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https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
unitframes: add pvp flag icon to all frames
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@@ -332,6 +332,14 @@ function pfUI.uf:UpdateConfig()
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f.lootIcon.texture:SetAllPoints(f.lootIcon)
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f.lootIcon:Hide()
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f.pvpIcon:SetWidth(16)
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f.pvpIcon:SetHeight(16)
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f.pvpIcon:SetPoint("CENTER", 0, 0)
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f.pvpIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\pvp")
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f.pvpIcon.texture:SetAllPoints(f.pvpIcon)
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f.pvpIcon.texture:SetVertexColor(1,1,1,.5)
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f.pvpIcon:Hide()
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f.raidIcon:SetWidth(24)
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f.raidIcon:SetHeight(24)
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f.raidIcon:SetPoint("TOP", f, "TOP", 0, 6)
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@@ -545,6 +553,7 @@ function pfUI.uf:EnableScripts()
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f:RegisterEvent("UNIT_FOCUS")
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f:RegisterEvent("UNIT_PORTRAIT_UPDATE")
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f:RegisterEvent("UNIT_MODEL_CHANGED")
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f:RegisterEvent("UNIT_FACTION")
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f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
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f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
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f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff
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@@ -593,6 +602,8 @@ function pfUI.uf:EnableScripts()
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pfUI.uf:RefreshUnit(this, "portrait")
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elseif event == "UNIT_AURA" then
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pfUI.uf:RefreshUnit(this, "aura")
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elseif event == "UNIT_FACTION" then
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pfUI.uf:RefreshUnit(this, "pvp")
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elseif event == "UNIT_COMBAT" then
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CombatFeedback_OnCombatEvent(arg2, arg3, arg4, arg5)
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else
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@@ -748,6 +759,9 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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f.lootIcon = CreateFrame("Frame",nil, f.hp.bar)
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f.lootIcon.texture = f.lootIcon:CreateTexture(nil,"BACKGROUND")
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f.pvpIcon = CreateFrame("Frame", nil, f.hp.bar)
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f.pvpIcon.texture = f.pvpIcon:CreateTexture(nil,"BACKGROUND")
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f.raidIcon = CreateFrame("Frame", nil, f.hp.bar)
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f.raidIcon.texture = f.raidIcon:CreateTexture(nil,"ARTWORK")
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@@ -1007,6 +1021,15 @@ function pfUI.uf:RefreshUnit(unit, component)
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end
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end
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-- PvP Icon
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if unit.pvpIcon and ( component == "all" or component == "pvp" ) then
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if unit.config.showPVP == "1" and UnitIsPVP(unitstr) then
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unit.pvpIcon:Show()
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else
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unit.pvpIcon:Hide()
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end
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end
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-- Buffs
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if unit.buffs and ( component == "all" or component == "aura" ) then
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for i=1, unit.config.bufflimit do
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