Drive innervate callout from the combat log

Read Innervate casts from COMBAT_LOG_EVENT_UNFILTERED instead of
Nampower's AURA_CAST events, taking the target name from the event.
Schedule the ready callout once Innervate's own cooldown appears on
SPELL_UPDATE_COOLDOWN; at cast time GetSpellCooldown reports only the GCD.
This commit is contained in:
Brues
2026-10-23 17:03:23 -05:00
parent 1ad78d43e9
commit aaddeb120a
+38 -58
View File
@@ -1,25 +1,13 @@
-- Innervate Callout Module
-- Announces Innervate casts via raid/party/battleground chat
-- Registers AURA_CAST events directly - zero polling, pure event-driven
-- Listens to COMBAT_LOG_EVENT_UNFILTERED - zero polling, pure event-driven
pfUI:RegisterModule("innervatecall", function ()
-- Requires Nampower for AURA_CAST events
if not GetNampowerVersion then return end
-- Only load for druids
if UnitClassBase("player") ~= "DRUID" then return end
local INNERVATE_SPELLID = 29166
-- GUID → name resolution for the target. UnitTokenFromGUID walks the
-- engine's known unit tokens (player, party, raid, target, ...) and
-- returns the first one currently bound to the GUID, so we don't have
-- to manually iterate party/raid here.
local function ResolveTargetName(targetGuid)
if not targetGuid then return nil end
local token = UnitTokenFromGUID(targetGuid)
return token and UnitName(token) or nil
end
local GCD_DURATION = 1.5
-- Determine chat channel based on group context
local function GetAnnounceChannel()
@@ -39,57 +27,49 @@ pfUI:RegisterModule("innervatecall", function ()
return nil
end
-- Event frame - registers AURA_CAST directly (bypasses libdebuff hooks
-- which are gated behind ownDebuffs/pendingCasts checks meant for debuffs)
local frame = CreateFrame("Frame")
-- AURA_CAST_ON_SELF fires when a buff lands ON the player
-- AURA_CAST_ON_OTHER fires when a buff lands on someone else
-- Both needed: self-innervate = ON_SELF, innervate on others = ON_OTHER
-- casterGuid check prevents announcing other druids' innervates
frame:RegisterEvent("AURA_CAST_ON_SELF")
frame:RegisterEvent("AURA_CAST_ON_OTHER")
frame:RegisterEvent("PLAYER_LOGOUT")
frame:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
-- Set on our cast, cleared once the "ready" timer is scheduled
local pending = false
-- AURA_CAST args: arg1=spellId, arg2=casterGuid, arg3=targetGuid
local spellId = arg1
local casterGuid = arg2
local targetGuid = arg3
if spellId ~= INNERVATE_SPELLID then return end
-- Only announce our own casts
if not IsPlayerGuid(casterGuid) then return end
-- Resolve target name from GUID
local targetName = ResolveTargetName(targetGuid) or "Unknown"
-- Determine channel
local channel = GetAnnounceChannel()
if not channel then return end -- solo, no announcement
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
-- Schedule "ready" announcement when the cooldown expires. Read the
-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
-- duration are seconds from the GetTime epoch); fall back to 360s.
local cdRemaining = 360
-- Schedule the "ready" announcement once Innervate's own cooldown is in
-- the spell history. Until then GetSpellCooldown reports only the GCD,
-- which has no isOnGCD flag here, so tell them apart by duration.
local function ScheduleReady()
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
if cd and cd.duration and cd.duration > 0 then
local remaining = cd.startTime + cd.duration - GetTime()
if remaining > 0 then cdRemaining = remaining end
end
if not cd or cd.duration <= GCD_DURATION then return end
C_Timer.After(cdRemaining, function()
pending = false
C_Timer.After(cd.startTime + cd.duration - GetTime(), function()
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
end)
end
local frame = CreateFrame("Frame")
frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
frame:RegisterEvent("SPELL_UPDATE_COOLDOWN")
frame:SetScript("OnEvent", function()
if event == "SPELL_UPDATE_COOLDOWN" then
if pending then ScheduleReady() end
return
end
-- Innervate is instant, so it logs SPELL_CAST_SUCCESS with its target
-- arg2=subevent, arg4=sourceGUID, arg9=destName, arg12=spellId
if arg2 ~= "SPELL_CAST_SUCCESS" or arg12 ~= INNERVATE_SPELLID then return end
-- Only announce our own casts
if not IsPlayerGuid(arg4) then return end
local destName = arg9
-- Determine channel
local channel = GetAnnounceChannel()
if not channel then return end -- solo, no announcement
SendChatMessage(">> Innervate cast on " .. (destName or "Unknown") .. " <<", channel)
pending = true
ScheduleReady()
end)
end)