unitframe powertype for npc`s

unitframe powertype for npc`s
This commit is contained in:
Meow
2026-02-06 08:35:56 +01:00
parent cc3958fde9
commit aaf01d7dce
+23 -4
View File
@@ -2510,6 +2510,10 @@ function pfUI.uf:RefreshUnit(unit, component)
unit.power.bar:SetMinMaxValues(0, powermax, true)
unit.power.bar:SetValue(power)
-- Hide power bar text for NPCs without real power (power == 0)
local isNPC = not UnitIsPlayer(unitstr) and not UnitPlayerControlled(unitstr)
local npcNoPower = isNPC and (not power or power == 0)
-- set healthbar color
local custom_active = nil
local customfullhp = unit.config.defcolor == "0" and unit.config.customfullhp or C.unitframes.customfullhp
@@ -2594,10 +2598,25 @@ function pfUI.uf:RefreshUnit(unit, component)
unit.hpCenterText:SetText(pfUI.uf:GetStatusValue(unit, "hpcenter"))
unit.hpRightText:SetText(pfUI.uf:GetStatusValue(unit, "hpright"))
-- Hide power text for NPCs without power (maxPower == 0)
unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft"))
unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter"))
unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright"))
-- Hide power text for NPCs without a real power system
local cfgLeft = unit.config.txtpowerleft
local cfgCenter = unit.config.txtpowercenter
local cfgRight = unit.config.txtpowerright
if npcNoPower and cfgLeft and strfind(cfgLeft, "power") then
unit.powerLeftText:SetText("")
else
unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft"))
end
if npcNoPower and cfgCenter and strfind(cfgCenter, "power") then
unit.powerCenterText:SetText("")
else
unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter"))
end
if npcNoPower and cfgRight and strfind(cfgRight, "power") then
unit.powerRightText:SetText("")
else
unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright"))
end
if UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
unit.hp.bar:SetStatusBarColor(.5,.5,.5,.5)