api: clean up and documentation

This commit is contained in:
shagu
2016-12-24 11:03:47 +01:00
parent a6c5a91823
commit ad4e68d681
29 changed files with 512 additions and 472 deletions
+6 -6
View File
@@ -17,7 +17,7 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player:SetWidth(pfUI_config.unitframes.player.width)
pfUI.uf.player:SetHeight(pfUI_config.unitframes.player.height + pfUI_config.unitframes.player.pheight + 2*default_border + pfUI_config.unitframes.player.pspace)
pfUI.uf.player:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", -75, 125)
pfUI.utils:UpdateMovable(pfUI.uf.player)
pfUI.api:UpdateMovable(pfUI.uf.player)
pfUI.uf.player:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
pfUI.uf.player:SetScript("OnEnter", function()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
@@ -246,7 +246,7 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player.hp:SetPoint("TOP", 0, 0)
pfUI.uf.player.hp:SetWidth(pfUI_config.unitframes.player.width)
pfUI.uf.player.hp:SetHeight(pfUI_config.unitframes.player.height)
pfUI.utils:CreateBackdrop(pfUI.uf.player.hp, default_border)
pfUI.api:CreateBackdrop(pfUI.uf.player.hp, default_border)
pfUI.uf.player.hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.player.hp)
pfUI.uf.player.hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
@@ -300,7 +300,7 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player.power:SetPoint("BOTTOM", 0, 0)
pfUI.uf.player.power:SetWidth(pfUI_config.unitframes.player.width)
pfUI.uf.player.power:SetHeight(pfUI_config.unitframes.player.pheight)
pfUI.utils:CreateBackdrop(pfUI.uf.player.power, default_border)
pfUI.api:CreateBackdrop(pfUI.uf.player.power, default_border)
pfUI.uf.player.power.bar = CreateFrame("StatusBar", nil, pfUI.uf.player.power)
pfUI.uf.player.power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
@@ -338,7 +338,7 @@ pfUI:RegisterModule("player", function ()
this.energy = UnitMana("player")
local value = round((GetTime() - this.lastTick) * 100)
local value = pfUI.api.round((GetTime() - this.lastTick) * 100)
local pos = pfUI_config.unitframes.player.width / 200 * value
this.spark:SetPoint("LEFT", pos-((pfUI_config.unitframes.player.pheight+5)/2), 0)
end)
@@ -458,7 +458,7 @@ pfUI:RegisterModule("player", function ()
function pfUI.uf.player.buff.RefreshBuffs()
for i=1, 16 do
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HELPFUL"))
pfUI.utils:CreateBackdrop(pfUI.uf.player.buff.buffs[i], default_border)
pfUI.api:CreateBackdrop(pfUI.uf.player.buff.buffs[i], default_border)
pfUI.uf.player.buff.buffs[i]:SetNormalTexture(GetPlayerBuffTexture(GetPlayerBuff(i-1,"HELPFUL")))
for i,v in ipairs({pfUI.uf.player.buff.buffs[i]:GetRegions()}) do
if v.SetTexCoord then v:SetTexCoord(.08, .92, .08, .92) end
@@ -582,7 +582,7 @@ pfUI:RegisterModule("player", function ()
local bid = GetPlayerBuff(i-1, "HARMFUL");
local stacks = GetPlayerBuffApplications(bid)
pfUI.utils:CreateBackdrop(pfUI.uf.player.debuff.debuffs[i], default_border)
pfUI.api:CreateBackdrop(pfUI.uf.player.debuff.debuffs[i], default_border)
pfUI.uf.player.debuff.debuffs[i]:SetNormalTexture(GetPlayerBuffTexture(bid))
for i,v in ipairs({pfUI.uf.player.debuff.debuffs[i]:GetRegions()}) do
if v.SetTexCoord then v:SetTexCoord(.08, .92, .08, .92) end