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read spell rank via C_Spell.GetSpellSubtext
The rank string comes from the spell subtext ("Rank N"), which ClassicAPI's
C_Spell.GetSpellSubtext returns directly -- so drop nampower's
GetSpellRecField(spellId, "rank") here. The existing "Rank " gsub parse is
unchanged.
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+4
-6
@@ -291,7 +291,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
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local targetName = resolveNameFromGuid(targetGuid)
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if not targetName then return end
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local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
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local rankStr = C_Spell.GetSpellSubtext(spellId) or ""
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local spellKey = spellName .. (rankStr or "")
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local amount = foreignCache[casterName] and foreignCache[casterName][spellKey]
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@@ -355,11 +355,9 @@ pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4,
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elseif hotType == "Renew" then duration = renewDuration or 15
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end
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local rank = 0
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if GetSpellRecField then
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local rankStr = GetSpellRecField(spellId, "rank")
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if rankStr and rankStr ~= "" then
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rank = tonumber((string.gsub(rankStr, "Rank ", ""))) or 0
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end
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local rankSub = C_Spell.GetSpellSubtext(spellId)
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if rankSub and rankSub ~= "" then
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rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
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end
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local playerName = UnitName("player")
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libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank)
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