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unitframe powertype for npc`s
unitframe powertype for npc`s
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+23
-4
@@ -2510,6 +2510,10 @@ function pfUI.uf:RefreshUnit(unit, component)
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unit.power.bar:SetMinMaxValues(0, powermax, true)
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unit.power.bar:SetValue(power)
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-- Hide power bar text for NPCs without real power (power == 0)
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local isNPC = not UnitIsPlayer(unitstr) and not UnitPlayerControlled(unitstr)
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local npcNoPower = isNPC and (not power or power == 0)
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-- set healthbar color
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local custom_active = nil
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local customfullhp = unit.config.defcolor == "0" and unit.config.customfullhp or C.unitframes.customfullhp
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@@ -2594,10 +2598,25 @@ function pfUI.uf:RefreshUnit(unit, component)
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unit.hpCenterText:SetText(pfUI.uf:GetStatusValue(unit, "hpcenter"))
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unit.hpRightText:SetText(pfUI.uf:GetStatusValue(unit, "hpright"))
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-- Hide power text for NPCs without power (maxPower == 0)
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unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft"))
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unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter"))
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unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright"))
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-- Hide power text for NPCs without a real power system
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local cfgLeft = unit.config.txtpowerleft
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local cfgCenter = unit.config.txtpowercenter
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local cfgRight = unit.config.txtpowerright
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if npcNoPower and cfgLeft and strfind(cfgLeft, "power") then
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unit.powerLeftText:SetText("")
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else
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unit.powerLeftText:SetText(pfUI.uf:GetStatusValue(unit, "powerleft"))
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end
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if npcNoPower and cfgCenter and strfind(cfgCenter, "power") then
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unit.powerCenterText:SetText("")
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else
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unit.powerCenterText:SetText(pfUI.uf:GetStatusValue(unit, "powercenter"))
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end
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if npcNoPower and cfgRight and strfind(cfgRight, "power") then
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unit.powerRightText:SetText("")
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else
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unit.powerRightText:SetText(pfUI.uf:GetStatusValue(unit, "powerright"))
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end
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if UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
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unit.hp.bar:SetStatusBarColor(.5,.5,.5,.5)
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