", function ()
frame.bars[bar].id = data[2]
frame.bars[bar].unit = frame.unit
frame.bars[bar].type = frame.type
frame.bars[bar].endtime = GetTime() + ( data[1] > 0 and data[1] or -1 )
-- update max duration the cached remaining values is less than
-- the real one, indicates a buff renewal
@@ -313,10 +320,12 @@ pfUI:RegisterModule("buffwatch", function ()
frame.bars[bar].icon:SetTexture(data[4])
end
-- cache maxduration
if frame.bars[bar].cacheMaxDuration ~= frame.durations[uuid][2] then
frame.bars[bar].cacheMaxDuration = frame.durations[uuid][2]
frame.bars[bar].bar:SetMinMaxValues(0, frame.durations[uuid][2])
-- the bar spans the longest time left seen for this aura; one without
-- a time left (threshold -1) shows an empty bar and no time
if data[1] > 0 then
frame.bars[bar].duration:SetTimeFromEnd(GetTime() + data[1], frame.durations[uuid][2])
else
frame.bars[bar].duration:Reset()
end
-- set stacks