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Follow target-of-target frames with UNIT_TARGET
A frame whose unit is another unit's target (targettarget, targettargettarget, pettarget, focustarget, partyNtarget) has no token that unit events name, so it polled: bars every 0.2s, a full aura and portrait rescan every second, and a GUID compare to notice swaps. Such a frame now registers its unit events by the unit's GUID, which every unit event also fires with, and UNIT_TARGET by the GUID of every link of its chain. A link retargeting re-points the frame at once and queues one full refresh; the ticks are gone. The 0.2s visibility timer stays for them, since nothing reports a unit going out of sight. Nameplates register UNIT_TARGET on their own token, so a mob turning to someone else recolours its combat state immediately instead of after the colour cache and data tick run out. Drop pfScanActive and the namebuf delay: both guarded against the old target-swapping range scan, which no longer exists. focus.lua's instantRefresh was never read.
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@@ -2,7 +2,7 @@ pfUI:RegisterModule("targettarget", function ()
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-- do not go further on disabled UFs
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if C.unitframes.disable == "1" then return end
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pfUI.uf.targettarget = pfUI.uf:CreateUnitFrame("TargetTarget", nil, C.unitframes.ttarget, .2)
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pfUI.uf.targettarget = pfUI.uf:CreateUnitFrame("TargetTarget", nil, C.unitframes.ttarget)
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pfUI.uf.targettarget:UpdateFrameSize()
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pfUI.uf.targettarget:SetPoint("BOTTOM", UIParent , "BOTTOM", 0, 125)
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UpdateMovable(pfUI.uf.targettarget)
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