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Show pfUI's dropdowns and menus with ClassicAPI's menu system
pfUIDropdownTemplate (a DropdownButton) replaces CreateDropDownButton in the config GUI, addon profiles, the trigger editor and the icon picker filter. The equipment set gear menu and the tracking menu open MenuUtil context menus. pfUIMenuStyleMixin draws pfUI's backdrop behind them, and the skin module makes it the default style and draws the checkboxes and radios as pfUI boxes.
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@@ -102,4 +102,52 @@
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<OnLoad method="InitScrollBar" inherit="prepend"/>
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</Scripts>
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</Frame>
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<!--
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A ClassicAPI dropdown in pfUI's style: the selection as right-aligned text
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and pfUI's arrow box at the right. Its menu takes pfUIMenuStyleMixin. Fill it
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with dropdown:SetupMenu(function(dropdown, rootDescription) ... end), and call
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dropdown:GenerateMenu() when the data behind the selection changes.
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-->
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<DropdownButton name="pfUIDropdownTemplate" mixin="pfUIDropdownMixin" virtual="true">
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<Size y="20"/>
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<KeyValues>
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<KeyValue key="menuMixin" value="pfUIMenuStyleMixin" type="global"/>
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<KeyValue key="menuPointY" value="-2" type="number"/>
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</KeyValues>
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<Frames>
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<Frame parentKey="Arrow">
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<Size x="16" y="16"/>
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<Anchors>
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<Anchor point="RIGHT" x="-2"/>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture parentKey="Icon">
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<Anchors>
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<Anchor point="TOPLEFT" x="3" y="-3"/>
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<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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</Frame>
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</Frames>
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<Layers>
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<Layer level="OVERLAY">
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<FontString parentKey="Text" inherits="GameFontWhite" wordwrap="false" justifyH="RIGHT">
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<Anchors>
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<Anchor point="LEFT" x="2"/>
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<Anchor point="RIGHT" relativeKey="$parent.Arrow" relativePoint="LEFT" x="-4"/>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad method="OnLoad"/>
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<OnShow method="OnShow"/>
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<OnEnter method="OnEnter"/>
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<OnLeave method="OnLeave"/>
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</Scripts>
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</DropdownButton>
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</Ui>
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