bags: add bag panel miniactions

* add picklock button
* add disenchant button
* add open container button
* add tooltip hints to new and existing mini actions
This commit is contained in:
Road-block
2019-03-31 14:59:21 +02:00
committed by shagu
parent 4051775bef
commit a67d818685
6 changed files with 266 additions and 4 deletions
+29 -1
View File
@@ -505,11 +505,18 @@ pfUI:RegisterModule("thirdparty", function ()
pfUI.bag.right.sort:SetScript("OnEnter", function ()
pfUI.bag.right.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
pfUI.bag.right.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(GetAddOnMetadata("SortBags","Title"))
GameTooltip:AddLine(GetAddOnMetadata("SortBags","Notes"),1,1,1)
GameTooltip:Show()
end)
pfUI.bag.right.sort:SetScript("OnLeave", function ()
CreateBackdrop(pfUI.bag.right.sort)
pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
pfUI.bag.right.sort:SetScript("OnClick", function()
@@ -542,11 +549,18 @@ pfUI:RegisterModule("thirdparty", function ()
pfUI.bag.left.sort:SetScript("OnEnter", function ()
pfUI.bag.left.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
pfUI.bag.left.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(GetAddOnMetadata("SortBags","Title"))
GameTooltip:AddLine(GetAddOnMetadata("SortBags","Notes"),1,1,1)
GameTooltip:Show()
end)
pfUI.bag.left.sort:SetScript("OnLeave", function ()
CreateBackdrop(pfUI.bag.left.sort)
pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
pfUI.bag.left.sort:SetScript("OnClick", function()
@@ -559,9 +573,9 @@ pfUI:RegisterModule("thirdparty", function ()
HookAddonOrVariable("MrPlow", function()
if C.thirdparty.mrplow.enable == "0" then return end
pfUI.thirdparty.bagsort = "mrplow" -- dont't check for sortbags, use mrplow as default
local MrPlowL = AceLibrary and AceLibrary("AceLocale-2.2"):new("MrPlow")
if not (MrPlowL and MrPlowL["Bank"]) then return end
pfUI.thirdparty.bagsort = "mrplow" -- dont't check for sortbags, use mrplow as default
pfUI.thirdparty.mrplow = CreateFrame("Frame", nil)
pfUI.thirdparty.mrplow:RegisterEvent("PLAYER_ENTERING_WORLD")
@@ -600,11 +614,18 @@ pfUI:RegisterModule("thirdparty", function ()
pfUI.bag.right.sort:SetScript("OnEnter", function ()
pfUI.bag.right.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
pfUI.bag.right.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(MrPlowL["Mr Plow"])
GameTooltip:AddLine(MrPlowL["The Works"],1,1,1)
GameTooltip:Show()
end)
pfUI.bag.right.sort:SetScript("OnLeave", function ()
CreateBackdrop(pfUI.bag.right.sort)
pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
pfUI.bag.right.sort:SetScript("OnClick", function()
@@ -637,11 +658,18 @@ pfUI:RegisterModule("thirdparty", function ()
pfUI.bag.left.sort:SetScript("OnEnter", function ()
pfUI.bag.left.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
pfUI.bag.left.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(MrPlowL["Mr Plow"])
GameTooltip:AddLine(MrPlowL["Bank"],1,1,1)
GameTooltip:Show()
end)
pfUI.bag.left.sort:SetScript("OnLeave", function ()
CreateBackdrop(pfUI.bag.left.sort)
pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1)
if GameTooltip:IsOwned(this) then
GameTooltip:Hide()
end
end)
pfUI.bag.left.sort:SetScript("OnClick", function()