From b11deceb26a7d53e3e7397049f19a65fa23dac61 Mon Sep 17 00:00:00 2001 From: Meow <30401521+me0wg4ming@users.noreply.github.com> Date: Thu, 26 Feb 2026 20:14:25 +0100 Subject: [PATCH] Fixed ResetSwingTimers scope error causing nil call in OnUpdate Fixed ResetSwingTimers scope error causing nil call in OnUpdate --- modules/swingtimer.lua | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/modules/swingtimer.lua b/modules/swingtimer.lua index 0774729e..a4ac86b0 100644 --- a/modules/swingtimer.lua +++ b/modules/swingtimer.lua @@ -346,6 +346,16 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () pfUI.swingtimer:Show() end + local function ResetSwingTimers() + swingState.mainhand.swinging = false + swingState.offhand.swinging = false + swingState.ranged.swinging = false + pfUI.swingtimer.mainhand:Hide() + pfUI.swingtimer.offhand:Hide() + pfUI.swingtimer.ranged:Hide() + pfUI.swingtimer:Hide() + end + local swingThrottle = 0 pfUI.swingtimer:SetScript("OnUpdate", function() swingThrottle = swingThrottle + arg1 @@ -517,16 +527,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function () end end - local function ResetSwingTimers() - swingState.mainhand.swinging = false - swingState.offhand.swinging = false - swingState.ranged.swinging = false - pfUI.swingtimer.mainhand:Hide() - pfUI.swingtimer.offhand:Hide() - pfUI.swingtimer.ranged:Hide() - pfUI.swingtimer:Hide() - end - local playerGUID = nil events:SetScript("OnEvent", function()